Turn 21: The Dark Elf Is Hated
Turn Worker Worms into/Create Genius Artist Worms.
Bob attempts to create genius artist worms. [6] They're utterly limp-wristed artistes who constantly lament the fact that others can't appreciate their brilliance. Content [5] On the other hand, they have a tendency to create stunning artwork of exactly what you like.
Insufferable Artist Worms created on ukulele.Fortify messenger and send it out again
Yei'astol attempts to fortify her messenger. [3] She manages to get it to stop bursting at every opportunity, but it's still pretty flimsy. Sending [1] It proceeds to hunt down an elven critic of the dark elf. [1] vs [5] The messenger is utterly trounced, increasing the respect most others have for the elf. Mission accomplished....?
Critic of dark elf gains respect.Make the one big space fish incredibly smart.
Cheeetar attempts to make the space fish incredible intelligent. [3] It's pretty smart, but not really physics professor smart. It'll impress any wandering adventurers it comes across, but it's probably not up to designing fusion engines for itself.
Giant space fish rendered quite intelligent.Wave 3 consists of COLLAPSING ROCKS. Hey, if they want me to be evil, I'll be happy to oblige....
Alex attempts to collapse the Hozlings' caverns. [6] vs [5] There's a deafening thud as he flattens a large portion of the Hozling kingdom, but most Hozlings remain safe, but isolated, in well-built hollows within their once-vast tunnel system.
Underground Hozling tunnels largely collapsed; mostly minor casualties.Weave the power of the void magic stolen last turn and the shadows gathered the turn before that into the Secret Art of Shadowcraft for mortals to use if they can learn it from a source (no sources shall exist yet). Shadowcraft shall grant access to all manner of shadow control, from banishing, turning into, and creating shadowy stuff, over solidifying and moving shadowy stuff, to summoning shadow creatures, and whatever you might do with actual shadows, solid shadows, and shadow creatures. It specifically shall also grant the abilities to move between shadows, between worlds, and within the void between the world. If it could grant weaker abilities of clouding/"shadowing" minds and minor destructive abilities by way of slight shadow void power, it would be nice, but there is no true need for that. It specifically shall not be magic, but a vaguely related force.
The Karante attempts to weave the stolen void magic and gathered shadows into a semi-magical force known as Shadowcraft. [3] It comes out somewhat poorly. Magic [3], Control [1], Banish [3], Transformation [2], Creation [4], Properties [4], Summon [3], Transportation [2], Mimicry [4]. It's more of an unusual subset of magic than a related force, and allows some mediocre mimicking of destructive effects through manipulating the properties of shadows. It also allows more traditional modification of shadows, including creating shadowy replicas of items. It has limited power to banish or summon shadows, primarily through this manipulation power, but strangely it renders the wielder more vulnerable to control by shadowy creatures, perhaps from channeling the shadow themselves. It is a reasonably versatile but not especially powerful art.
Shadowcraft, a peculiar subset of magic, created. Allows manipulation of shadows and their properties, including mimicking items and effects, but renders user more vulnerable to control by shadow creatures.I create veins of bright blue metal in the ground of Shadow Planet.
HmH attempts to create veins of bright blue metal. [4] He succeeds. Strength [5], Malleability [4], Beauty [3], Lightness [1], Edge [2], Cleaning [5]. The metal is extremely strong, quite easy to work under the right circumstances, heavier than anything has a right to be, can't hold an edge, and blood and giblets flow off it as easily as light does. Reaction [4] The bugs are very interested in this easy-clean crushing device metal.
Bright blue metal veins added to shadow planet. Ideal for stationary crushing traps.I attempt to teach my Aquatic Elves the value of organized institutions for the proper purging of their enemies.
Nirur attempts to teach the aquatic elves the value of organized hatred. [3] They get it a little, but they're not particularly into it, mainly just forming a sort of deranged cub scouts organization to ensure their children are proficient at carving shivs and minor knifefighting.
Booze: Check
Music: No Check... Okay, this means, I go back to my workshop and construct a magic guitar - then teach my dwarves how to perform with it during elf on beast fights in the colliseum.
Agamemnon attempts to forge a mighty guitar. [3] It's alright. Metal [3], Rock [4], Country [2]. It's more of a rock guitar than a metal guitar, but at least it has nothing to do with country. Teaching [2] The dwarves are not musically adept. At all. Frankly it's hard to stop them from chewing on it, and if it weren't a divine artifact you'd never trust them to not eat it by the time you next checked on them.
Divine guitar created, dwarves show zero talent with it.Turn the damn dark elf into an ice statue, and shatter it. Also rename Ochimoon into Shere.
Ochita attempts to transform the dark elf into a statue of ice. [5] vs [4] He manages to transform several of the dark elf's bodyguards, but can't nail the slippery dark elf. Shatter [2] The statues just sort of crack dramatically, serving as testaments to Ochita's wrath.
Ochimoon renamed Shere. Several dark elf sympathizers turned into ice statues.Entity Actions:Discipline!
The aquatic elves attempt to thrive. [5] They get a regimented breeding program going to ensure plenty of soldiers. Discipline [2] They fail to instill discipline in their people.
Final Frontier!
Having claimed a patch of land as an herbivore and carnivore, the liquid elf attempts to infiltrate the aquatic elves. [5] It slips in flawlessly, relishing joining the tirade against itself right under their noses. Maintain [1] It transforms into an herbivore mid-discussion for some reason, and promptly attempts to flee. [2] vs [1] Both parties display a fair amount of ineptitude, but the liquid elf escapes into the jungle.
Corrupt!
The vines attempt to corrupt more elves. [6] It manages to get them interested in any means at all to stop the liquid elf's foul depredations. Move [5] Remembering that the liquid elf isn't supposed to be able to swim, they move everyone and everything into the water, and nobody is trusted until they've sat underwater for a short time.
Aquatic elves move wholly underwater.Explore?
The elves attempt to thrive. [5] They grow into a merry band, fed by the bounty of the jungle. Exploration [6] They run into an awful lot of predators and enraged herbivores, but they cover a lot of ground.
The ecosystem stabilizes.
Bunkers!
The Hozlings attempt to thrive. [6] Each isolated region manages to form up its own little clan, and the Hozlings' numbers go back up to a large kingdom, though they're very fragmented. Bunkers [2] They're unable to carve out suitable bunkers to protect against everything ever.
Mutate!
The fish attempt to mutate. [2] They do so fruitlessly.
Mutate!
The space fish attempt to mutate. [1] Some more plummet out of the sky or suffocate in the void.
The white beasts spread across the coast of the maelstrom ocean. The space fish spread throughout the area between the planet and the asteroid belt.
POWER!
The enraged dark elf attempts to regain its void magic. [2] It fails, much to its fury.
MORE POWER!
Confronted on all sides, the dark elf attempts to amass more power. [3] It gains only a handful of recruits. Marriage [1] It succeeds in further alienating itself in an attempt to marry its way into everyone's good graces.
Magic!
The elves attempt to thrive. [3] They do alright. Magic [6] There are a couple of "incidents," but otherwise magic progresses well.
Magic!
The elves attempt to thrive. [3] They once again do alright but not spectacularly. Magic [6] More insane experimentation yields more accidents, but more knowledge. They're beginning to look at other creatures for lab rats.
The flying lizards spread across the planet, as do the crystal plants and elf mangroves. Generally the mangroves are isolated to about a quarter of the southern hemisphere in large numbers, but they do pop up amongst the beds of crystal plants fairly regularly, but sparsely, throughout most of the planet.
Party!
The dwarves attempt to thrive. [3] They do alright, and their large tribe is becoming rather crowded. Pets [1] vs [1] The dwarves ineptly search under rocks for their stray elves, while their stray elves elude capture by hiding in the dwarves' cages- the one place they wouldn't think to look! Wait... Progress [5] They make great progress on their enormous feasting hall, and it's beginning to look more like a structure and less like a forum or henge.
Friends?
The claw dwarves attempt to thrive. [1] Scorned by their unaltered brethren, their numbers dwindle. Friendship [3] They manage to convince the regular dwarves they're not all bad, but can't really integrate.
Hunt!
The beastmen attempt to thrive. [5] They grow into an impressively sized tribe. Progress [3] They refine hunting a tad.
Wait...
The pet elves attempt to thrive. [4] They manage to get the best dried muck, since they can't eat much else. Escape [2] They're really, really bad at this.
Trees!
The elves attempt to thrive. [5] They grow into two fairly large tribes. Trees [2] They just can't quite make it all the way to the trees, and settle for sending elves over to grab some bark.
Grow!
The forest attempts to grow. [4] It does so, approaching the elves faster than vice versa.
Most of the herbivores migrate to the forest of behemoth trees, both for cover and food. Many more range around it, nibbling on dried muck or avoiding predators. The predators, including wolfmen, follow suite.
Don't die
The fish attempt to thrive. [1] Finally, most of them die. Mutate [5] The survivors mutate into giant salamander-type things.
Help!
The elves attempt to thrive. [2] There's not a whole lot to eat, other than dead fish.
Thrive!
The beasts attempt to thrive. [6] They gorge on dead fish, increasing their numbers alarmingly.
Run!
The yakmoose attempt to flee. [1] They injure themselves running from beasts too stuffed with fish to chase them anyway.
Recover?
The warrior worms attempt to thrive. [1] They choke on radish.
CREATE!
The artist worms attempt to thrive. [3] They do okay. Create [1] They become frustrated by having inferior tools, and do little but bemoan the fate of their work and create modern art.
Out now...?
The beast worms attempt to burrow out of the radish. [4] They succeed, though they're not sure where they want to go. Thrive [2] They're hungry and tired.
Progress!
The hag elf republic attempts to thrive. [5] They do quite well, carving out burrows and organizing themselves by level of thuggery. Progress [3] They don't accomplish very much, however.
Do stuff!
The remaining white beasts attempt to thrive. [2] They really wish they could find some meat.
Oooh, metal
The bugs attempt to thrive. [6] They grow crowded and start getting ideas for brutal solutions. Metalworking [4] They make decent progress trying to figure out how to pry that metal out of the ground for use in death machines.
Sabotage!
The spiders attempt to sabotage everything they can. [1] They end up being excellent inspiration and helpers, probably due to having no idea how stuff works to begin with.
The popcorn trees spread across the entirety of the planet.
Well! Nearly took me a week, but if it's any consolation, I was so determined to get it done I'm typing this in the middle of an online D&D game. Let me know if I missed anything or made any other mistakes, and sorry about the long wait.