first:
considering you want to get to fights between ships and giant squid and such at some point wouldnt it be more wise to rename the 'roc' to 'ziz' as it fits better with leviathan and behemoth? cause you know, leviathan would be like an imperative at sea(at least as far as i see it) and adding behemoth wouldnt change too much, considering the existence of some other megabeasts
second:
do you plan on making the races more diverse(at least later on, when more races are available in fortress mode)? right now, all the races are just like different flavours of humans. yeah, they have their own culture and habits and ethics and morphologies, but those differences also exist between, lets say the chinese and some african tribe. i thought more of something along the lines of goblins actually being humanoid carnivorous plants or something like that. this one, for example, could actually help explain their ethics(lives are expendable) and where they take their numbers from(i never could imagine goblins to have intersexual relationships of any kind, in my mind theyre asexual and just coming from _somewhere_).
third:
do you plan to include 'throwing us bones', like adding a 'prepared meals' category to the 'bring to depot' list or making 'bone/shell' or 'wood' additional options when choosing materials for your military dwarves' equipment , while doing the next few releases, as they would only contain bugfixes, as far as i understood. you know, just easy and fast to implement stuff(at least i think my examples are like that) to prevent having several releases without anything added. i guess it would also help to keep your income at a bearable level.
forth:
right now, i have the impression the opportunity-attacks are just some random numbers thrown around, so will the opportunities ever be the actual result of relative positions changing? for example like after i do a swinging attack with my right arm, my right shoulder gets exposed, or attacking the enemies head after he made a step to _my_ left with _his_ left foot, so i can get around his mask
fifth:
i assume youre already planing to make an elbow-check with armplates that are 'decorated with spikes of steel' some combination attack of piercing and bludgeoning, but will stirking with your shield(or a spiked shield for that matter) ever become some real smiting instead of just a misc. object-use? shields are already ingame and in RL you can use them as very good weaponry, even if they have no spikes or sharp edges or whatever. in addition some controllable pushback (kicks with pushback too? maybe just shoving/poking?) can be very usefull when mounts and real charging comes around or just near a cliff...
yes, i am aware that i can achieve many things easily through modding and im already modding in chaincoifs, tower shields a slashing attack for spears(you can do other things with the tip of a spear than stab, and quite effective stuff at that...) and some other stuff. but those are still things i would prefer to see in the official release.