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Author Topic: 3Dwarf Visualizer - a tool to view maps in 3D  (Read 250527 times)

Volfram

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #660 on: May 18, 2009, 10:44:00 pm »

for DF, I'd say .gif, because the game really only uses about 16 colors at a time(and .jpg tends to smear reds particularly badly).  For 3Dwarf, just showing your stuff off, a mid-quality .jpg is quite sufficient.

I do use .png files for my masters or anything I need pixel-perfect with more than 256 colors, though.

Unfortunately, I haven't made a master since I started doing that, so all of my current wallpapers are .jpg... :-\
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Andir and Roxorius "should" die.

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Random832

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #661 on: May 19, 2009, 06:40:36 am »

for DF, I'd say .gif, because the game really only uses about 16 colors at a time(and .jpg tends to smear reds particularly badly).  For 3Dwarf, just showing your stuff off, a mid-quality .jpg is quite sufficient.

Right, but MS Paint can only save low-quality jpg. (its GIFs have their own problems, but this doesn't affect DF screenshots wth the default color palette and a plain tileset)
« Last Edit: May 19, 2009, 08:58:30 am by Random832 »
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Volfram

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #662 on: May 19, 2009, 08:55:56 am »

Which is why you download free, cross-platform, light-weight XNView and use it instead.

I use XNView for all of my image scaling and conversion needs.
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Andir and Roxorius "should" die.

Yes, actually, I am trying to get myself banned.  I wish Toady would quit working on this worthless piece of junk and go back to teaching math.

MrGimp

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #663 on: May 21, 2009, 02:00:52 pm »

I just got 3Dwarf for the first time, Ive never really had anything impressive to look at or show off.  I still really dont....but we need more pictures of more forts and random constructions.  So here it is.

This is the Temple to Armok from my Urist story in the Community Games forum.

Spoiler (click to show/hide)
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Jakkarra

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #664 on: May 21, 2009, 02:16:16 pm »

Awesome

Whoa...

not bad mate, better'n anything ive ever done...

love, jakkarra
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Impaler[WrG]

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #665 on: May 21, 2009, 07:39:10 pm »

New memory.ini data entries I've used to make my Khazad viewing engine 40d9 & 40d11 compatible will probably do the same for 3Dwarf, see my post here For the data...

http://www.bay12games.com/forum/index.php?topic=34633.msg564320#msg564320

I think you can just copy & past it into your memory.ini files but their might be some juggling around necessary.  Please do give it a try (and Khazad while your at it) and see if it works for you.  Good luck.
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Scarpa

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #666 on: May 27, 2009, 07:02:06 pm »

I was able to use these values to update 3Dwarf for 40d11, thanks!

I also had to disable ASLR (I'm on Vista) and update the regex to attach to the right process in the map_extract.pl file for it to work.

Unfortunately, I still can't get Khazad to dump the memory correctly. I'll try again later I guess or maybe double check that I even have the right version.

For the lazy, make these updates to map_extract.pl:

Add this:
Code: [Select]
        {
            version => "v0.28.181.40d11",
            PE => 0x49c82d3f,
            map_loc => 0x0155f248,
            x_count => 0x0155f268,
            y_count => 0x0155f26c,
            z_count => 0x0155f270,
            pe_timestamp_offset => 0x00400128,
            type_off        => 0x00000082,
            designation_off => 0x00000284,
            occupancy_off   => 0x00000684,
        },
Before this line:
Code: [Select]
    ); # OFFSETS END HERE - DO NOT REMOVE THIS COMMENT

And then change this line:
Code: [Select]
        $dwarf_pid = $key   if ( $list{$key} =~ /dwarfort.exe/ );
to this:
Code: [Select]
        $dwarf_pid = $key   if ( $list{$key} =~ /dwarfort.exe|Dwarf Fortress.exe/ );
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Kishmond

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #667 on: May 29, 2009, 04:41:44 pm »

Doesn't seem to work for me with those numbers (cannot identify version). What is ASLR and how does one disable it? I'm also on a 64-bit Vista.

Well, it still works if I just move my save to .40d. Here is the entrance to my current fort.
Spoiler (click to show/hide)
« Last Edit: May 29, 2009, 04:56:27 pm by Kishmond »
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Scarpa

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #668 on: May 29, 2009, 05:26:55 pm »

Ooh I like that a lot. I often have something like that in mind on embark but have never followed through.

As to your question, ASLR scrambles the memory which unfortunately breaks just about every DF utility. The Khazad thread has instructions on how to disable it for DF. You basically need to use a Hex editor to change a byte on the DF executable which will disable ASLR and allow utilities to work again.

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Jifodus

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #669 on: May 29, 2009, 10:49:05 pm »

Kishmond, if you download the following. Apply Scarpa's patch to the map_extract.pl file in the zip. And extract the opengl32.dll to DF's folder, it should be able to work under Vista without disabling ASLR.

Note: the following zip only contains the modified map_extract.pl, you still have to get the full version of 3Dwarf.

I have created an update for 3Dwarf (_04f), which you may get here:

http://75.127.91.201/~jifodus/df/3dwarf_04f_update.zip

Special note to Vista users: Read the readme. The map_extract.pl update alone may not work, you must follow the one-step direction inside the readme.
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Kishmond

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #670 on: May 30, 2009, 12:58:47 pm »

Well, that worked, thanks.

Whaddya know, it also made Dwarf Manager work.
« Last Edit: May 30, 2009, 01:01:16 pm by Kishmond »
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alway

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #671 on: May 30, 2009, 05:36:15 pm »

It works for me as well now, thanks!
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d4nte

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #672 on: May 31, 2009, 04:05:50 am »

Still not working for me - get error when running 3Dwarf "version could not be properly identified
map_extract.pl at line 412
main:refresh_datastore<> called at map_extract.pl line 34
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Crossroads Inc.

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #673 on: June 06, 2009, 12:02:22 am »

AHoy all!

Looking for somone with 3D-Dwarf to convert a save file of mine! I had a friend who would send me pics of my MegaPorgects, but I think his address might have changed... Anyone who could help?
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Ask not what the Dwarfs can do for you...
But ask.... why are they drunk all the time?

MadKap

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #674 on: June 06, 2009, 03:42:05 am »

Damn I wish I could play DF in 3d  :D

Is it possible, out of curiosity, to export the 3d geometry from your engine here into something readable by maya/max/xsi? Like an .obj for instance?
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