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Author Topic: Towersoared - Chronicles of Construction (Community) - 0.31.25  (Read 295559 times)

Triaxx2

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #885 on: April 18, 2011, 12:54:59 pm »

Cool. It does work well. I can't wait to see your modifications to it though.
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Battlecat

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #886 on: April 18, 2011, 01:35:25 pm »

OOC: @ Triaxx2: I'm thinking a double bridge airlock system similar to the cave security gates so the military can queue up in the room safely during a combat event.  Then they get sealed in from the fortress side and the other side gets opened to let the military out into battle. 

Omen

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #887 on: April 18, 2011, 01:44:10 pm »

Still following, and loving the updates.  I can't wait until the huge Obsidian monuments/fortifications are done and we can see what all has changed this year.
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kisame12794

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #888 on: April 18, 2011, 02:07:10 pm »

also you might want to add a emergency obsidian creator INSIDE the military chamber incase derm and the others get overwhelmed. slim chance but it could happen.

*=demons
D=dwarfs
l=bridge
W/L=water/lava ports
      _W_
***lDDDl
***lDDDl
     --L--
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Triaxx2

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #889 on: April 18, 2011, 05:30:26 pm »

Yeah, that works.
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breadbocks

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #890 on: April 18, 2011, 07:17:44 pm »

Yup, raised DBs are like walls you can reconstruct and deconstruct at a pull of a lever.
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Triaxx2

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #891 on: April 18, 2011, 09:20:23 pm »

I did have another idea, which can be adapted to dwarven diving expeditions. Basically five immense towers. The center 30z high, and square. The other four 20z high and rectangular. The only access is through the four Lord towers into the King towers. Each of those has a circular ramped passage with short, level, trap filled areas on each z level. So invaders dodge and die, or don't dodge and get minced.

What's important about the design, are the skyway's. Each skyway is a walkway, suspended by two supports, running down one level to a roofed tunnel, hanging in the sky. Two tiles wide and 6-10 tiles long. Neither end actually connects to the King or Lord Towers anywhere but the Supports. The ends are connected by raising bridges. When something that shouldn't be there steps onto the skyway, pulling a single lever closes the bridges, walling both towers off, and also deconstructs the supports, sending the entire skyway and anything in it crashing to the ground.

Anything still at the top of the tower? It's got to go all the way back down the tower, through all the traps, then up another tower, with more traps.

I've never had the time or patience (Or frankly, a fort that's lived long enough) to put it into action. But I'll bet you could alter the plan to drop an area between the bridges into a pit. Or magma... Just thought I'd throw that one out.
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dragonshardz

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #892 on: April 19, 2011, 08:44:27 am »

For anything that involves dropping enemies into magma, retracting bridge > collapsing floor. It saves you from having to rebuild it every time you use it while still allowing you to drop undesirables into whatever you like.

Triaxx2

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #893 on: April 19, 2011, 08:52:31 am »

True, with the exception that doing it this way, eliminates the difficulties of flying enemies.
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Battlecat

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #894 on: April 19, 2011, 01:55:38 pm »


Cog’s Journal, 18th of Galena 318

The Human caravan and diplomat arrived in our area today.  I've dispatched Derm and his squad to check up on things but I'm not terribly concerned.

Cog’s Journal, 19th of Galena 318

One small goblin ambush and two snatchers have fallen to the weapons of Derm's Squad.    The human diplomat was very grateful since he was the one who stumbled on it.

Cog’s Journal, 28th of Galena 318

Another mandate from our Count.  Apparently he wants lay pewter items this time.  Fortunately, I can appease him just by smelting a few bars.

On a separate note, we may actually have to start manufacturing andesite blocks again.  We've almost run out and the andesite based projects aren't complete yet!

Trading with the humans went well. We acquired a fair amount of metal from them plus a volume of some meats that we don’t produce here. 

Cog’s Journal, 4th of Sandstone 318

This year is going quite smoothly and quietly now.  Especially with Monty keeping a close eye on the obsidian factory area.  Today I gave the miners a small task.  We've been working on the second floor of the hanging tower and in the interest of making it more useful I'm having the miners clear out the random stone columns in the area so archers will have a clear field of fire out of the tower. 

Otherwise it's been business as usual.  Block creation and building construction are proceeding.  We need a lot of andesite blocks to finish the functional structure of the obsidian factory.  My goal is to have that 100% completed by the end of the year. 

Cog’s Journal, 16th of Timber 318

This year is flying by.  Construction punctuated with brief moments of irritation when the Count shows up to demand more items.  This time he wants boxes and bags plus some bucklers.  Annoying but we can work around it. 

Cog’s Journal, 19th of Timber 318

The caravan and liaison arrived today.  They came charging in so fast I didn’t even have time to dispatch Derm and his squad to defend them.  I hope they brought our order from 2 years ago! 

OOC: Just plugging away through the year.  It’s been pretty quiet this week.  Updates will be sporadic through the rest of this week and there won’t be any over long weekend.  I’m out of town for the weekend and won’t have access to a computer during the long weekend.  There might be one more update before Thursday though depending on how available time plays out.   

@kisame12794: Good idea!

@breadbocks: Nifty, that’s what I thought, good to have it confirmed.

@Triaxx2: Wow, that’s a pretty ambitious design!  I’ll have to ponder it, construction times being what they are. 

@dragonshardz: Also a good call.  Your silver lined lighting project is coming close to the top of the list now.  I hope to start construction very soon!  Preferably once I actually finish something else.  :)

kisame12794

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #895 on: April 19, 2011, 02:02:22 pm »

i havent acually had a fort long enough to find adamantine but i utilize traps QUITE well. usually involving copious amounts of dwarfiness.
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Triaxx2

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #896 on: April 19, 2011, 05:13:29 pm »

Ambition is very dwarfy. And I can't wait for the end of the year. Hopefully it comes before this following Thursday, since then I lose all access to Flash capable internet.
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mcclay

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #897 on: April 19, 2011, 06:52:26 pm »

Can you put my Dwarf's notable kills and realtionships. It would be great if you could just write them down since I am on a Kindle most of the time and the DF screens make this really hard to read.
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Urist Imiknorris

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #898 on: April 20, 2011, 12:14:17 pm »

i havent acually had a fort long enough to find adamantine but i utilize traps QUITE well. usually involving copious amounts of dwarfiness.
Mwahahaha, traps are worthless against the HFS.
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kisame12794

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #899 on: April 20, 2011, 12:49:31 pm »

not cage traps you idiot, MAGMA traps! and atom smashers, balistai, cave-ins and the use of insane amounts of monkeys.... lots of monkeys...
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((You're an arm and a torso in low orbit. This was the best possible resolution of things.))
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