quote:
Originally posted by HOTMACHINA:
<STRONG>Well not wanting to open a can of worms here but I think I share a hope that someday a fork or the main branch of DF will use a more up to date engine for the visuals simply because this visualiser shows the potential for the sense of scale this game has.
Put simply, if DF had the graphics of say Dungeon Keeper 2 and you slapped a box on it and placed it on a game shelf, do you know any real gamer who wouldnt purchase it?
Dont get me wrong I truly understand that graphics do not equal gameplay but I also understand that in a media rich with audio and graphical whizz bang some people do pass over DF's ASCII charms and that to my mind is a crying shame.</STRONG>
That is very true, but keep in mind this is an alpha. It's not going to stay ascii forever. After Armok: God of blood 1, graphics low priority because it's a lot easier to work with tiles than graphics at this point.
Before this game hits beta, it will have mouse enabled, the interface optimized, and true graphics installed. So don't worry!
Back on topic! This little program is great! Credit to everyone involved!
..but I'm having a little difficulty myself.
I play full scale maps. Usually with high cliffs and waterfalls. This is generally because I'm a cocky bugger with a nice computer...
But anyway, either I'm just too impatient, or this program completely stalls out when I attempt to load the extract.
I've already extracted the map. That went merrily and all. But I've walked away from the computer for two hours and the thing was still suck half way on 'bar two' of the load map screen.
Any advise?