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Author Topic: Roll to Forge the World! [Turn 26: Preparing For Genocide]  (Read 30457 times)

HmH

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Re: Roll to Forge the World! [Turn 10: Children of the Gods]
« Reply #210 on: July 11, 2010, 03:09:19 pm »

I convince the bugs to stop tantruming and start crafting something new, then I try to fix their health problems.
« Last Edit: July 11, 2010, 03:44:50 pm by HmH »
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Realmfighter

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Re: Roll to Forge the World! [Turn 10: Children of the Gods]
« Reply #211 on: July 11, 2010, 03:16:52 pm »

MAKE THE WARRIORS ARMS ARMAMENT ARMS

They're worms. How can they get lost in the tunnels? THE ELVES MUST BE BROUGHT BACK TO NEAR THE SURFACE.
« Last Edit: July 11, 2010, 03:45:34 pm by Realmfighter »
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Knight Otu

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Re: Roll to Forge the World! [Turn 10: Children of the Gods]
« Reply #212 on: July 11, 2010, 03:20:35 pm »

"Shall we consider our own children yet? I think we shan't. I think we shall continue with some other plans."

The Karante tries again to create fertile soil on Karus.
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

wolfchild

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Re: Roll to Forge the World! [Turn 10: Children of the Gods]
« Reply #213 on: July 11, 2010, 04:12:53 pm »

Now we need herbivores

Make a mention to my new children that the clawed dwarves are traitors and feel free to kill them, then go create herbivores on all the planets, and moons, most specificaly the agamemnoid though
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You really can both sig it.
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Agamemnon

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Re: Roll to Forge the World! [Turn 10: Children of the Gods]
« Reply #214 on: July 11, 2010, 04:59:41 pm »

(2/3) I gather all possible materials necessary for the construction of my inventor's shop from all over the universe and arrange them in piles on my choosen ideal build site, which happens to be a nice flat blue mountain top on the far side of Agamemnoid that is surrounded by swamps. These materials include at least samples of the blue mountain crystals and the crystal moon shards from the crash site, wood from the trees, bones and leather from elves, rocks from various other celestial bodies, samples of plasma from the dodecahedron suns, some carrots and metal ores.
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

forsaken1111

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Re: Roll to Forge the World! [Turn 10: Children of the Gods]
« Reply #215 on: July 11, 2010, 11:30:54 pm »

Vraccas is frustrated by his inability to envision a dwarven vessel whose perfection matches the crafted soul. He looks around the universe for inspiration, but finds nothing to his liking.

Deciding that he will make it up as he goes along, as he did with the soul, Vraccas works the bellows so the flame is white-hot and begins hammering again, this time working a lump of raw ore into shape. He will not stop until he reaches his goals.

A perfect dwarf conforms to the following:
  • Love of Alcohol and Brewing in all forms
  • Inborn knowledge of forging and mining
  • Strength and determination of a dozen men
  • Absolute devotion to duty and to Vraccas
  • Inborn knowledge of mechanics and architecture
  • Never gives up, even in the face of overwhelming odds
  • Amazing skill with axe and hammer

Vraccas devotes however many turns are required to create the perfect dwarf as a template, so he may create a population from that template and seed the true Dwarven race.
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Cheeetar

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Re: Roll to Forge the World! [Turn 10: Children of the Gods]
« Reply #216 on: July 12, 2010, 02:58:22 am »

I help the Space Fish adapt to their current environment as well as putting them into a stable orbit of Hoz-Tar.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

ExKirby

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Re: Roll to Forge the World! [Turn 10: Children of the Gods]
« Reply #217 on: July 12, 2010, 10:50:12 am »

RELOAD AND FIRE.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

IronyOwl

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Re: Roll to Forge the World! [Turn 10: Children of the Gods]
« Reply #218 on: July 12, 2010, 06:12:52 pm »

Turn 11: Space Fish and Puns

Quote from: Nirur Torir
I mutate half of the Aquatic Elf children so that they will be able to survive the pressures of the deep, and heal the wounded adults.
Nirur preys upon the children. [2] Despite feeling a little funny, the younglings are no better able to survive the deeps than their parents. Nirur attempts to heal them. [2] This also doesn't take.

Quote from: Ochita
Create elves on my planet near to some of my crystal plants. Teach them the ways of magic and how to shape crystal to their needs
Ochita attempts to make elves. [5] He creates a small pack of graceful, magically talented creatures. Magic [5] They instantly grasp everything Ochita attempts to tell them, becoming skilled magicians. Crystalwork [3] They grasp only a few of the concepts involved in the planet's strange substance, but their magic should sustain them nonetheless.
Magician elves added to crystal planet near crystal plants.

Quote from: HmH
I convince the bugs to stop tantruming and start crafting something new, then I try to fix their health problems.
HmH attempts to calm his bugs down. [3] They grudgingly get back to work, but he suspects they'll be angry again if anything goes wrong. Craft [6] They channel their frustration into a large mechanical death-device. They're not entirely sure how it works either, but they're pretty sure throwing something in will result in gooey chunks. Health [2] HmH can't seem to do anything about their poor health.
Execution chamber added to shadow planet.

Quote from: Realmfighter
MAKE THE WARRIORS ARMS ARMAMENT ARMS
Bob attempts to modify his warrior worms. [5] Their arms are replaced with what might best be described as four metal scythes.
Warrior worms become very... well-armed.

Quote from: Knight Otu
The Karante tries again to create fertile soil on Karus.
Quote from: Knight Otu
Actually, steal bits of shadow from around the universe, and craft several shadow gems from them.
The Karante feigns working on Karus, before slipping off to steal shadows. [4] It successfully gathers bits of the stuff from around the universe, then attempts to fashion several gems from it. [5] The resulting gems almost seem to "glow" in reverse, but are beautiful to look at nonetheless.

Quote from: wolfchild
Make a mention to my new children that the clawed dwarves are traitors and feel free to kill them, then go create herbivores on all the planets, and moons, most specificaly the agamemnoid though
Yei'astol mentions to her pack that the modified dwarves as traitors and should be dealt with as such. [1] Valuing strength and conflict, they gain a sense of admiration for anything willing to defy a goddess. She attempts to create herbivores on Agamemnoid. [4] Several cow and deer like creatures spring to life, and promptly begin eating muck. Muck [4] They're fine, and can do that. Yei'astol's pack begins salivating.
Herbivores added to Agamemnoid.

Quote from: Agamemnon
(2/3) I gather all possible materials necessary for the construction of my inventor's shop from all over the universe and arrange them in piles on my choosen ideal build site, which happens to be a nice flat blue mountain top on the far side of Agamemnoid that is surrounded by swamps. These materials include at least samples of the blue mountain crystals and the crystal moon shards from the crash site, wood from the trees, bones and leather from elves, rocks from various other celestial bodies, samples of plasma from the dodecahedron suns, some carrots and metal ores.
Agamemnon begins gathering materials. [5] He collects a dizzying array of substances from around the universe. Everything from colored plasma to carrots is present in neatly stocked piles.
Materials gathered at superb building site on Agamemnoid.

Quote from: forsaken1111
Vraccas devotes however many turns are required to create the perfect dwarf as a template, so he may create a population from that template and seed the true Dwarven race.
Vraccas resolves to not rest until the great work is completed. Compiling a list of qualities, he decides to first work on physical integrity. Strength [3] Stamina [1] Damage Resistance [1] Dexterity [1]. Everything goes horribly wrong, and the prototype looks more like a bumbling, anemic elf than any sort of dwarf.

Quote from: Cheeetar
I help the Space Fish adapt to their current environment as well as putting them into a stable orbit of Hoz-Tar.
Cheeetar tries to modify the space fish. [4] He succeeds, and they are now comfortable in space. Orbit [6] He flings them into orbit of Hoz-Tar, but puts too much strength into it, and they dip into the atmosphere. They're still in orbit, but they're moving around quite a bit.
Space fish created. Added to orbit of Hoz-Tar.

Quote from: ExKirby
RELOAD AND FIRE.
Alex locks and loads. [2] Unfortunately, making aerodynamic carrots is harder than it looks, and he mostly fails. He tries flinging the results anyway. [6] A hail of mini-carrots is now on its way towards the elves.
Hoz-Tar [5] The elves in the canyon are surprised when a handful of mini-carrots rains down right in front of them. That's convenient...
Karus [6] The fleeing elves are pelted by a handful of carrotlings, while the aquatic elf children get an early lesson in the mystery and ridiculousness of reality.
Agamemnoid [3] The carrotlings land in the muck near the elves. They'll probably eat them if they find them.
Handful of mini-carrots added to some elves.

Entity Actions
Spoiler: Hoz-Tar (click to show/hide)
Spoiler: Karus (click to show/hide)
Spoiler: Agamemnoid (click to show/hide)
Spoiler: Crystal Moon (click to show/hide)
Spoiler: Crystal Planet (click to show/hide)
Spoiler: Shadow Planet (click to show/hide)
Spoiler: Ukulele Moon (click to show/hide)
Spoiler: Space (click to show/hide)
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

wolfchild

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Re: Roll to Forge the World! [Turn 11: Space Fish and Puns]
« Reply #219 on: July 12, 2010, 06:48:46 pm »

Create a friend for each of my elf hunting beasts
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Nirur Torir

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Re: Roll to Forge the World! [Turn 11: Space Fish and Puns]
« Reply #220 on: July 12, 2010, 06:53:02 pm »

Modify some plants into nutritious aphrodisiac kelp with healing properties, which I shall plant along the ocean floor of my seas.
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Realmfighter

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Re: Roll to Forge the World! [Turn 11: Space Fish and Puns]
« Reply #221 on: July 12, 2010, 07:04:37 pm »

Make sexy elves as a reward for the elves that are alive. Kill all those who don't get the not so vague threat.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Agamemnon

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Re: Roll to Forge the World! [Turn 11: Space Fish and Puns]
« Reply #222 on: July 12, 2010, 07:53:47 pm »

Building Inventors Workshop: (3/3)

Now that all preparations went exceptionally well, I start building my workshop, using some of the materials lying around, mainly wood and stone, but also metal and crystals. I furnish the shop with chalk boards, drawing tables, workbenches and various tools infused with my own magic essence, fit for shaping any material to the form of my liking, thus allowing for rapid prototyping of new technologies.
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

Cheeetar

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Re: Roll to Forge the World! [Turn 11: Space Fish and Puns]
« Reply #223 on: July 12, 2010, 10:19:21 pm »

I incite hatred among the aquatic elves for the normal elves on Karus and vice versa.

The strong shall survive.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

forsaken1111

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Re: Roll to Forge the World! [Turn 11: Space Fish and Puns]
« Reply #224 on: July 12, 2010, 11:55:46 pm »

"WHAT IS THIS?!" Vraccas' booming voice is heard through the walls of his forge. "What have my hands wrought?"

He steps back, eyeing the twisted thing before him, then gets an idea. It is only right that such mistakes be united in misery... it gives the world a sort of symmetry.


Taking up his mighty hammer, Vraccas departs the forge with the twisted mutation in tow. He arrives at the dark, twisted soul imprisoned in a chunk of crystal. With a mighty blow, he shatters the prison, allowing the dark soul to inhabit the abomination he has forged by accident, thus creating the dark elves.
« Last Edit: July 13, 2010, 12:00:05 am by forsaken1111 »
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