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Author Topic: 3Dwarf Visualizer - a tool to view maps in 3D  (Read 250219 times)

HOTMACHINA

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #75 on: December 22, 2007, 05:27:00 am »

This works very well for me, congratulations.

Now if only it could parse real time......  ;)

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qwertyuiopas

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #76 on: December 22, 2007, 10:26:00 am »

As in, every second scans DF for landscape changes?
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OneRaven

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #77 on: December 22, 2007, 01:30:00 pm »

I just updated to 33g, and map_extract.bat won't run correctly.

[ December 22, 2007: Message edited by: OneRaven ]

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Messing with hardcoded stuff is playing with fire. And we all know how dwarves react to fire.

Janus

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #78 on: December 22, 2007, 03:13:00 pm »

quote:
Originally posted by OneRaven:
<STRONG>I just updated to 33g, and map_extract.bat won't run correctly.</STRONG>

Yeah, the memory locations have changed. Here's a quick modification to enable it for 33g:
1. Navigate to the "\3dwarf_02\prog\" folder and open the "map_extract.pl" file in a text editor.
2. Look for this towards the top:
code:
    {
       version => "v0.27.169.33f",
       PE => 0x4763710C,
       map_loc => 0x01462568,
       x_count => 0x01462580,
       y_count => 0x01462584,
       z_count => 0x01462588
   },


3. Add this just below that:
code:
    {
       version => "v0.27.169.33g",
       PE => 0x476CA6CE,
       map_loc => 0x01469680,
       x_count => 0x01469698,
       y_count => 0x0146969C,
       z_count => 0x014696A0
   },


4. Save the changes, and you're done.

I can't really take credit, since I just used the new memory location data posted here by 0x517A5D: http://www.dwarffortresswiki.net/index.php/Memory_hacking/v0.27.169.33g

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Tomas asked Dolgan, "What place is this?"
The dwarf puffed on his pipe. "It is a glory hole, laddie. When my people mined this area, we fashioned many such areas."
     - Raymond E. Feist, Magician: Apprentice  (Riftwar Saga)

HOTMACHINA

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #79 on: December 22, 2007, 04:55:00 pm »

quote:
Originally posted by qwertyuiopas:
<STRONG>As in, every second scans DF for landscape changes?</STRONG>

Well not wanting to open a can of worms here but I think I share a hope that someday a fork or the main branch of DF will use a more up to date engine for the visuals simply because this visualiser shows the potential for the sense of scale this game has.

Put simply, if DF had the graphics of say Dungeon Keeper 2 and you slapped a box on it and placed it on a game shelf, do you know any real gamer who wouldnt purchase it?

Dont get me wrong I truly understand that graphics do not equal gameplay but I also understand that in a media rich with audio and graphical whizz bang some people do pass over DF's ASCII charms and that to my mind is a crying shame.

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Anti-Paragon

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #80 on: December 22, 2007, 05:17:00 pm »

quote:
Originally posted by HOTMACHINA:
<STRONG>

Well not wanting to open a can of worms here but I think I share a hope that someday a fork or the main branch of DF will use a more up to date engine for the visuals simply because this visualiser shows the potential for the sense of scale this game has.

Put simply, if DF had the graphics of say Dungeon Keeper 2 and you slapped a box on it and placed it on a game shelf, do you know any real gamer who wouldnt purchase it?

Dont get me wrong I truly understand that graphics do not equal gameplay but I also understand that in a media rich with audio and graphical whizz bang some people do pass over DF's ASCII charms and that to my mind is a crying shame.</STRONG>


That is very true, but keep in mind this is an alpha. It's not going to stay ascii forever. After Armok: God of blood 1, graphics low priority because it's a lot easier to work with tiles than graphics at this point.

Before this game hits beta, it will have mouse enabled, the interface optimized, and true graphics installed. So don't worry!


Back on topic! This little program is great! Credit to everyone involved!
..but I'm having a little difficulty myself.
I play full scale maps. Usually with high cliffs and waterfalls. This is generally because I'm a cocky bugger with a nice computer...
But anyway, either I'm just too impatient, or this program completely stalls out when I attempt to load the extract.
I've already extracted the map. That went merrily and all. But I've walked away from the computer for two hours and the thing was still suck half way on 'bar two' of the load map screen.
Any advise?

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Mithaldu

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #81 on: December 23, 2007, 07:49:00 pm »

not much time, so only a small update:

Janus: thank you, that is exactly why i am doing this in perl, so people can get involved and do their own things with it and help others.  :)

Everyone, updated map_extract for version 33g can be found here:
http://dwarvis.googlecode.com/svn/trunk/map_extract/map_extract.pl

--

Anti-Paragon: I have thrown together a little development version that cuts out invisible tiles, which should speed up loading, please replace your map_extract.pl with this one, export a map, load it and let me know if it helped.  :)
http://dwarvis.googlecode.com/svn/branches/dev/map_extract/map_extract.pl

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Zaratustra

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #82 on: December 25, 2007, 05:32:00 pm »

I tried to make a screenshot of my fort but it's crashing a lot. Also, I have an empty lake that shows as filled.

Anyway, I'd like to suggest a configuration option to make each layer higher, to make cliffs and such more impressive.

Mithaldu

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #83 on: December 25, 2007, 07:04:00 pm »

@ screenshots: try using fraps for that.

@ lake: can you please put your region file on rapidshare or similar service?

@ height: funny, i actually did suggest that to him before. ^^

[ December 25, 2007: Message edited by: Mithaldu ]

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Fenrir

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #84 on: December 25, 2007, 07:16:00 pm »

quote:
Originally posted by Anti-Paragon:
<STRONG>
It's not going to stay ascii forever.</STRONG>

No... No NO NOOOOO!!! It's going to be in beautiful ASCII for all eternity! It has to be so!
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Tyrving

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #85 on: December 25, 2007, 07:44:00 pm »

quote:
Originally posted by Fenrir:
<STRONG>
No... No NO NOOOOO!!! It's going to be in beautiful ASCII for all eternity! It has to be so!</STRONG>

Don't worry, Fenrir... I'm sure there'll always be an option for it, for us old-school DF players.   :D

Helmaroc

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #86 on: December 25, 2007, 07:49:00 pm »

Sorry, double-posted.

[ December 25, 2007: Message edited by: Helmaroc ]

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Helmaroc

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #87 on: December 25, 2007, 07:50:00 pm »

quote:
Originally posted by Tyrving:
<STRONG>

Don't worry, Fenrir... I'm sure there'll always be an option for it, for us old-school DF players.    :D</STRONG>


There better be. There better be...like I said before, graphics similar to StAK:GOB (1) would make me sad. No offense to Toady, of course, but those blocky dudes were not so pretty.

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Fenrir

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #88 on: December 25, 2007, 08:01:00 pm »

Can you imagine DF in 3D? There's not a computer on Earth that can handle that kind of load.
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wereboar

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Re: 3Dwarf Visualizer - a tool to view maps in 3D
« Reply #89 on: December 25, 2007, 08:12:00 pm »

it's a matter of time. and DF is a lasting project.
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