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Author Topic: Your choice storytelling - Waterworld?  (Read 5419 times)

Shaostoul

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Re: Your choice storytelling - Waterworld?
« Reply #30 on: July 07, 2010, 03:05:46 pm »

Hmmmm, I don't think caveins being on or off would matter much. I'm really careful when it comes to building stuff.
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

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breadbocks

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Re: Your choice storytelling - Waterworld?
« Reply #31 on: July 07, 2010, 05:00:24 pm »

Build bubbles damn it!
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Shaostoul

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Re: Your choice storytelling - Waterworld?
« Reply #32 on: July 07, 2010, 05:43:22 pm »

Why would I build bubbles and make the inaccessible? What would I put in them?
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Looking into modding DF? This forum guide & wiki guide may still be a good start!

breadbocks

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Re: Your choice storytelling - Waterworld?
« Reply #33 on: July 07, 2010, 06:22:42 pm »

Magma! Do it for Science! Now!

EDIT: Or may be put the refuse, and then when they are full, seal them up.
« Last Edit: July 07, 2010, 07:27:57 pm by breadbocks »
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addictgamer

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Re: Your choice storytelling - Waterworld?
« Reply #34 on: July 07, 2010, 07:40:03 pm »

Location looks good.


How about building every failed megaproject ever attempted by anyone?
That would be some megaproject :)
I know all is not possible, so, do as many as possible.
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I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
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Shaostoul

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Re: Your choice storytelling - Waterworld?
« Reply #35 on: July 07, 2010, 07:56:52 pm »

addictgamer, care to elaborate?
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addictgamer

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Re: Your choice storytelling - Waterworld?
« Reply #36 on: July 07, 2010, 10:31:24 pm »

Well, for example, look through the stories in this board, and find megaprojects that failed. Try to do them.

You could also ask players "Have you ever tried doing any megaprojects but failed?"
Try to do the megaprojects that they failed.

If this idea is too much work, then just look at the wiki page that gives examples of megaprojects, and do all of those.
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I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

breadbocks

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Re: Your choice storytelling - Waterworld?
« Reply #37 on: July 07, 2010, 11:22:31 pm »

What, no acknowledgement of my idea? Anyway, addict, you'd need a full 16x16 embark to do what you say. AKA, the impossible. The game literally can't handle a 16x16.
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addictgamer

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Re: Your choice storytelling - Waterworld?
« Reply #38 on: July 07, 2010, 11:36:55 pm »

I know all is not possible, so, do as many as possible.

More specifically, the more interesting ones.

Maybe do the other projects/ideas/megaprojects listed in this thread for a start?
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I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

Shaostoul

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Re: Your choice storytelling - Waterworld?
« Reply #39 on: July 08, 2010, 12:07:16 am »

Well I've got to refine the level. I'm trying to gen a more specific level with no luck so far.

I don't if I'll be getting on tomorrow, but I'll try.
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Jetsquirrel

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Re: Your choice storytelling - Waterworld?
« Reply #40 on: July 08, 2010, 06:56:03 am »

let that man make Dwarflantis!

breadbocks

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Re: Your choice storytelling - Waterworld?
« Reply #41 on: July 08, 2010, 09:31:28 am »

Either way, addict, Shastoul is already making the entirety of Rapture. An entire underwater city counts as a megaproject, right?
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Shaostoul

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Re: Your choice storytelling - Waterworld?
« Reply #42 on: July 08, 2010, 10:00:55 am »

Atlantis/Rapture, just some generic underwater city.
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Jetsquirrel

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Re: Your choice storytelling - Waterworld?
« Reply #43 on: July 08, 2010, 01:57:04 pm »

it counts more than that as nobody (ever known in DF) made a underwater city Out of glass, expect ofcourse of magma casting which is great but not so great as this

Shaostoul

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Re: Your choice storytelling - Waterworld?
« Reply #44 on: July 08, 2010, 04:27:51 pm »

Does anyone know if glass walls/floors allow light to pass through them? So I could have underwater-aboveground farms? Or if windows can be built as floors and not allow water through?
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!
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