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Author Topic: Future of the Fortress: The Development Page  (Read 1611329 times)

Untelligent

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Re: Future of the Fortress: The Development Page
« Reply #4710 on: April 28, 2011, 05:08:51 pm »

DWARFCRAFT
Well, no I guess that not really it...

MINE FORTRESS
That's closer... but it's not likely to be a big fortress most of the time. So how about

MINE CAMP
Wait-


Fortresscraft?
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metime00

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Re: Future of the Fortress: The Development Page
« Reply #4711 on: April 28, 2011, 05:48:57 pm »

Personally, I think Dwarf Fortress is as fitting of a title as any.
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Sunday

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Re: Future of the Fortress: The Development Page
« Reply #4712 on: April 28, 2011, 07:32:05 pm »

Dungeons. . .legions of starved dead. . .

Hmmm.

Legends mode is going to be exciting!

Also, I wonder if the dead from invading armies are also stored in catacombs. A crazed legion of undead elfs rising from the grave to fight old battles sounds like fun.
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Jeoshua

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Re: Future of the Fortress: The Development Page
« Reply #4713 on: April 28, 2011, 08:07:07 pm »

Quote
Aside from some general busy-ness, I managed to bump my head up against the wall a bit trying to get the dungeons and catacombs and sewers and underground layers and topography and rivers and buildings to all play nice together, but I think I've got it working now. I need to mess with the dungeon layout a little more and then that'll finally be done. World gen tracks crops of the dead now, numerically and by cause for each site, so if all the starved dead from the last hundred years in a city happen to be raised, it can only happen once, and the catacombs should reflect their populations correctly.
Quote
I managed to bump my head up against the wall a bit trying to get the dungeons and catacombs and sewers and underground layers and topography and rivers and buildings to all play nice together
Quote
dungeons and catacombs and sewers

 :o

I am the happiest hacker in the house, right now.  Finally I'll get to go on a proper dungeon crawl.  Also, does the last part of that bring to mind "Armageddon" to anyone else?
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I like fortresses because they are still underground.

IT 000

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Re: Future of the Fortress: The Development Page
« Reply #4714 on: April 28, 2011, 09:28:56 pm »

Quote
Sir IT000,

Will you ever learn about the Suggestions forum?

It's not a suggestion, we've had aimed attacks for a few releases now. Toady has talked about ranged targeting in a past DFtalk. Asking if AI will ever prefer one attack over the other is a perfectly reasonable question.
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<<<More Than Just Zombies>>>
Back from the Dead!

NW_Kohaku

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Re: Future of the Fortress: The Development Page
« Reply #4715 on: April 28, 2011, 10:39:19 pm »

I really find it funny that the undead can only be killed once twice. 

I mean, real-life graveyards had contraptions that were designed to make sure that any dead men that tried to rise from their graves would be beheaded, or staked the dead into their coffins, and they didn't even actually have the dead rise from their graves.

It seems unfathomable that any world with a very real threat of undead rising from the grave wouldn't go for the "incinerator and slab" option of burial, or at least crush the arms and legs of the dead to make sure they aren't going to be walking dead.
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G-Flex

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Re: Future of the Fortress: The Development Page
« Reply #4716 on: April 28, 2011, 10:45:45 pm »

That's a good point. Who the hell inters their dead intact, in simple wooden boxes, if there's some threat of zombie uprising?
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Rose

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Re: Future of the Fortress: The Development Page
« Reply #4717 on: April 28, 2011, 10:49:32 pm »

Christians, apparently.

Hindus never have a chance to turn into zombies.
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Urist McDepravity

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Re: Future of the Fortress: The Development Page
« Reply #4718 on: April 28, 2011, 11:02:14 pm »

Well, I sure hope that 'once' in devlog referred to not-duplicate-themself rather actually being able to rise only once. Sure, it would probably depend on the way they were killed second time, as minced or incinerated body should not rise again, indeed. At least as zombie/skeleton (hmm, but what about adventure-mode ghosts? Should not they be eliminated only by proper burial?)
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tfaal

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Re: Future of the Fortress: The Development Page
« Reply #4719 on: April 28, 2011, 11:26:00 pm »

That's a good point. Who the hell inters their dead intact, in simple wooden boxes, if there's some threat of zombie uprising?

Dwarf Fortress strives to be a good simulator of crappy fantasy.
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G-Flex

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Re: Future of the Fortress: The Development Page
« Reply #4720 on: April 28, 2011, 11:35:54 pm »

I'm not saying that we shouldn't have the dead rising from graves, but it seems rather odd that people under such threat would bury their dead to begin with, unless other methods of burial/disposal carry risks of their own. It's not an unanswerable question, and I think potential answers could be interesting.
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SalmonGod

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Re: Future of the Fortress: The Development Page
« Reply #4721 on: April 28, 2011, 11:43:55 pm »

The dead must be spiked!!
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Footkerchief

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Re: Future of the Fortress: The Development Page
« Reply #4722 on: April 28, 2011, 11:55:41 pm »

I can't see anything about this on the dev page, but is it gonna be possible to eventually control the equipment of your companions in Adventure Mode?  I want to be able to assemble my own mercenary band and train them up in different formations and tactics like Mount and Blade.

Quote from: FuzzyDoom
Will there be a way to give items to our companions? And perhaps an easier way to equip weapons? (Just had to wiki it.)

We have to get to companion equipment sooner than later, since it can be very frustrating to either lose a weapon or just have lots of excess armor that shouldn't be excess.  It isn't in for 0.31.17 though.
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Sowelu

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Re: Future of the Fortress: The Development Page
« Reply #4723 on: April 28, 2011, 11:55:51 pm »

DWARFCRAFT
Well, no I guess that not really it...

MINE FORTRESS
That's closer... but it's not likely to be a big fortress most of the time. So how about

MINE CAMP
Wait-

I feel a horrible, horrible need to hail the joke that went right over everyone's head.
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xtank5

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Re: Future of the Fortress: The Development Page
« Reply #4724 on: April 29, 2011, 12:33:24 am »

DWARFCRAFT
Well, no I guess that not really it...

MINE FORTRESS
That's closer... but it's not likely to be a big fortress most of the time. So how about

MINE CAMP
Wait-

I feel a horrible, horrible need to hail the joke that went right over everyone's head.

I suppose it would be a struggle to build a fortress by yourself in adventure mode...
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