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Author Topic: FPS, caged animals and atom-smashing.  (Read 476 times)

billw

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FPS, caged animals and atom-smashing.
« on: July 05, 2010, 07:21:55 am »

Soon after I started my fort I put a cage in the corner of my dining room and put ALL my animals in it. Now about 8 years later my FPS is dying so I need to take some measures to try and get it up again. I'm going to vaporise a bunch of rock by changing the raws temporarily. I also have about 100 animals (more?) in this one cage now, somehow they still managed to multiply, so I want to kill a bunch of them. I don't want to move every single one, one at a time to somewhere that I can kill them, I just want to remove the ones to save (single breeding pair of each I guess) and smash the cage in place. Unless there is a way to move this cage with all the creatures still in it? So what is the best way to do this? I have heard of atom-smashing, and I understand it as basically crushing things under a bridge. But you can't actually build on the land that a raising bridge is built on, so how do you do the smashing?
I was thinking to make the roof collapse on the cage, but will that actually atom-smash it or just kill everything and leave a giant bloody mess of parts from 100 animals?
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Creamcorn

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Re: FPS, caged animals and atom-smashing.
« Reply #1 on: July 05, 2010, 09:12:22 am »

It would also help to designate traffic. IIRC you press d and o to get to the traffics screen.
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expwnent

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Re: FPS, caged animals and atom-smashing.
« Reply #2 on: July 05, 2010, 09:28:10 am »

If you deconstruct the cage, then dump it to underneath an atom smasher, that'll do what you want.
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billw

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Re: FPS, caged animals and atom-smashing.
« Reply #3 on: July 05, 2010, 10:22:56 am »

Awesome thanks, that was the tip I was looking for. I just hope this isn't a troll, and I deconstruct the cage and 200 animals explode out into my dining room like a furry nuclear bomb :D

I have already designated traffic zones, but apparently this can make things worse as well as better. I might try removing them all again.
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Aristoi

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Re: FPS, caged animals and atom-smashing.
« Reply #4 on: July 09, 2010, 10:23:05 am »

Do animals in cages hurt FPS?
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Kanddak

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Re: FPS, caged animals and atom-smashing.
« Reply #5 on: July 09, 2010, 10:53:47 am »

No it's not a troll. Creatures can be inside unconstructed cages; haven't you ever made cage traps and watch goblins get caged and then hauled to an animal stockpile?
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The wiki is notoriously inaccurate on subjects at the cutting edge, frequently reflecting passing memes, folklore, or the word on the street instead of true dwarven science.