DF got a mention over at Cliffski's blog. He's the guy making Gratuitous Space Battles, another indie game.
6) Stay aware how high the bar is (know your competition)
Don’t forget that for most gamers, the competition isn’t other indie games, but AAA games, or even other activities, TV, movies, etc. When I worked on the battles for GSB, I spent very little time looking at rival games, and virtually no time looking at indie space games. I compared it to the best sci-fi battle scenes I knew of, by ILM. Yes, you have to pick your battles, and graphics might not be one of them. Spiderweb compete on game length, Dwarf fortress on gameplay depth. Whatever it is that you are competing on, you need to ensure you aim as high as you can. Also remember that your game isn’t measured against the best game there is right now. It’s measured against the best game when your’s gets released…
http://positech.co.uk/cliffsblog/?p=753
GSB is an awesome game in of itself. Very pretty too, with pseudo-3d graphics. I enjoy reading his blog since he provides some interesting perspective on making an independent game, something which DF is also. Both are one-man shows, and both games are awesome in their own way.
Also GSB has a demo! I highly recommend at least trying out the demo. Fun times. Lots of omglaserspewpewpew.
http://www.positech.co.uk/gratuitousspacebattles/demo.htmlAnd now back to our regularly scheduled magma induced booze explosions and tantrum spirals...
BTW, has anyone figured out how to make seeds in a reaction? My lumbermill was lost due to an Unfortunate Accident involving my HDD, and I forgot how I got seeds working.