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Author Topic: Your choice storytelling - Waterworld?  (Read 5420 times)

Lokii

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Re: Your choice storytelling - Waterworld?
« Reply #45 on: July 08, 2010, 04:30:10 pm »

If there is a ground tile (not a floor tile) above it, the tile will count as subterranean. Everything else is fine for AG farming.
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Shaostoul

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Re: Your choice storytelling - Waterworld?
« Reply #46 on: July 08, 2010, 04:35:49 pm »

A natural ground tile correct? A floor doesn't make anything underground IIRC
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Lokii

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Re: Your choice storytelling - Waterworld?
« Reply #47 on: July 08, 2010, 04:42:08 pm »

Indeed.

Also, to prevent this post from becoming spam, I leave you the rest of this sentence. (Which is nothing)
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Jetsquirrel

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Re: Your choice storytelling - Waterworld?
« Reply #48 on: July 09, 2010, 03:24:40 pm »

Does anyone know if glass walls/floors allow light to pass through them? So I could have underwater-aboveground farms? Or if windows can be built as floors and not allow water through?

\thats a good question try to check it out with a simple small greenhouse

Shaostoul

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Re: Your choice storytelling - Waterworld?
« Reply #49 on: July 09, 2010, 03:38:23 pm »

I was trying to mess with the Perfect World utility and I messed something up. Give me a bit to figure out what I messed up and I'll be back to you guys.
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Spartan-67

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Re: Your choice storytelling - Waterworld?
« Reply #50 on: July 24, 2010, 06:17:11 pm »

Sigged:
It is ineffecient, will accomplish next to nothing, and is complete overkill. It will also probably not work. In other words, dwarfy.
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It is ineffecient, will accomplish next to nothing, and is complete overkill. It will also probably not work. In other words, dwarfy.
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