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Author Topic: Longer chains!  (Read 2254 times)

jei

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Re: Longer chains!
« Reply #15 on: August 22, 2010, 01:00:18 pm »

I was setting a couple of guard dogs at my entrance, and thought of the possibility of longer chains! I'm pretty bad at phrasing suggestions, but just thought that it would be cool if you could designate the number of 'standard chain lengths' (what we have now) to make multi-tile constraints. More material required to make longer chains, and maybe even add an option to lengthen or shorten a chain which requires the blacksmith labor.

Thoughts?

I think that would be taking a big step towards making things "larger" than just one character and thus, no. Items should have no size measurable in a number or "characters," or we might as well not use character based graphics at all. Pretty much everything should be of size 1 character. Well, buildings being the exceptions. and if you make one thing bigger, then why not another... etc. Soon we'd have megabeasts bigger than 1 character and we might as well go with giving up character graphics altogether to properly display the hugeness of them.

 
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Engraved on the monitor is an exceptionally designed image of FPS in Dwarf Fortress and it's multicore support by Toady. Toady is raising the multicore. The artwork relates to the masterful multicore support by Toady for the Dwarf Fortress in midwinter of 2010. Toady is surrounded by dwarves. The dwarves are rejoicing.

VoidPointer

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Re: Longer chains!
« Reply #16 on: August 22, 2010, 02:03:44 pm »

Actually, I'd like shorter chains, for the purpose of preventing all pathing by an animal (FPS savings) without having to worry about letting them out of cages occasionally if I wanted them to breed.

Or for having them do sentry duty. As far as I can tell, caged animals can't spot thieves or ambushes.

Nice suggestion. I prefer creating custom rope with desired length in loom (yay, another use of underutilized workshop) that of course can be broken back to normal single rope units.

Unnecessary. Ropes can be spliced.

NO! No Roman arenas. I'm pretty sure we all know about the baboons...

WHY would you bring that up. WHY. :'(

Just... no.

Stupid Romans.
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MaDeR Levap

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Re: Longer chains!
« Reply #17 on: August 22, 2010, 02:11:49 pm »

I think that would be taking a big step towards making things "larger" than just one character and thus, no. Items should have no size measurable in a number or "characters," or we might as well not use character based graphics at all. Pretty much everything should be of size 1 character. Well, buildings being the exceptions. and if you make one thing bigger, then why not another... etc. Soon we'd have megabeasts bigger than 1 character and we might as well go with giving up character graphics altogether to properly display the hugeness of them.
Wut? Game already have multitile things (like workshops). Most noticeable are wagons and catapult/ballista. No problem with showing them.

And there was many talks about multitile creatures like megabeasts.
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Lord Darkstar

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Re: Longer chains!
« Reply #18 on: August 23, 2010, 05:46:51 pm »

We will get multi-tile creatures eventually. First will probably be multi-tile trees.

As for chains--- the game already does multi-tile on a chain. So what's the big deal if you can have a 3 length chain and that allows the chained individual/creature to move in a radius of 3 tiles? Imagine your jails! You could construct a stockpile of booze and food in the center of a large room. Stick long chains in the room, and put them in the corners. Now the punished dwarves can wander over, get their own food and drink, and have room for other things, like bed, chair, table. No reason that can't be happy, just because they are all chained up serving their time. Plus, no lost punished dwarves just because all your dwarves are carrying goods to be traded.
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learn to give consolations to frustrated people
What is this, a therapy session? We don't need to console someone because they're upset about a fucking video game. Grow a beard, son, and take off those elf ears!
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