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Author Topic: Loved - Artsy Java Game  (Read 5004 times)

Ioric Kittencuddler

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Re: Loved - Artsy Java Game
« Reply #45 on: July 06, 2010, 03:29:32 pm »

So..... It's a "game" where you play a black square who runs across a field, wades through a barbed wire fence, started bleeding, does the same thing two more times, starts to cross a bridge and then pops like a tick...... Wow... that's so deep....  Uh... Sorry, that was sarcasm.
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Megaman

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Re: Loved - Artsy Java Game
« Reply #46 on: July 06, 2010, 03:34:25 pm »

I hate most art games, unless of cource they do something interesting for gameplay, since all they do is make you boggle over the 'message'(I'm looking at you Passage)
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Re: Loved - Artsy Java Game
« Reply #47 on: July 06, 2010, 03:35:01 pm »

He got killed by a sniper.

my explanation is better then some magic sniper who makes squares explode with his magic sniper rifle with magic invisible exploding bullets that don't actaully exist in game just like the sniper doesn't exist in game either.

Cthulhu

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Re: Loved - Artsy Java Game
« Reply #48 on: July 06, 2010, 03:35:48 pm »

I get the feeling you came into that game with the thought "I hate this game already"
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Pathos

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Re: Loved - Artsy Java Game
« Reply #49 on: July 06, 2010, 04:45:05 pm »

I get the feeling you came into that game with the thought "I hate this game already"

I played the tickertape game with the guy's blood. That's when you slow down to make a line and go faster to make dots. It's a fun game.

I hate art games like THAT, as an example.
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Duke 2.0

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Re: Loved - Artsy Java Game
« Reply #50 on: July 06, 2010, 04:47:58 pm »

 I suppose when you already knows the basic information on the 38th parallel it holds a meaning.
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Diablous

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Re: Loved - Artsy Java Game
« Reply #51 on: July 06, 2010, 04:53:23 pm »

I suppose when you already knows the basic information on the 38th parallel it holds a meaning.

Didn't think of that. I get it now. Thanks.
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Pathos

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Re: Loved - Artsy Java Game
« Reply #52 on: July 06, 2010, 04:55:19 pm »

I suppose when you already knows the basic information on the 38th parallel it holds a meaning.

Really, that's such a leap of logic, I guess the author outright stated it.

I mean, the Korean War was... Nothing like that game.

Unless there's something else I don't know?
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Cecilff2

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Re: Loved - Artsy Java Game
« Reply #53 on: July 06, 2010, 05:01:31 pm »

I prefer art games that are just completely insane and have no deep meaning.
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Diablous

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Re: Loved - Artsy Java Game
« Reply #54 on: July 06, 2010, 05:01:37 pm »

I suppose when you already knows the basic information on the 38th parallel it holds a meaning.

Really, that's such a leap of logic, I guess the author outright stated it.

I mean, the Korean War was... Nothing like that game.

Unless there's something else I don't know?

It's not about the Korean War. My guess, someone trying to cross the border.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Duke 2.0

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Re: Loved - Artsy Java Game
« Reply #55 on: July 06, 2010, 05:02:04 pm »

 A lot has happened on that line was established. Koreans are very tightly-knit with their relatives, so for years there would be people sneaking over the border to meet their family. Many don't make it.
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Servant Corps

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Re: Loved - Artsy Java Game
« Reply #56 on: July 06, 2010, 09:50:29 pm »

I think the problem I have with the game is that The Voice is that there isn't any reason to follow it. When society tells you to do something, they do so by providing some reason for it. Maybe a dumb and outdated reason, but still a reason. All The Voice do is give you dumb commands and positive reinforcement if you follow them. As an example, The Voice tells you "Jump in the spikes", and if you do so, all you get is "Good girl." I would have had it that if you jumped in the spikes, you get some special shortcut that allow you to go straight to the next checkpoint. Some of the time, The Voice would be helpful...and other times, it would not. It'll be up to you to decide when that is.

I did kill myself on the orders of The Voice (and The Voice isn't that much of a jerk to tell me to kill myself again, so that was swell), but ultimately I disobeyed it many times (I moved and I got a checkpoint eand I failed on the last part once), and chose to left him. The Voice may have loved me, but I hated it, and that's the real reason I left. But I also disliked all that color that followed me around; I prefer actual detail and beauty, not random colors and red to indicate danger. And when I walked in the hallway by myself, I realize that without The Voice, I would be alone forever...

EDIT:
Quote
Anyways, in regards to the game...  If you disobey fully and then say that you'll keep close to the voice rather than walk away from it, you still walk down the same tunnel.

Then that suggest that you never really leave The Voice. Exhibit A for the "The Voice Is God" Theory.
« Last Edit: July 06, 2010, 10:00:36 pm by Servant Corps »
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Josephus

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Re: Loved - Artsy Java Game
« Reply #57 on: July 06, 2010, 10:51:20 pm »

Following it made me feel like I was a beloved hanster, so there's that incentive.
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GlyphGryph

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Re: Loved - Artsy Java Game
« Reply #58 on: July 06, 2010, 11:57:34 pm »

The only art game I really liked was Ergon/Logos
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Megaman

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Re: Loved - Artsy Java Game
« Reply #59 on: July 07, 2010, 03:36:05 am »

Quite cool, that was
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