Turn 13: Elf Slurry And Hozlings
I try that right again.
Agamemnon attempts to construct his perfect workshop. [1] He once again fumbles the materials to ruin.
I enchant the Dark Elf so it revives some time after death unless its body is completely destroyed.
Cheeetar attempts to enchant the dark elf with immortality. [2] It doesn't work; the dark elf remains thoroughly killable.
I grow trees of popcorn near the execution machine and launch it.
HmH attempts to grow popcorn trees. [5] They are lush, shadowy things with conspicuously bright boughs of popcorn waiting to be grabbed or shaken loose. Popcorn [2] The popcorn isn't that great, but it's certainly plentiful. Death Machine [5] With a flourish, you elegantly spin the wheel activating the device. Brutality [6] You don't know what possessed the bugs to build this, but they are apparently some
sick puppies, and there is now elf
everywhere. Reaction [3] The bugs are pleased by the sudden appearance and senselessly brutal death, but it didn't really improve their mood to happy.
Lush low-quality-popcorn trees added to shadow planet. Former ukulele elves brutally and senselessly murdered. Bugs a bit more cheerful.Create a friend for each of my elf hunting beasts
Yei'astol attempts to duplicate each of her white beasts. [6] The split occurs perfectly, and they promptly produce a litter of puppies.
Mate and puppies added to each white elf-hunting beast.Descend upon Hoz-Tar, to the place of Hozlings, and teach them how to melt metals and how to reinforce tentacles with them for better diging and defense. Teach them again in case they won't get it at first time. Also, increase amount of Hozlings underground.
Hozac descends to teach the Hozlings the art of metalworking. [3] They grasp the basics, but aren't quite there yet. Again [5] Despite having less time, he succeeds admirably in teaching them how to work metals to the best of their abilities.
Hozlings learn crude metalworking.The Karante, impatient with its previous failures, sets out to a grand design, taking five turns to create an ecosystem on Karus, including soils, plants, and small animals. The Karante also "plants" one of its shadow gems to have it "grow" into something that shall be secret to all gods, including the Karante, until a mortal finds out.
The Karante considers a plan for a grand ecosystem on Karus. [6] Fertile soil spreads thick across the surface, rippled with different types to satisfy all manner of needs. The Karante then plants a gem. [3] It takes root, but though The Karante knows not what it will be, it is uncertain of how grand a mystery it shall become.
Fertile and varied soil added to Karus. Shadow gem growing into mystery on Karus.Uhh.... Teach the elves the power of white necromancy?
Ochita attempts to make his elves a bit more... well-rounded. [6] They promptly forget all about how awesome necromancy was in favor of more pleasant body alterations. Well, not totally forgot, but at least healing is the new fad.
Crystal Planet elves master white necromancy.Modify some plants into nutritious aphrodisiac kelp with healing properties, which I shall plant along the ocean floor of my seas.
Nirur takes some of the boughs of the only plants on Karus, the almost-aquatic trees, and attempts to fashion them into kelp. [2] It's not really working. Healing [5] Aphrodesiac [2]. At least he's left with some waterside shrubs with incredible healing properties.
Waterside shrubs with incredible healing properties added to shore of Karus' ocean closest to ring lake.KILL ALL THE DAMN ELVES.
GET HELP FROM WORMS.
Bob attempts to enlist his worms for some good old fashioned ruthless genocide. [2] They're a bit uneasy about this, and can't fly between worlds anyway. Bob attempts to smite elves, starting with the ones he made. [2] They take cover well, and are now hiding in the radish.
SCREW CONTROLLING IT, I JUST WANT RAIN.
Alex demands water. [3] He gets a little bit, but it probably wouldn't even flood that many villages.
Default?
Vraccas attempts to shape another piece of ore. Strength [4], Dexterity [4], Stamina [5], Damage Resistance [6]. The body goes well, being of appropriate strength and skill, unmatched stamina, and... well, it's actually still a bit ore-ish in composition, so it's not going to be damaged very easily.
Dwarf body partially formed.Well, uh, those entity actions never quite came around, but by the time I was ready to do them everyone had an action up, so... here we are. I guess they were awed by the gods playing Hateball, or something. EDIT: All entity actions up. As are almost all deity actions, but that's not the point! I'm on time, kind of!
And magwebster, I'm sorry but we're more than full, and even if some people do drop out I'll likely want to shorten the list.
Forge!
The Hozlings attempt to harvest and refine metal. [5] Despite having no source of fuel, they manage to generate enough heat with their own bodies to smelt metals when not near volcanic activity. Thrive [4] They continue to increase in number.
Thrive!
The fish attempt to thrive. [2] They don't do anything.
Hunt?
The beast pack tries to sniff out food. [5] Their efforts lead them right to the shore of the maelstrom ocean. Fishing [5] They take to the water surprisingly well, snatching up delicious fish to eat.
Thrive
The elves attempt to survive. [4] They do alright, limiting thirst by staying in the shade. Explore [1] They manage to hurt themselves trying to climb.
KILL!
The new family attempts to feed on the elves. [6] vs [3]. They wolf them all down in spite of the elves' feeble attempts.
Normal Elves removed from Karus.Thrive!
The aquatic elves attempt to thrive. [3] They do alright. Progress [6] They might do better if they weren't dreaming up fanciful machines and such all day.
Thrive!
The trees try to spread. [4] They do fairly well, slowly branching out.
Thrive!
The healing plants try to thrive. [6] They spread rapidly across the east banks of the ocean and adjoining rivers.
Thrive!
The dwarves attempt to thrive. [1] They come down with a coughing sickness, probably from eating muck all day. Progress [6] They toil on despite their poor health, making it worse but creating crude tools from the rock.
Thrive!
The modified dwarves attempt to thrive. [1] They come down with the same malady as their brethren. Progress [1] Their incessant schemes serve to confuse the normal dwarves, and little is accomplished.
Thrive!
The trees attempt to thrive. [6] They experience another burst of growth, spreading further along Agamemnoid's muck.
Thrive!
The cow-like herbivores attempt to thrive. [5] They do magnificently, grazing on muck and spreading far and wide.
Hunt!
The puppylike creatures try to hunt. [4] They succeed, getting enough to eat despite their stubby legs.
Hunt!
The wolfmen try to hunt. [1] Another injury. Maybe they're not as good at this as they thought. Progress [5] They at least manage to figure out how to use rocks as throwing weapons.
Thrive!
The elves attempt to thrive. [3] They're so-so, but they're not good at eating muck.
Hunt!
The new family of great beasts begin hunting. [3] They catch a bit of game and are doing okay.
DON'T LET GO
The elves attempt to stay on the beast. [5] They manage to calm it down, and it stops bucking.
...food?
The white beasts sniff at the elves. [1] Oh, that's not food, that's more puppies. They're not sure why those ones are clinging to an adult's back, but they're so small they must be puppies that need to be fed meat.
Elves adopted by white beasts.Don't Die
The fish try to not die. [4] They succeed. Mutation [2] They mutate uselessly.
Thrive!
The hag elves attempt to thrive. [1] They choke on the radish, being the only thing to eat down there. Hide [4] They succeed in remaining hidden from anything that might want to kill them.
...thrive?
With nothing immediate to do, the worms try to work out what to do next. [5] Start breeding, apparently. Mix [3] They're able to breed with each other, but the results are full warrior or full... armless but toothed version. Hrm.
Hunt?
The new family of beasts tries to find food. [2] They smell nothing interesting.
Grow damn it!
The radish tries to grow a bit. [1] It withers a little.
White necromancy now!
The elves practice more benign magics. [2] This is harder than they thought. Thrive [5] They eat heartily from the delicious crystal fruits, and begin raising children.
Freeeeee!
The dark elf creeps along the surface, trying to escape from its former prison. [2] It's an awfully big complex, and it can't find the way out.
Thrive!
The crystal plants try to thrive. [5] They spread rapidly across the surface, covering an area big enough for the elves to live in comfortably.
Thrive!
The elf mangroves try to thrive. [5] They also start spreading.
Stop vomiting...
The bugs try to recover from their bizarre malady. [4] They feel much better. Maybe laughter is the best medicine? Or elf goo, or low-quality popcorn...
The elves formerly in orbit around Aphronze try to get to Agamemnoid. [5] They do so quickly but at an angle designed to slow their descent. Landing [4] They pound into some deep muck, surfacing a little later. They're okay. Kind of.
Handful of additional elves added to Agamemnoid.