Turn 11: Space Fish and Puns
I mutate half of the Aquatic Elf children so that they will be able to survive the pressures of the deep, and heal the wounded adults.
Nirur preys upon the children. [2] Despite feeling a little funny, the younglings are no better able to survive the deeps than their parents. Nirur attempts to heal them. [2] This also doesn't take.
Create elves on my planet near to some of my crystal plants. Teach them the ways of magic and how to shape crystal to their needs
Ochita attempts to make elves. [5] He creates a small pack of graceful, magically talented creatures. Magic [5] They instantly grasp everything Ochita attempts to tell them, becoming skilled magicians. Crystalwork [3] They grasp only a few of the concepts involved in the planet's strange substance, but their magic should sustain them nonetheless.
Magician elves added to crystal planet near crystal plants.I convince the bugs to stop tantruming and start crafting something new, then I try to fix their health problems.
HmH attempts to calm his bugs down. [3] They grudgingly get back to work, but he suspects they'll be angry again if anything goes wrong. Craft [6] They channel their frustration into a large mechanical death-device. They're not entirely sure how it works either, but they're pretty sure throwing something in will result in gooey chunks. Health [2] HmH can't seem to do anything about their poor health.
Execution chamber added to shadow planet.MAKE THE WARRIORS ARMS ARMAMENT ARMS
Bob attempts to modify his warrior worms. [5] Their arms are replaced with what might best be described as four metal scythes.
Warrior worms become very... well-armed.The Karante tries again to create fertile soil on Karus.
Actually, steal bits of shadow from around the universe, and craft several shadow gems from them.
The Karante feigns working on Karus, before slipping off to steal shadows. [4] It successfully gathers bits of the stuff from around the universe, then attempts to fashion several gems from it. [5] The resulting gems almost seem to "glow" in reverse, but are beautiful to look at nonetheless.
Make a mention to my new children that the clawed dwarves are traitors and feel free to kill them, then go create herbivores on all the planets, and moons, most specificaly the agamemnoid though
Yei'astol mentions to her pack that the modified dwarves as traitors and should be dealt with as such. [1] Valuing strength and conflict, they gain a sense of admiration for anything willing to defy a goddess. She attempts to create herbivores on Agamemnoid. [4] Several cow and deer like creatures spring to life, and promptly begin eating muck. Muck [4] They're fine, and can do that. Yei'astol's pack begins salivating.
Herbivores added to Agamemnoid.(2/3) I gather all possible materials necessary for the construction of my inventor's shop from all over the universe and arrange them in piles on my choosen ideal build site, which happens to be a nice flat blue mountain top on the far side of Agamemnoid that is surrounded by swamps. These materials include at least samples of the blue mountain crystals and the crystal moon shards from the crash site, wood from the trees, bones and leather from elves, rocks from various other celestial bodies, samples of plasma from the dodecahedron suns, some carrots and metal ores.
Agamemnon begins gathering materials. [5] He collects a dizzying array of substances from around the universe. Everything from colored plasma to carrots is present in neatly stocked piles.
Materials gathered at superb building site on Agamemnoid.Vraccas devotes however many turns are required to create the perfect dwarf as a template, so he may create a population from that template and seed the true Dwarven race.
Vraccas resolves to not rest until the great work is completed. Compiling a list of qualities, he decides to first work on physical integrity. Strength [3] Stamina [1] Damage Resistance [1] Dexterity [1]. Everything goes horribly wrong, and the prototype looks more like a bumbling, anemic elf than any sort of dwarf.
I help the Space Fish adapt to their current environment as well as putting them into a stable orbit of Hoz-Tar.
Cheeetar tries to modify the space fish. [4] He succeeds, and they are now comfortable in space. Orbit [6] He flings them into orbit of Hoz-Tar, but puts too much strength into it, and they dip into the atmosphere. They're still in orbit, but they're moving around quite a bit.
Space fish created. Added to orbit of Hoz-Tar.RELOAD AND FIRE.
Alex locks and loads. [2] Unfortunately, making aerodynamic carrots is harder than it looks, and he mostly fails. He tries flinging the results anyway. [6] A hail of mini-carrots is now on its way towards the elves.
Hoz-Tar [5] The elves in the canyon are surprised when a handful of mini-carrots rains down right in front of them. That's convenient...
Karus [6] The fleeing elves are pelted by a handful of carrotlings, while the aquatic elf children get an early lesson in the mystery and ridiculousness of reality.
Agamemnoid [3] The carrotlings land in the muck near the elves. They'll probably eat them if they find them.
Handful of mini-carrots added to some elves.Entity ActionsThrive!
The fish on Hoz-Tar attempt to thrive. [3] They do alright, but not spectacularly.
Thrive!
The Hozaclings try to thrive. [6] Their population experiences a boom, as they gleefully scurry across the rocks. Industry [2] They don't do much other than dig and eat, though.
Thrive?
The fish in space try to thrive. [4] They do quite well, despite there being nothing to eat up there.
Thrive?
The elves attempt to survive. [1] They begin suffering from dehydration and a bit of sunstroke.
HUNT!
Frustrated with the elves, the beast attempts to find something to eat. [3] It starts seeking out actual life.
RUN!
The elves attempt to run to safety. [2] They fail.
Hunt!
The beast tries to catch the flailing elves. [2] It also stumbles and trips, but manages at least a little progress.
Thrive!
The aquatic elves attempt to thrive. [5] They do extremely well, even laying several more eggs. Religion [5] They skillfully indoctrinate the children into the fold of Nirur.
Thrive!
The trees try to thrive. [3] They're not dying, but they're just not doing that well.
Thrive!
The elves try to survive. [3] They're not doing so good, but they at least find some muck-ridded mini-carrots.
Industry!
The dwarves try to thrive. [4] They do well. Industry [5] They begin making working tools for greater things.
Progress!
The claw dwarves try to encourage progress. [1] They describe the "work" part a bit too well, and the other dwarves decide sleeping on rocks and eating whatever's at hand sounds better.
Hunt!
The beast tries to hunt. [4] It picks up a scent, and begins following it to meat.
Hunt!
The puppylike creatures try hunting. [4] They succeed in navigating towards herbivores.
Hunt!
The children of Yei'astol begin hunting. [1] One member is injured and the deer-thing gets away.
Thrive!
The overgrown grove tries to thrive. [6] The trees become massive enough to serve as a landmark. Seeds [4] Seeds begin spreading out.
Graze!
The herbivores try to thrive. [3] They're alright, though being hunted is putting them on edge.
AAAAAAAAAAAHHHH!
The elves attempt to do something about the beast trying to eat them. [5] They both end up riding it.
WHAT.
The beast tries to shake its riders. [2] They're clinging for dear life.
Thrive!
The fish attempt to survive. [2] They're still having a lot of trouble. Mutation [2] They also don't mutate into anything useful.
Thrive!
The crystal plants attempt to thrive. [2] They do poorly.
Thrive!
The elf mangroves attempt to thrive. [1] Their excessive growth seems to have taken its toll, and they both look a bit sickly.
Thrive!
The elves attempt to thrive. [1] They promptly injure themselves and others trying to magic everything away.
Thrive!
The shadow insects try to thrive. [1] They end up vomiting a lot of light, and don't look so good.
Grow!
The radish tries to sneak roots into the ukulele's hollow. [1] It ends up trailing roots off the other side.
Find them!
The worms attempt to locate the elves. [2] They can't find them in the twisting tunnels.
Food?
The beast attempts to find food. It ends up right on top of the burrow to the elves.
Fight!
The warrior worms defend the radish. [4] vs [2] They fight well, flinging the beast off the radish.
Escape?
The elves try to get away. [4] They succeed in tunneling deeper into the radish, but otherwise can't do much.
...swim?
The elves returning to orbit of Aphronze try to get away again. [5] They succeed, getting themselves on a course for [Agamemnoid] Agamemnoid.