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Author Topic: Towersoared - Chronicles of Construction (Community) - 0.31.25  (Read 295560 times)

Triaxx2

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #870 on: April 14, 2011, 04:11:41 pm »

Look out! He's going to blow! *dives behind magma shield*
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breadbocks

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #871 on: April 14, 2011, 04:27:19 pm »

I may not be able to spot tubes well, but I sure as hell know the biggest lessons in surviving them for extended periods.

Lesson 1: Straight lines are death. Anything with a projectile can and will kill your meele fighters quickly. A zig-zag keeps you alive.

Lesson 2: Make an emergency obsidian shutoff valve, with water and magma pipes blocked off by drawbidges, and have it a few tiles thick, in the event of a dastardly sapling.

Lesson 3: If you have fortifications for ranged troops, make them a few tiles thick. Demons may well be able to shoot a noose down from a mile away, and you don't want them to make that shot. Each fortification you add is slightly more favorable odds for you.
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Clearly, cakes are the next form of human evolution.

Korva

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #872 on: April 14, 2011, 06:15:46 pm »

Cheers for the save! I've been wanting a first-hand look at this fort for a while. Keep it up, I've really enjoyed this from the start.
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Battlecat

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #873 on: April 15, 2011, 04:37:29 pm »

Cog’s Journal, 18th of Slate 318

The caves are safe again.  I’ve been doing some inventory work and it turns out we’re running low on mechanisms.  I’m not sure where they’ve all gone, but we have been doing a large amount of work incorporating them recently.  I suppose that might explain it.  I’ve put in work orders to start mass production again.  We can always use more after all.

Also, after significant consideration, I’ve decided to implement Syntic’s idea to legally get under the Count’s skin.  For now, all the count needs to know is that we will be creating him a new set of improved rooms.  In the meantime, our vermin catcher can get to work acquiring some rats for his amusement.  We already have one tucked away in the corner from trading. 

Cog’s Journal, 22nd of Slate 318

I’m really tempted to tell the Count to go hang over this one.  Mountain goat horn items?  Really?  By law I’m not allowed to tell my craftsdwarves what materials to use, I’m lucky we’ve been able to bend the law slightly for stone.  And yet he can request specific materials like this?  BAH!

I’ll get Martini on the job, assuming I can find him.  He only shows his face on occasion lately.  He’s no doubt found some quiet nook to continue his experiments with mind expanding drugs.

Cog’s Journal, 7th of Felsite 318

An odd thing happened today, something that hasn’t happened for many years here in Towersoared.  For the next couple months there aren’t actually any mining jobs scheduled.  The masonry work needs to catch up.  As a result, I’ve inquired if the miners could spend some time working on masonry work to help catch things up.  I won’t force anyone into it, but it would certainly be helpful.  Current works include finishing the second phase of the obsidian factory floor, the mason’s section of the obsidian factory and the hanging tower.

In fact, I need to put out a general call.  Are there any dwarves out there who object to being temporarily reassigned if work in their primary field dries up?   

Cog’s Journal, 18th of Felsite 318

The Elven caravan arrived today.  I’ve sent out Derm’s squad as usual in case goblins show up.  We don’t desperately need anything they sell but it’s good to keep the doors open.  Plus, they haven’t harassed us about our abuse of trees in a very long time, so I’m quite content to treat them with a certain amount of politeness. 

Events of the 19th of Felsite 318

Litast the mason was working away on yet another obsidian block in the new factory.  Suddenly she heard a click and then felt a wave of heat. 

Spoiler (click to show/hide)

The magma hatches had opened!  And now, hot magma was flowing freely out into obsidian factory floor while the security gates were opened.  She began to run and shouted down the stairwell, “The magma is flowing!  Shut it off!  Shut it off!  Everyone out of the factory NOW!”  Everyone began running full speed to get away.  She looked over her shoulder and her panic began to subside.  The magma wasn’t flowing fast, in fact it was mostly just oozing.  There was no pressure behind it. 

She walked up the stairs to the upper floors of the factory to observe.  Then she heard a click and thud of the gates closing.  Then she heard a shout from below.  It was the Count’s voice.  “It’s off, I got it!” 

She shook her head, who would have expected him to actually be useful.  Then a loud crash startled her and then another and another.  One of the workshops had collapsed, sending obsidian blocks tumbling into the magma.  Weeks of work started melting.  Cog was going to flip when he saw this mess. 

Spoiler (click to show/hide)

Cog’s Journal, 22nd of Felsite 318

What a disastrous mess!  It’s a terrible loss of time but I’d be making a very different report if those pumps had been active at the time.  The loss of materials has set us back a few weeks but it could have been much worse. 

This is absolutely another case of opportunistic sabotage.  To improve safety at the entrance to the obsidian factory floor, I had the floodgates removed and new floors installed.  Two of the floodgates were in place and linked up.  They were being toggled to keep factory access in place during repairs.  Apparently the labels had been switched on our switches.  The two gates had been linked to the magma flood lever instead of the factory access lever. 

I don’t know how this happened but I am getting more concerned by the ingenuity of the saboteur.  Sadly, this didn’t even take place on the work site where Syntic has been watching.  It occurred in one of our control rooms instead.  As soon as things cool down up there I’ll have those two floodgates removed and re-installed linked to the appropriate lever.

For future security and safety I’m going to have the miners channel out an emergency drain right in front of the factory entrances and cover it with grates.  That should help prevent future issues and sabotage in this facility.

OOC:  It wasn’t going to be a very exciting update today and then this mess occurred.

@breadbocks: Good ideas all around.  I’ve got ideas along that line along with other fun defensive experiments.  It’ll take time to set up though and I’m not feeling any particular urgency. 

@Korva: Glad to hear it. 
 

Triaxx2

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #874 on: April 15, 2011, 04:56:15 pm »

Dude, I totally have an awesome defensive design.

Dwarf boxes. A 3x3 stone box, with only a single stairwell inside, and a door. During a siege, the pull of one lever closes the main doors, and opens the boxes. Thus our Melee fighters can rush up out of the boxes and into the fight, and pulling the levers opens up the traps for the deathifying of Gobbos/whatever. I'll show you later, now I have to get off for someone else.
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mcclay

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #875 on: April 15, 2011, 05:38:51 pm »

Have my dwarf gaurd the Obsidain workshop.
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Syntic

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #876 on: April 15, 2011, 05:45:17 pm »

If work in Syntic's primary profession dries up something is wrong... very very wrong.
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breadbocks

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #877 on: April 15, 2011, 06:41:45 pm »

What did you do.

How did you run out of blocks to mine? There's always room for exploratory mining!
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Ahra

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #878 on: April 16, 2011, 06:36:21 am »

Ahras journal: ok this is getting ridicoulus how the hell could he simply pull the lever without anyone noticing its in the control room for the soulchoppers sake.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Battlecat

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #879 on: April 16, 2011, 09:52:51 am »

OOC: Probably no update this weekend, I've got RL related errands to take care of. 

@Triaxx2: Looking forward to seeing what you've got in mind.

@mcclay: Sounds good to me. 

@Syntic: Syntic doesn't have a problem naturally. ;) 

@breadbocks: It's not that I'm out of mining to do, it's just not a priority right now.  With the current projects cleared up the future excavation projects depend on some masonry being completed first.  I don't even need to exploratory mine, I've got over a 1000 units of most of the best ores sitting around waiting to be smelted.  The smelters have been running non stop for 2 years now.  There will be occasional small mining jobs for a bit as masonry jobs wrap up.  Once I get some things that are falling behind done, the miners will be back to normal work. 

@Ahra: It wasn't the wrong lever that was pulled, the lever was pulled on planned orders during mechanism installation.  The mechanisms were linked to the wrong lever because I misread the notes.  So the floodgates that open the mason's access and the magma flood were linked to the same lever.  So all that happened is someone popped in and moved the labels around.  That's Cog's story and he's sticking to it. 

Triaxx2

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #880 on: April 16, 2011, 01:05:49 pm »

Real simple I use them to send attackers out.

Code: [Select]
XXX
XID
XXX

X= Wall
I= Stairs
D= Door

Then floor over the top to stop fliers. Down below just short of the access tunnel you link doors to the same levers to open the outside hatches. If anything gets into the boxes, all it does is run straight into an out-coming military dwarf.
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breadbocks

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #881 on: April 16, 2011, 07:57:17 pm »

Tri, that design works better with a drawbridge, instead of a door.
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Triaxx2

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #882 on: April 17, 2011, 05:04:00 am »

True, I keep forgetting building destroyers. Still a great way to surprise the enemy.
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Indricotherium

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #883 on: April 17, 2011, 03:09:07 pm »

Happily reading along.
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That is a wasteful idea that recklessly endangers life. I applaud your genius!
There are as many ways to play the game as there are socks on a battlefield.

Battlecat

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #884 on: April 18, 2011, 11:26:05 am »

Cog’s Journal, 5th of Hematite 318

The lava pools are still cooling from the accident, but in final count we lost very little material.  Apparently there was insufficient heat in the magma to destroy all the obsidian blocks although we lost a handful.  Work has begun on re-installing the floodgates properly this time.  I’ve had all three installed so the factory floor is currently inaccessible. 

It will slow down obsidian production but we can’t really start until all the magma has cooled down anyhow.   Plus we need orthoclase blocks to finish up the other factory floor so I’ve refocused on that stone for now.

The most expensive loss is the gold blocks that were used to craft the workshops in the first place.

Cog’s Journal, 25th of Hematite 318

Among other things, the second obsidian factory floor is completed.  All that remains is the service structures and workshop floors and the factory is 100% complete.  It will be flooding with magma shortly.  Plus, things have finally cooled down enough to start rebuilding our workshops.  I still plan to use gold, since drains have been installed to prevent magma from flooding the entire area in case of sabotage. 

Also, the next child of Vucar and Asmel came of age today.  They now have 5 adult children in our fortress.  This child was immediately assigned as a mason.  We need ever more workers to move and shape stone.

Cog’s Journal, 22nd of Malachite 318

Apparently Endok the hauler has been secretly working on a project in stone.  It's a high quality weapon rack that is very impressive in appearance.  The decoration isn’t particularly powerful but the quality is undeniable. 

Spoiler (click to show/hide)

I've reassigned him permanently to masonry work.  His hauling crew was already doing some, this just make his placement permanent.  We can always use another member in that crew. 

Cog’s Journal, 25th of Malachite 318

Apparently the Count decided he was tired of waiting for his impossible mandate to be met.  So he threw Kivish, the eldest daughter of Bennet in jail for 51 days.  Then he sent me a message informing me that he wanted 3 mountain goat horn items and when they were done I'd better not export a single one.  What an annoying idiot. 

On the bright side, all the repair work on our obsidian factory is complete and block production has resumed.  The first blocks are also being installed for the foundation of the new fortress wall.  And even better, the second obsidian factory floor has been flooded and converted to obsidian.  We're finally moving again! 

OOC:   It’s been a quiet few months and the next few will be the same.  At least I can promise some significant changes to the map at the end of this year.   

@Triaxx2: Nice designs, that’s a good idea.  I’ll probably incorporate a slightly adjusted version into the systems for fighting off the underworld. 

@breadbocks: Thanks for mentioning the bridges, they are building destroy immune right? 

@Indricotherium: Glad to hear it
« Last Edit: April 11, 2019, 02:13:54 pm by Battlecat »
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