This is a multi-player version of the hive mind game that ran a little while back, you play as a hive mind, controlling your own hive, taking over the other player's hives and to dominate the rest of the galaxy, although I will only be running this until you take over the system (as then you will have defeated every other player), unless popular demand says otherwise. (kudos to Ghazkul for the initial idea, and to Ukranian Ranger for the detailed quadrant description, which I shamelessly stole from him.)
At the beginning of the game you start as a small worm with no followers and primitive DNA. You have to take over another organism in order to gain DNA, and from there it is possible to obtain more DNA and biomass and to create followers.
Every time you absorb an organism you obtain DNA and Biomass. DNA is used to create blueprints for new organisms/upgrades/the like and Biomass is used to construct them. Once an organism is produced it needs to be supplied with a certain number of calories a day in order to survive. There are certain upgrades which specifically provide calories, although it is possible to convert 1kg of biomass into 100 calories. This reaction is not reversible. Each kilogram of Biomass in an organism requires 40 calories to stay alive and fully functional, otherwise it will be subject to malnutrition and work less efficiently and quickly. If the malnutrition limit is reached then the organism has died, although some of its biomass can be recovered to fuel other organisms, some will be lost. If there are spare Calories left over at the end of the day, you gain a 5% increase in biomass. This allows an organism with a large amount of calorie production, but no biomass harvesting ability to slowly grow.
The malnutrition counter works as follows:
If you are unable to provide enough calories to an organism the counter increases by the difference in the required and provided amounts. If you provide more than is needed the counter decreases by the overflow amount, although all provided calories are used. If at any time the counter is higher than double the total amount of calories needed to survive in one day, the organism succumbs to starvation and dies. When affected by malnutrition an organism has a reduced efficiency equal to the difference between the limit and the current level of the counter.
Example:
If the organism is 100kg of biomass, it needs 4000 calories to stay fully functional. If you are only able to provide 1000 calories, then it works at 5/8 efficiency and the counter rises to 1000. If the next day you provide it with only 2000 calories, it will run at 3/8 efficiency and the counter increments by 2000 to 5000. If you then provide it with 4500 calories the next day, it will work at full efficiency and the counter will decrement by 500 to 4500. The day after, you can not provide any calories, the counter increased to 8500, which is over the limit, thus the organism dies.
Starvation is a very real and dangerous thing in this game. Use it to your advantage.
Every organism has DNA, which can be calimed whn it is consumed. DNA can be combined to create blueprints for creatures, upgrades and even new DNA. Collecting DNA is an important goal, as with it you can create bigger, better followers.
At any point, when your Hive Mind has a host, it is possible to create followers using Biomass and DNA. These creatures do your bidding and will help your hive grow stronger. It is possible to have every creature controlled directly by you, however this can cause stress on your hive mind, requiring a much larger brain the more cratures you get. It is also possible to give them a degree of their own intelligence with which to make decisions themselves. Beware, if you make a follower more intelligent than you, they may rise up and overthrow you and become ahivemind themselves.
The Universe is in constant change. Many sentient species believe that change is on par with chaos, therefore they attempt to tame it with farms, deforestation, hunting, all in the name of order over chaos. When there is too much order, a hive mind is created, sent to destroy order and return the universe to chaos. Your mission is to eat, and grow and most importantly CHANGE!
To any observer you appeared to be nothing more than a small comet, hurtling through space. Ahead, you sensed your destination and angled yourself towards it. It would be a perfect landing.
Bamm! At least, that's what it would have sounded like, if there was any air in space. A quick check revealed that you had hit some form of space debris that you did not notice earlier. Your carapace took the brunt of the blow however, saving you. Although, completely removing a small piece of you skewing your trajectory, and you didn't have enough time to readjust it before you entered the upper atmosphere and had to concentrate on holding the remains of your carapace together.
Unfortunately, your efforts were not enough and the friction caused by the atmosphere shattered you into many separate pieces, some of them burning up as they fell, like some macabre shooting star. You felt the edges of your body smoulder in the heat, but thankfully, you had a piece of your shattered shell to protect you from the worst, as you finally collided with the planet itself.
As your consciousness floated in darkness, you remembered your mission, in short, to take over the galaxy. But first you had to remember, where had you been headed? Was it:
Alpha Quadrant
26722 planets,
9464 of which have life,
3728 of which are sentient.
72 Tech level 0 civilisations
31 Tech level 1 civilisations
8 Tech level 2 civilisations
5 Tech level 3 civilisations
2 Tech level 4 civilisations
Beta Quadrant
9154 planets,
8741 of which have life,
8463 of which are sentient.
3 Tech level 3 civilisations
1 Tech level 4 civilisation
Gamma Quadrant
18452 planets,
9234 of which have life,
5815 of which are sentient.
41 Tech level 0 civilisations
16 Tech level 1 civilisations
5 Tech level 2 civilisations
3 Tech level 3 civilisations
1 Tech level 4 civilisation
Delta Quadrant
1627 planets,
904 of which have life,
153 of which are sentient.
42 Tech level 0 civilisations
11 Tech level 1 civilisations
3 Tech level 2 civilisations
1 Tech level 4 civilisation
Info
Tech level 0 ( Preindustrial civilizations. Anything from stone age to 19th century )
Tech level 1 ( Something like 1800-1950 earth. Or better but without space faring )
Tech level 2 ( current earth, any civilization with basic space faring )
Tech level 3 ( Space faring (quadrant) )
Tech level 4 ( Space faring ( galaxy) )
Now you remembered, Alpha Quadrant. That's right. A large number of planets, many with life, and quite a lot of sentient civilisations. You remember also, as you moved further into the quadrant you saw several viable systems for a place to start your evolution. But, your mind filled with the fog from your impact, you weren't sure which System it was.
Was it:
System 1
4 planets with life,
a small volcanic world with 1 tech level 4 civilisation
a large ocean world with 1 tech level 2 civilisation
a medium terran world with 1 tech level 1 civilisation
a tiny swamp world with 1 tech level 4 civilisation
System 2
3 planets with life
a small tundra world with 1 tech level 2 civilisation
a huge Gas Giant with 1 tech level 4 civilisation
a tiny terran world with 1 tech level 0 civilisation
System 3
1 planet with life
a huge Gaia world with 2 tech level 4 and 1 tech level 2 civilisation
System 4
3 planets with life
a small irradiated volcanic world with 1 tech level 3 civilisation
a large terran world with 2 tech level 4 civilisations
a medium ice world with 1 tech level 0 civilisation [ERROR:Wrong planetary classification]
You remembered, as you sped through you were quite taken by the first system you saw, but decided that system 2 would be more suited to your expansion.
But, which world did you actually crash land on?
Planet ASize: Small
Average surface Temp °C: -5
Atmosphere:
50% Nitrogen, 40% Oxygen, 5% Noble gases, 5% Carbon Dioxide, >1% Trace Gases
Percentage Land Mass:
65% land
35% Water (frozen)
Lifeforms:
50% Photosynthetic (Plant-like)
30% Consumer (land)
10% Consumer (Aquatic/Avian)
10% Sapient
Sapient:
Humanoid
Space faring (High Orbit)
Planet BSize: Huge
Average Temp °C:
Surface of Gas Cloud: -145
Sapient Structures: 30
Surface of Core: 24,000
Atmosphere:
Gas Cloud: 30% Helium, 20% Ammonia, 20% Hydrogen, 20% Nitrogen, 5% Water, 5% Unstable Compounds
Sapient Structures: 40% Methane, 30% Nitrogen, 10% Oxygen, 10% Carbon dioxide, 5% Pollutants, 5% Trace Gases
Lifeforms:
20% Photosynthetic (Avian)
10% Consumer (Avian)
40% Extraterrestrial plant-like
20% Extraterrestrial Consumer (Various)
10% Extraterrestrial Sapient
Sapient:
Anthropod
Spacefaring (Galactic)
Planet CSize: Tiny
Average surface Temp °C: 23
Atmosphere:
75% Nitrogen, 20% Oxygen, 5% Trace Gases
Percentage Land Mass:
60% Land
40% Water
Lifeforms:
40% Plant-like
20% Consumer (Land)
10% Consumer (Aquatic/Avian)
10% Predator (Land)
20% Sapient
Sapient:
Humanoid
Medieval age
This time it is different. PM me two planets you want to arrive on (Primary and secondary), and I will then use that info to semi-randomly place each player. If too many people choose the same planet, some will be chosen randomly to be placed on other planets, to avoid overcrowding and abandonment of some players.
Galactic History
The 2 tech level 4 civs are at war, With one being in Quadrant Alpha and Delta and the other in Alpha, Beta and Gamma. They each have 'vassels', which are most of the tech level 3 civs, and they both lay claim to most of the tech level 2 once they progress further. The tech level 0 and 1 civs are usually ignored, although a few have been assimilated.
Players:
1.Maxicaxi
2.Armok
3.RAM
4.Omagaalpha
5.techno65535
6.Toaster
7.Ghazkull
8. Criptfeind
9. Ukrainian Ranger
Suggestions/criticisms welcome.