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Author Topic: Ringworld  (Read 4708 times)

Solace

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Ringworld
« on: July 04, 2010, 10:55:35 pm »

Most worlds are made of a perfect square, of course, but what if instead of a 128X128, I made a, oh, 16X1024 world? Specifically, would the increased space between nations lead to more surviving worldgen, would it hurt trade, ect?
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Capntastic

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Re: Ringworld
« Reply #1 on: July 04, 2010, 11:31:31 pm »

I dunno, try it and report back.
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forsaken1111

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Re: Ringworld
« Reply #2 on: July 04, 2010, 11:32:48 pm »

I don't think its been tried. At least not that I have seen.
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Josephus

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Re: Ringworld
« Reply #3 on: July 04, 2010, 11:33:42 pm »

Do so, for science and whatnot.

There should be hilarious consequences if it goes wrong.
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

forsaken1111

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Re: Ringworld
« Reply #4 on: July 04, 2010, 11:34:22 pm »

I wonder what a 1 tile wide world would be like.
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Itnetlolor

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Re: Ringworld
« Reply #5 on: July 04, 2010, 11:42:01 pm »

I wonder what a 1 tile wide world would be like.
Fun adventuring

Josephus

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Re: Ringworld
« Reply #6 on: July 04, 2010, 11:45:38 pm »

I wonder what a 1 tile wide world would be like.
Fun adventuring

You try moving, enter the sites of four different civilizations at once, are ambushed by a cougar, a pack of wolves, and several nightwings, then promptly explode. Just because.
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Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

forsaken1111

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Re: Ringworld
« Reply #7 on: July 04, 2010, 11:48:04 pm »

> North

You fall off the world.
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Mush

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Re: Ringworld
« Reply #8 on: July 05, 2010, 04:37:13 am »

Ha, found this just as I finished Engineers of Ringworld...

Anyway, it shouldn't hurt trade as long as the civs are all connected in some way. If you have access to a civ, you can trade with them (other than goblins, of course).

I'll probably give this a shot too.
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Captain Hammer

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Re: Ringworld
« Reply #9 on: July 05, 2010, 09:29:14 am »

I am so damn happy do find Ringworld being crossed with DF *nerdgasm*
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de5me7

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Re: Ringworld
« Reply #10 on: July 05, 2010, 10:34:38 am »

the ring world is unstable, the ring world is unstable
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ILikePie

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Re: Ringworld
« Reply #11 on: July 05, 2010, 10:41:42 am »

Setting the size to 33 by 257 generates some nifty setups, but they all get rejected. Someone needs to make a tool that forces world gen no matter how bizarre the parameters are.
« Last Edit: July 05, 2010, 10:43:28 am by ILikePie »
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Untelligent

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Re: Ringworld
« Reply #12 on: July 05, 2010, 11:33:20 am »

Some of the worldgen parameters determine whether or not to reject a world. Turn all of those off and you won't get any rejects.

In theory, anyway. I still got one reject with this one. Not sure why, and I didn't have the worldgen log turned on. Ah well.


Here, use mine and tweak as necessary. The Initial/Final (biome) Square/Region Counts, about halfway down the list, and the Minimum Number of Mid/Low/High (parameter) Squares, at the bottom of the list, are most of the ones that cause rejects (In the text file, they're [REGION_COUNTS:(biome):0:0:0] and the last five). Even with normal sizes and parameters, I just leave them all off to save time, the worlds don't look particularily different than the ones with them on anyway.



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Noble Digger

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Re: Ringworld
« Reply #13 on: July 05, 2010, 03:23:49 pm »

Mmmm, interesting. Cities built around the inside diameter of a toroidal disc which gently rotates to simulate gravity is one idea thrown around for how man will one day live in space. It's strange that we are standing on the outside of a sphere which rotates very fast and yet we only feel inward attraction due to atmospheric pressure and the earth's gravity. Without a huge gravity source like that, space stations must simulate gravity via centripetal acceleration until artificial gravity is devised.
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quib·ble
1. To evade the truth or importance of an issue by raising trivial distinctions and objections.
2. To find fault or criticize for petty reasons; cavil.

Urist Imiknorris

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Re: Ringworld
« Reply #14 on: July 05, 2010, 04:08:31 pm »

Mmmm, interesting. Cities built around the inside diameter of a toroidal disc which gently rotates to simulate gravity is one idea thrown around for how man will one day live in space. It's strange that we are standing on the outside of a sphere which rotates very fast and yet we only feel inward attraction due to atmospheric pressure and the earth's gravity. Without a huge gravity source like that, space stations must simulate gravity via centripetal acceleration inertia until artificial gravity is devised.

Fixed that for you. Centripetal force is what would be opposing inertia - the normal force to inertia's gravity.
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