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Author Topic: Roll to Forge the World! [Turn 26: Preparing For Genocide]  (Read 30371 times)

maxicaxi

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Re: Roll to Forge the World! [Turn 20: Cowboy Elections]
« Reply #390 on: August 07, 2010, 12:48:24 am »

Make the one big space fish incredibly smart.
and give it a jet pack :P
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

ExKirby

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Re: Roll to Forge the World! [Turn 20: Cowboy Elections]
« Reply #391 on: August 07, 2010, 04:15:05 am »

Wave 3 consists of COLLAPSING ROCKS. Hey, if they want me to be evil, I'll be happy to oblige....
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Knight Otu

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Re: Roll to Forge the World! [Turn 20: Cowboy Elections]
« Reply #392 on: August 07, 2010, 05:00:03 am »

"Should we have learned the use of void magic? I think we shouldn't, we only wanted the power for the plan. Shall we forget it again? I think we shan't. I think we still shall use it as planned, and the rudimentary knowledge we gained shall aid us in that endeavor. Shall we consider the troubles of life on Karus beforehand? I think we shall. I think we shan't, as none of the Karus life seems in immediate danger. I think we shall, the plants look ill. I shall point out that the plants grew a lot recently, so they should not be in immediate danger."

Weave the power of the void magic stolen last turn and the shadows gathered the turn before that into the Secret Art of Shadowcraft for mortals to use if they can learn it from a source (no sources shall exist yet). Shadowcraft shall grant access to all manner of shadow control, from banishing, turning into, and creating shadowy stuff, over solidifying and moving shadowy stuff, to summoning shadow creatures, and whatever you might do with actual shadows, solid shadows, and shadow creatures. It specifically shall also grant the abilities to move between shadows, between worlds, and within the void between the world. If it could grant weaker abilities of clouding/"shadowing" minds and minor destructive abilities by way of slight shadow void power, it would be nice, but there is no true need for that. It specifically shall not be magic, but a vaguely related force.

---

If we are suggesting actions for Ochita:
Turn the damn dark elf into an ice statue, and shatter it. Also rename Ochimoon into Shere.

---

(At least I think Shere was the intended name for the planet).
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

HmH

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Re: Roll to Forge the World! [Turn 20: Cowboy Elections]
« Reply #393 on: August 08, 2010, 11:19:40 am »

I create veins of sentient bright blue metal in the ground of Shadow Planet.

Fixed to make no more entities.
« Last Edit: August 08, 2010, 12:09:15 pm by HmH »
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Nirur Torir

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Re: Roll to Forge the World! [Turn 20: Cowboy Elections]
« Reply #394 on: August 08, 2010, 05:17:33 pm »

I attempt to teach my Aquatic Elves the value of organized institutions for the proper purging of their enemies.
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Agamemnon

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Re: Roll to Forge the World! [Turn 20: Cowboy Elections]
« Reply #395 on: August 09, 2010, 07:18:38 am »

I am back! Wooohoo Wacken!

In honor of Alice Cooper I will this turn gift my dwarves with the blessings of Heavy Metal.

Booze: Check
Music: No Check... Okay, this means, I go back to my workshop and construct a magic guitar - then teach my dwarves how to perform with it during elf on beast fights in the colliseum.
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Glossary #52
Execution shaft aka. dwarven wormhole

Works as follows: Things enter one end, emerge at the other and then get eaten by worms.

IronyOwl

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Re: Roll to Forge the World! [Turn 20: Cowboy Elections]
« Reply #396 on: August 12, 2010, 04:11:49 pm »

Turn 21: The Dark Elf Is Hated

Quote from: Realmfighter
Turn Worker Worms into/Create Genius Artist Worms.
Bob attempts to create genius artist worms. [6] They're utterly limp-wristed artistes who constantly lament the fact that others can't appreciate their brilliance. Content [5] On the other hand, they have a tendency to create stunning artwork of exactly what you like.
Insufferable Artist Worms created on ukulele.

Quote from: wolfchild
Fortify messenger and send it out again
Yei'astol attempts to fortify her messenger. [3] She manages to get it to stop bursting at every opportunity, but it's still pretty flimsy. Sending [1] It proceeds to hunt down an elven critic of the dark elf. [1] vs [5] The messenger is utterly trounced, increasing the respect most others have for the elf. Mission accomplished....?
Critic of dark elf gains respect.

Quote from: Cheeetar
Make the one big space fish incredibly smart.
Cheeetar attempts to make the space fish incredible intelligent. [3] It's pretty smart, but not really physics professor smart. It'll impress any wandering adventurers it comes across, but it's probably not up to designing fusion engines for itself.
Giant space fish rendered quite intelligent.

Quote from: ExKirby
Wave 3 consists of COLLAPSING ROCKS. Hey, if they want me to be evil, I'll be happy to oblige....
Alex attempts to collapse the Hozlings' caverns. [6] vs [5] There's a deafening thud as he flattens a large portion of the Hozling kingdom, but most Hozlings remain safe, but isolated, in well-built hollows within their once-vast tunnel system.
Underground Hozling tunnels largely collapsed; mostly minor casualties.

Quote from: Knight Otu
Weave the power of the void magic stolen last turn and the shadows gathered the turn before that into the Secret Art of Shadowcraft for mortals to use if they can learn it from a source (no sources shall exist yet). Shadowcraft shall grant access to all manner of shadow control, from banishing, turning into, and creating shadowy stuff, over solidifying and moving shadowy stuff, to summoning shadow creatures, and whatever you might do with actual shadows, solid shadows, and shadow creatures. It specifically shall also grant the abilities to move between shadows, between worlds, and within the void between the world. If it could grant weaker abilities of clouding/"shadowing" minds and minor destructive abilities by way of slight shadow void power, it would be nice, but there is no true need for that. It specifically shall not be magic, but a vaguely related force.
The Karante attempts to weave the stolen void magic and gathered shadows into a semi-magical force known as Shadowcraft. [3] It comes out somewhat poorly. Magic [3], Control [1], Banish [3], Transformation [2], Creation [4], Properties [4], Summon [3], Transportation [2], Mimicry [4]. It's more of an unusual subset of magic than a related force, and allows some mediocre mimicking of destructive effects through manipulating the properties of shadows. It also allows more traditional modification of shadows, including creating shadowy replicas of items. It has limited power to banish or summon shadows, primarily through this manipulation power, but strangely it renders the wielder more vulnerable to control by shadowy creatures, perhaps from channeling the shadow themselves. It is a reasonably versatile but not especially powerful art.
Shadowcraft, a peculiar subset of magic, created. Allows manipulation of shadows and their properties, including mimicking items and effects, but renders user more vulnerable to control by shadow creatures.

Quote from: HmH
I create veins of bright blue metal in the ground of Shadow Planet.
HmH attempts to create veins of bright blue metal. [4] He succeeds. Strength [5], Malleability [4], Beauty [3], Lightness [1], Edge [2], Cleaning [5]. The metal is extremely strong, quite easy to work under the right circumstances, heavier than anything has a right to be, can't hold an edge, and blood and giblets flow off it as easily as light does. Reaction [4] The bugs are very interested in this easy-clean crushing device metal.
Bright blue metal veins added to shadow planet. Ideal for stationary crushing traps.

Quote from: Nirur Torir
I attempt to teach my Aquatic Elves the value of organized institutions for the proper purging of their enemies.
Nirur attempts to teach the aquatic elves the value of organized hatred. [3] They get it a little, but they're not particularly into it, mainly just forming a sort of deranged cub scouts organization to ensure their children are proficient at carving shivs and minor knifefighting.

Quote from: Agamemnon
Booze: Check
Music: No Check... Okay, this means, I go back to my workshop and construct a magic guitar - then teach my dwarves how to perform with it during elf on beast fights in the colliseum.
Agamemnon attempts to forge a mighty guitar. [3] It's alright. Metal [3], Rock [4], Country [2]. It's more of a rock guitar than a metal guitar, but at least it has nothing to do with country. Teaching [2] The dwarves are not musically adept. At all. Frankly it's hard to stop them from chewing on it, and if it weren't a divine artifact you'd never trust them to not eat it by the time you next checked on them.
Divine guitar created, dwarves show zero talent with it.

Quote from: Ochita's Evil Twin
Turn the damn dark elf into an ice statue, and shatter it. Also rename Ochimoon into Shere.
Ochita attempts to transform the dark elf into a statue of ice. [5] vs [4] He manages to transform several of the dark elf's bodyguards, but can't nail the slippery dark elf. Shatter [2] The statues just sort of crack dramatically, serving as testaments to Ochita's wrath.
Ochimoon renamed Shere. Several dark elf sympathizers turned into ice statues.


Entity Actions:
Spoiler: Karus (click to show/hide)
Spoiler: Hoz-Tar (click to show/hide)
Spoiler: Shere (click to show/hide)
Spoiler: Agamemnoid (click to show/hide)
Spoiler: Yeimoon (click to show/hide)
Spoiler: Ukulele Moon (click to show/hide)
Spoiler: Shadow Planet (click to show/hide)


Well! Nearly took me a week, but if it's any consolation, I was so determined to get it done I'm typing this in the middle of an online D&D game. Let me know if I missed anything or made any other mistakes, and sorry about the long wait.
« Last Edit: August 13, 2010, 01:56:10 pm by IronyOwl »
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

ExKirby

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Re: Roll to Forge the World! [Turn 21: The Dark Elf Is Hated]
« Reply #397 on: August 12, 2010, 04:44:33 pm »

Yeah... you missed the cube.

Round 4 involves summoning Chuck Norris Proceed to tell him that the Hoz-lings said that he isn't awesome.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

IronyOwl

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Re: Roll to Forge the World! [Turn 21: The Dark Elf Is Hated]
« Reply #398 on: August 12, 2010, 04:46:16 pm »

Yeah... you missed the cube.
There's nothing really on the cube, just tiny sparse mushrooms that will probably remain rare.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Cheeetar

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Re: Roll to Forge the World! [Turn 21: The Dark Elf Is Hated]
« Reply #399 on: August 12, 2010, 05:25:05 pm »

I give the one big space fish the ability to grow by eating absolutely anything.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

wolfchild

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Re: Roll to Forge the World! [Turn 21: The Dark Elf Is Hated]
« Reply #400 on: August 12, 2010, 07:08:00 pm »

just smite the dark elf
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Nirur Torir

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Re: Roll to Forge the World! [Turn 21: The Dark Elf Is Hated]
« Reply #401 on: August 12, 2010, 07:58:27 pm »

I give my Aquatic Elves a strict structure for their military. I convince them that clear structures will give them far greater efficiency at killing.
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HmH

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Re: Roll to Forge the World! [Turn 21: The Dark Elf Is Hated]
« Reply #402 on: August 12, 2010, 08:28:15 pm »

I teach bugs how to make engines that work on goo and mount them onto towers.

Realmfighter

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Re: Roll to Forge the World! [Turn 21: The Dark Elf Is Hated]
« Reply #403 on: August 13, 2010, 12:52:35 am »

SMOOCH EVERY POLITICAL BEING ON THE UKULELE TOGETHER TO CENTRALIZE MY EMPIRICAL POWER.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Cheeetar

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Re: Roll to Forge the World! [Turn 21: The Dark Elf Is Hated]
« Reply #404 on: August 13, 2010, 04:08:36 am »

You might have missed the rest of the space fish.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.
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