Turn 15: The Ukulele Becomes Metal
Gather power for the next action.
Cheeetar focuses himself. [6] He begins glowing and occasionally shaking unstably.
KILL WOLFCHILD FOR HIS TRANSGRESSIONS ON MY WORLD.
Bob assaults Yei'astol. [4] vs [6] The wily she-wolf hurls Bob aside and continues her dire schemes.
Protect the beasts, then turn realmfighters stuff beastial in retaliation
Yei'astol targets the ukulele moon's inhabitants. [4] Her efforts affect all inhabitants, at least in theory.
Normal Worms [5] The normal worms become much larger and bulkier, gaining a shaggy mane near their heads. Their crude "teeth" refine and elongate into a three-pointed snapping maw, and they lose a bit of their interest in being sentient creatures, deciding that hunting and struggling over territory is a better use of time.
Warrior Worms [1] The warrior worms similarly bulk up and gain a slight mane like their armless cousins, but their newfound strength just improves their desire to serve faithfully and loyally.
Hag Elves [6] The hag elves twist and roil into what can best be described as some sort of ogres or trolls. They gain a hunger for delicious meat, especially that of small children, and begin plotting and scheming with their new predatory instincts.
Normal worms transformed into maned beast-worms. Warrior worms slightly strengthened and granted better sense of duty. Hag elves increased in size, strength, and predatory nature.I make the popcorn tastier and create a fountain of coke.
HmH attempts to improve the popcorn trees. [4] He succeeds, making the popcorn fairly high-quality. Coke [1] You create a spewing geyser of foul black goo.
Popcorn taste improved to quite tasty. Geyser of foul goo created.I Will try to fix that failure
Ochita attempts to correct his world's shape. [6] He reforms it into a hemisphere, as intended. It's so crisp the edges are sharp.
Modern art world transformed into hemisphere world.Teach Hozlings about forging, again. No matter if I succeed or not, push some more knowledge about digging, stonecrafting and building into their minds.
Hozac attempts to teach the Hozlings about forging again. [4] They grasp it this time, and return to trying it out without fear. Digging [5] With their knowledge of other fields, the finer points of digging comes naturally to them, and they promptly begin experimenting with various uses for tunnels. Stonecrafting [6] They grasp the knowledge of stonecrafting a little too well, forgetting somewhat about more useful endeavors in favor of carving rocks into interesting shapes. Building [3] They sort of get the idea of building, but stacking things up instead of carving them down strikes them as odd.
Hozlings overcome fear of forging, resume progress. Granted deep understanding of digging, knowledge and immediate interest in stonecrafting, and vague concept of building.(3/5)Continue the Grand Design on Karus. Try to encourage the planted shadow gem a bit more if it still is reachable by the Karante.
The Karante attempts to encourage the shadow gem. [4] It manages to add power to the gem's mystery, though what that may be remains hidden even to the gods. The Karante attempts to bring plant life into being. [6] Life doesn't merely well up, it surges, creating a dizzying and tightly packed network of plants. Most are still seedlings, but once they've grown, the entire surface might resemble a dense jungle in most places.
Planted shadow gem power increased. Diverse and crowded, but still young, plant life added to Karus.With that, Vraccas goes back to work. He lays the perfect soul over the dwarf's body and carefully attempts to merge them, taking several turns if necessary.
Vraccas attempts to merge the soul and body. [3] It takes, but not well. It could certainly serve as a living creature, but merging them more fully could improve the result, similar to how dressing properly improves performance.
Dwarf soul loosely merged with body.Nirur appears before his Aquatic Elves, bringing Civilization and Learning to each group.
Nirur appears before his elves. [2] They aren't very impressed at all. Civilization [4] They take well to his explanation of the virtues of civilization, however, listening intently as their deity urges them to build and progress. Learning [1] After much thought, however, they decide learning is silly and stupid, since Nirur knows everything anyway, so they can just ask him when they need something.
Aquatic elves taught virtues of civilization and rank ignorance.The Boozemaster 5000
Agamemnon attempts to create a complex and daft device with no excusable function. [4] Aided by the tools in his workshop, he succeeds in creating a shoulder-mounted device that looks fairly complex. Anything [6] The funnel can accept anything. ANYTHING. In fact, it's having a hard time not converting air, you need to switch the "safety" on for that to stop. Booze [2] The booze it creates is pretty bad, though. Flammability [5] Agamemnon laughs maniacally. The booze his device creates
tastes bad, sure. It's also like propane on crack when lit. Aim [2] Unfortunately the nozzle dealy doesn't work so well, so it's more of a cone-shaped-also-it-leaks-from-where-the-nozzle-and-hose-connect sort of weapon. Gift [6] The dwarves love their new toy so much they begin trying it out. Meaning spewing blue-hot fire everywhere and laughing as it nearly catches them on fire. Plans [1] The dwarves understand the plans you leave well enough to create something that will probably blow them up or light them on fire.
Boozemaster 5000 created, gifted to dwarves. Accepts anything, including air, and turns it into foul-tasting alcohol that burns hot enough to weld metal. Flamethrower function can't be aimed or refined worth a damn. Dwarves consider it an awesome toy, and have the plans to build enough of more to incinerate themselves.Create Super Mario Galaxy-like links between planets.
Alex attempts to create cannon links between the worlds. [3] He succeeds in building a few, but can't link them all properly. More importantly, they only function at the proper time; otherwise it just shoots them off into space or at another planet by chance. Labels [4] At least they specify the correct time and give a vague idea of the location.
Golden circular labeled cannon platforms added to worlds. Hoz-Tar links to Karus. Karus links to Ochita's hemisphere. Hemisphere links to Shadow Planet. Shadow Planet links to Agamemnoid. Agamemnoid links to Crystal Planet. Crystal Planet links to Hoz-Tar.Entities:Craft!
The hozlings attempt to thrive. [6] They experience another population explosion, bringing them to two medium cities' worth of individuals. Crafting [6] They continue to go nuts with crafting rocks, even getting ideas for metalwork tools, weapons, and devices.
Thrive!
The fish attempt to thrive. [5] They flourish, expanding in numbers but also diversifying into myriad forms. Mutate [6] Several of them merge into some sort of bizarre colony-fish.
Live?
The elves attempt to survive their rocky home. [5] They do extremely well, to the point of growing into a small group. Navigation [4] They begin navigating away from the unfathomably high cliffs.
Thrive
The beasts try to thrive. [2] They do poorly. Saltwater [3] Turns out they're resistant to the minerals in the maelstrom ocean, but they still prefer geyser water.
Thrive!
The space fish attempt to thrive. [3] They do alright. Mutate [4] They mutate their forms a bit more to survive in space/orbit better.
Civilization!
The elves attempt to thrive. [2] Ugh, that kelp is horrible, and they keep getting sick cramming random and apparently inedible plants into their mouths. Civilization [1] They give up and go back to lounging in the water. Nirur can probably civilization them or something too.
What the
The beasts attempt to thrive. [6] They grow into more of a herd than a pack.
Thrive!
The plants attempt to grow. [4] They succeed, many becoming bush-sized.
Thrive!
The bugs attempt to thrive. [1] There's nothing to eat except each other, and they get a bit sick on that.
Thrive!
The established terrestrial plants attempt to grow. [1] They wither a bit under the newcomers' onslaught.
Grow!
The coastal plants attempt to grow. [2] They too are having trouble competing.
Grow!
The foul-tasting kelp attempts to grow. [6] It surges upwards, forcing the aquatic elves to eat a bit of it to have room to swim around.
FUN!
The dwarves try to thrive. [5] They expand nicely. Fun [4] They manage to have good times with the flamethrower without any major incidents. Build [6] They get a bit overeager to have more of these things, creating a device that promptly explodes, hurling napalm everywhere. Injury [3] Only a handful are dead, though about half the dwarves now have burn wounds of some description.
Thrive!
Trying to avoid the normal dwarves' antics, the claw dwarves work on their own situation. [3] They get some nice stones together and generally rearrange their sleeping positions. Study [5] All this combustion and conversion and pressure is giving them ideas for less destructive purposes.
Hunt!
The wolf men attempt to hunt. [3] They catch some smaller game, but aren't particularly pleased. Progress [5] They manage to refine several concepts, like wrestling and hunting techniques.
Thrive!
The elves attempt to thrive. [1] They fall ill from too much muck. Explore [1] A few get stuck in the muck, and are too sick to do much about it, just sort of pulling their upper halves on shore and going to sleep.
Thrive?
The elves from space attempt to thrive. [3] They sort of do alright, but there's not much to eat. Explore [3] They discover some mountains and stuff.
Thrive!
The herbivores attempt to thrive. [1] They get stuck in the muck and run into predators a lot.
Hunt!
The puppythings do stuff. [5] That stuff is ravenously tearing apart stupid herbivores.
Hunt!
The beasts hunt. [6] They end up stuffing themselves so full they don't want to move anymore.
Grow!
The trees attempt to grow. [2] They do not.
Hunt?
The beasts try to hunt. [5] They expertly bring down a tasty fish that at least thrashed a bit. The puppies are growing.
Be beasts?
The elves attempt to survive. [4] They do well. Pack [4] They continue to be considered part of the pack, despite not really growing like normal pups.
Don't die!
The fish attempt to not die. [1] They're bad at it. Mutate [4] Some of them mutate to be at least a little salamander-like, meaning less dying.
Ooh, popcorn
The bugs attempt to thrive. [5] They do quite well, expanding their numbers and forgetting all about their health issues. Progress [6] They make incredible new discoveries in the field of unnecessary killing devices. And a bit of more practical knowledge by necessity.
Thrive!
The popcorn trees attempt to thrive. [3] They spread a little.
Necromancy!
The elves attempt to thrive. [5] They multiply nicely. Magic [5] They make wondrous and horrifying new discoveries about manipulating life, both pleasantly and unpleasantly.
THINGS!!!
The dark elf tries to find something interesting. [3] It wanders in the general direction of the elves.
Thrive!
The flying lizards attempt to thrive. [3] They do alright.
Thrive!
The crystal plants attempt to thrive. [6] They experience a burst of density, and a bit of range increase.
Thrive!
The elf mangroves attempt to thrive. [2] They mostly stay as they are.
Hunt!
The beast worms attempt to thrive. [2] There's nothing to eat. Territory [6] They viciously wound each other fighting over territory.
Thrive!
The warrior worms attempt to thrive. [3] They do alright. They have nothing to do, though.
Children!
The hag elves attempt to thrive. [3] They do alright, eating new passageways in the radish. Exploration [2] They don't uncover much about their surroundings, and can't find any delicious children.
Hunt?
The beasts attempt to hunt. [3] They nibble forlornly on radish.
?
The radish attempts to thrive. [4] It grows nice long leaves.
Had to look up "Super Mario Galaxy-type connections," so hope I got it right. Not the first time I've been uncertain if that's what someone wanted, but still.
Also, by "metal" I of course mean "hardcore." Hopefully I'm not the only one that's heard that use before.