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Author Topic: Future of the Fortress: The Development Page  (Read 1610678 times)

Mel_Vixen

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Re: Future of the Fortress: The Development Page
« Reply #3495 on: February 08, 2011, 07:31:24 pm »

Ahhh the United kingdom! Well if you would use the Euro like the rest of Europe you could have spend cents :P On the other hand are you playing with nobles rather then atomsmashing them which is actualy pretty hardcore.

I like the schedule like it is right now. 1-2 weeks of bugfixing are actually nice and better then the even-numbered hotfix versions.
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Camden1990

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Re: Future of the Fortress: The Development Page
« Reply #3496 on: February 08, 2011, 07:59:20 pm »

Haha, ahh the Euro, get back to me when it is worth more than my currency, then we'll talk  :P
I think that the nobles play with us in RL.

David Cameron, Conservative throws a fluffy wambler at the Nick Clegg, Liberal Democrat
The Liberal Democrat has been struck down!

But yeah, I'm happiest when things are being released frequently, I like updates! Be it bugs or features!
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Hondo

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Re: Future of the Fortress: The Development Page
« Reply #3497 on: February 09, 2011, 01:50:52 am »

I think UI/usability/FPS improvements would make more people happy than bug fixing or new features.
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Caldfir

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Re: Future of the Fortress: The Development Page
« Reply #3498 on: February 09, 2011, 02:20:06 am »

I had a post all typed up about philosophy and bug fixes and things, but decided to drop it because talking about bugs is boring. 
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Cruxador

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Re: Future of the Fortress: The Development Page
« Reply #3499 on: February 09, 2011, 02:41:20 am »

I had a post all typed up about philosophy and bug fixes and things, but decided to drop it because talking about bugs is boring.
Good idea - instead we can discuss whether or not it's boring to talk about bugs.
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Areyar

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Re: Future of the Fortress: The Development Page
« Reply #3500 on: February 09, 2011, 03:16:58 am »

My experience of programming is that it is 25% planning, only 5% typing/coding and 70% typo chasing/ bughunting aka testing.

With the big revisions to various mechanics and the addition of so many features, it is logical that some older features get scrapped because they rely on depricated code, there have been some sweeping changes recently which will take time to settle down into something resembling a game.

I'm actually surprised how well the current version is running, a pity that so many interesting features just dont work right now, but I'd rather (temporarily!) not get a dungeon master than have him crash my party/game.

I am under the impression Toady is currently more concerned about getting some of the basics working right rather than fixing various very specific features/bugs. Which is fine. :D

One idea is to update the wiki so that features are marked for being buggy in version X.
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Chromasphere

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Re: Future of the Fortress: The Development Page
« Reply #3501 on: February 09, 2011, 11:48:40 am »

I had a post all typed up about philosophy and bug fixes and things, but decided to drop it because talking about bugs is boring.
Good idea - instead we can discuss whether or not it's boring to talk about bugs.


Uhhhh, I wake up... a little late... check the forums while coffee is brewing... and get the above discussion. It made me laugh quite loudly.  Thank-you for helping me start the day off with a laugh and a good mood.  :)

By the way, that was not sarcasm.  I actually laughed out loud and found the humor enjoyable.

« Last Edit: February 09, 2011, 12:20:17 pm by Chromasphere »
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Mephansteras

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Re: Future of the Fortress: The Development Page
« Reply #3502 on: February 09, 2011, 01:07:46 pm »

I had a post all typed up about philosophy and bug fixes and things, but decided to drop it because talking about bugs is boring.

Bugs are quite interesting! We could have further exploration of ant-men society, the ramifications of beehives...oh. Those bugs. Yeah, that's boring.

Let's talk about insects instead. Much more interesting.

I want to see giant praying Mantis tied up in front of the fortress as guards.

Hmm...I should mod that in.
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PTTG??

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Re: Future of the Fortress: The Development Page
« Reply #3503 on: February 09, 2011, 02:10:16 pm »

I discussed a while back about how the ant-men could be seen as being only semi-intelligent individually, but part of a larger collective intelegence. They wouldn't have a leader, and the queen could be merely an animalistic worker factory that eats whatever is put in front of it.

Which leads to terrible misunderstandings when a diplomat comes up and demands to speak with the Queen.
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Areyar

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Re: Future of the Fortress: The Development Page
« Reply #3504 on: February 09, 2011, 03:21:37 pm »

Adrian Tchaikovsky
Have you read his recent fantasy novels of the Apt?
In this world all people/clans have insect totems and magical/inclination/physical abilities associated with that animal. It is a world in revolution as the ancient magically powerfull races are supplanted by practical 'apt' peoples as technology has advance to steam engines and powered flight.
It is an interesting concept and might make a fun mod.

Spoiler (click to show/hide)

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Camden1990

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Re: Future of the Fortress: The Development Page
« Reply #3505 on: February 09, 2011, 08:33:33 pm »

Did the "No ETA" part of Toady's post concern anyone else a bit? I was hoping that the news of having losts of quick releases meant we were getting close to this one, it has been nearly 3 months now. Not that Toady ever gave us reason to expect consistent updates, I just like them!   8)

But his post made it look like we've got a medium-long wait for this release still. Not that I would complain much if that were the case, I'd be disappointed though!
Thoughts?
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Cruxador

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Re: Future of the Fortress: The Development Page
« Reply #3506 on: February 09, 2011, 08:38:53 pm »

Did the "No ETA" part of Toady's post concern anyone else a bit? I was hoping that the news of having losts of quick releases meant we were getting close to this one, it has been nearly 3 months now. Not that Toady ever gave us reason to expect consistent updates, I just like them!   8)

But his post made it look like we've got a medium-long wait for this release still. Not that I would complain much if that were the case, I'd be disappointed though!
Thoughts?
"No ETA" doesn't mean "It's a long time coming" it just means he doesn't really know how long. It's just dependent on what comes up. If everything goes swimmingly, it's entirely possible that we could get it in a week. Or it might take longer.
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monk12

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Re: Future of the Fortress: The Development Page
« Reply #3507 on: February 09, 2011, 09:58:35 pm »

Somehow, I don't think Toady would give an ETA if he fully expected to release it the very next day.

Greiger

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Re: Future of the Fortress: The Development Page
« Reply #3508 on: February 09, 2011, 10:25:58 pm »

Last I checked Toady just doesn't give ETAs in general.  He occasionally gives them for really long waits, but this isn't anywhere the one and a half year wait he had last time he gave an ETA.
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Untelligent

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Re: Future of the Fortress: The Development Page
« Reply #3509 on: February 10, 2011, 01:50:22 am »

It'll probably be out by the end of the month. Maybe by the end of next week if everything goes smoothly.
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