Cog’s Journal, 19th of Sandstone, 312 Today was a most excellent day! I gave the order to throw the switch.
And the Effect:
The first phase of magma flooding has begun. It will flow up right to the floodgates just before Urist Imiknorris’ bedroom to start. Once the area is completely full I’ll open the gate to flood the dining hall magma channels.
Cog’s Journal, 22nd of Sandstone, 312 Apparently Nish Alilasen, one of our legendary masons was hauling some stone up to the new entrance hall when his face abruptly went white and he charged off towards a
workshop. I wonder what that was about.
Cog’s Journal, 24th of Sandstone, 312 Hmmm, Comp came to me with an odd request. Apparently he’s tired of the company of the other dwarves in the fortress and would like to move down to the first cave level to try and carve out a home of his own. It’s an odd but interesting request and one that will be a huge challenge for Comp.
My first instinct was to say no bloody way, but then I thought to myself, if I say no to this, would I be any better than those fools back at mountainhome? Who am I to stop a dwarf from following their dreams. So I’ll give in to this request, it doesn't really hurt the fortress at this stage. But it’s not a free ride. Here are the conditions I set down:
1: A pick and a battleaxe are at your disposal, as well as a small amount of blocks and mechanisms to use for setting up a secure front door.
2: As long as you are still working occasionally up in the fortress, our food supplies remain open to you. If you don’t want to work with the rest of the residents, you’re on your own.
3: I make no guarantees that the fortress will be accessible to you, the gates will be closed if there is a danger to the residents.
4: Three war dogs seem like a reasonable request, especially since we have a huge number of dogs in the fortress that will be war trained up soon.
That should suffice. I think the conditions are reasonably generous.
Cog’s Journal, 28th of Sandstone, 312 Ok, wow, this is pretty impressive. A door like no other at least in this fortress and worth 154,800 to top things off!
Cog’s Journal, 1st of Timber, 312 Our fortress stands open to the caves in the deep. Time for Derm the Soulchopper to go forth and explore!
Events of the 4th of Timber, 312 Derm breathed deeply of the air of the new cave system. The air was warm and humid from the mixture of water and magma from the nearby pipe. The plants here were as alien as the original reports stated. He could hardly wait to see what wonders there would be hidden down here in the depths. Hefting his axe, he made his way into the deep jungle of mushrooms and stone.
OOC: Cave level 3 is officially open and now being explored by the Soulchopper.
@breadbocks: Yeah I could do that, but it’s a long walk back up to the fortress. I’m more interested in the trees actually. They’re very colorful.
@Comp112: Cog’s response is above, we’ll get you set up soon. I think I've got a couple possibilities for places to set up. It'll be best if I find you a spot with rock that won't be evaporated on a regular basis.
Feel free to respond to the conditions, Cog is open to negotiations. I can set things up so you never go up to the main fortress once your new home is set up if you want. Additionally, I think it would be easiest if I set your dwarf up in a solo military squad. At least that way I could give him orders to get to safety if something horrible shows up.
Btw, I officially renamed your dwarf to Comp instead of Comp112. I think it flows better.
@Urist Imiknorris: Yeah, that would have been cool, but not at the cost of a huge stack of forgotten beast bones. Especially when none of the other stuff grabbed seems to stick to the bones. Good call on Comp’s wardogs, puppies would be a serious problem.