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Author Topic: Future of the Fortress: The Development Page  (Read 1607899 times)

Inari

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Re: Future of the Fortress: The Development Page
« Reply #3285 on: January 31, 2011, 05:42:46 pm »

Sorry to be thick, but where are the schedule and devblog?

I can find the current development and current goals listings, but these don't mention some of the things being talked about here, such as updates.  What am I missing?
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Aklyon

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Re: Future of the Fortress: The Development Page
« Reply #3286 on: January 31, 2011, 05:46:34 pm »

devlog is on the download page: http://www.bay12games.com/dwarves/index.html

Schedule is on your current goals link
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NW_Kohaku

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Re: Future of the Fortress: The Development Page
« Reply #3287 on: January 31, 2011, 05:46:55 pm »

+Microcline Syrup+

I could respond to this so many different ways, but...

"Stone Soup" is all I can really think about.

I'm not sure letting dwarves outright eat the excess stone they generate is necessarily the way we want to send this game.
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drvoke

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Re: Future of the Fortress: The Development Page
« Reply #3288 on: January 31, 2011, 05:54:18 pm »

Has there been any word on how the caravan arc will impact the dwarven economy portion of fortress mode?  Will minting coin have relevance now?

I only ask because I had to wonder how merchants and travelers will pay for their rooms at The Inn of the Prancing Skinless Moose after update 4... If "dwarf mode inns" means what I think it means.

No, but something like this may come in Update 6. Though  recall the major issue with the coins, is with how their stacked, a prevalent design issue with a lot of small items.

Yeah, it grinds fortresses to a halt.  I only ever minted coins in my very first 40d fortress, and never bothered again.  But the whole caravan arc begs the question of how exactly the economy is being handled.  Barter is probably the most efficient method for between-site trade, but within-site (i.e., paying for an inn), it seems like it needs to be handled some other way.

Traders could at least abstract their payment to The Inn of the Prancing Skinless Moose in the trade screen. Say if you had an exceptional inn with quality food and a wide selection of intoxicants you would find your trade starting off with a certain trader profit to account for the "coin" they spent at your inn. Or maybe a legendary inn could at least give you more favorable trade rolls when offering the traders a less favorable deal.

Yes, unless there is actually going to be some corresponding economy overhaul within the caravan arc, some sort of abstraction is going to be taking place.  The favorable trade rolls seems the most likely speculation in that case, corresponding with the quality of your inn, or whatever.

Edit: Likewise, travelers (i.e. adventurers) might be more willing to do quests for your Fortress

Is that happening any time soon?  I guess this is all part of my other (green) question about what exactly the implications of "fortress mode inns" are.
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Gatleos

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Re: Future of the Fortress: The Development Page
« Reply #3289 on: January 31, 2011, 08:11:04 pm »

+Microcline Syrup+

I could respond to this so many different ways, but...

"Stone Soup" is all I can really think about.

I'm not sure letting dwarves outright eat the excess stone they generate is necessarily the way we want to send this game.
Who knows, maybe Dwarves in this universe act like Gorons.
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Cruxador

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Re: Future of the Fortress: The Development Page
« Reply #3290 on: January 31, 2011, 08:14:13 pm »

Sorry to be thick, but where are the schedule and devblog?

I can find the current development and current goals listings, but these don't mention some of the things being talked about here, such as updates.  What am I missing?
People are also asking about less immediate potential developments, as they come to mind. The things you linked are indeed the devlog and schedule.
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freeformschooler

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Re: Future of the Fortress: The Development Page
« Reply #3291 on: January 31, 2011, 08:21:48 pm »

+Microcline Syrup+

I could respond to this so many different ways, but...

"Stone Soup" is all I can really think about.

I'm not sure letting dwarves outright eat the excess stone they generate is necessarily the way we want to send this game.
Who knows, maybe Dwarves in this universe act like Gorons.
Or maybe it's more fit for a Goron mod. (I hope Dwarves in a New World keeps being updated! Eventually!) It definitely doesn't belong in vanilla. NW's post made me smile.
Heck, we can probably already do this with reactions, just minus the syrup being actually inside the stone.

I didn't know that minting coins destroyed FPS. Which brings another question to add to the list of probably thousands of unanswered questions that may or may not be currently giving Toady an aneurysm. When the economy (presumably after the caravan arc) is more fleshed out, will there be a possibility for more fleshed out specifically-for-trade goods? (coins, and so forth) Currently coins are just minted with a random engraving and/or the symbol of the civ, but it might not be hard to come up with an alternative solution.

Of course this is bare minimum priority compared to all of the cool things coming in, but still, come on.
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Urist Imiknorris

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Re: Future of the Fortress: The Development Page
« Reply #3292 on: January 31, 2011, 08:42:30 pm »

+Microcline Syrup+

I could respond to this so many different ways, but...

"Stone Soup" is all I can really think about.

I'm not sure letting dwarves outright eat the excess stone they generate is necessarily the way we want to send this game.
Who knows, maybe Dwarves in this universe act like Gorons.

Yeah, the whole "eating rocks" thing reminded me of the trading sequence in Oracle of Seasons, where you give the Subrosian a pot and he makes you some lava soup.

Now that would be a meal!
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Re: Future of the Fortress: The Development Page
« Reply #3293 on: January 31, 2011, 08:56:51 pm »

+Microcline Syrup+

I could respond to this so many different ways, but...

"Stone Soup" is all I can really think about.

I'm not sure letting dwarves outright eat the excess stone they generate is necessarily the way we want to send this game.
Who knows, maybe Dwarves in this universe act like Gorons.

Yeah, the whole "eating rocks" thing reminded me of the trading sequence in Oracle of Seasons, where you give the Subrosian a pot and he makes you some lava soup.

Now that would be a meal!
REAL DWARVES EAT MAGMA FOR BREAKFAST
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Urist Imiknorris

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Re: Future of the Fortress: The Development Page
« Reply #3294 on: January 31, 2011, 08:59:32 pm »

Coincidentally, the soup is used to cure Biggoron's cold.
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Mel_Vixen

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Re: Future of the Fortress: The Development Page
« Reply #3295 on: January 31, 2011, 09:00:00 pm »

Well i am not so much into modding but couldnt you just add [EDIBLE_RAW] to inorganic things to make them eatable?
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Urist Imiknorris

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Re: Future of the Fortress: The Development Page
« Reply #3296 on: January 31, 2011, 09:02:21 pm »

Native silver roasts anyone?
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Gatleos

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Re: Future of the Fortress: The Development Page
« Reply #3297 on: January 31, 2011, 09:12:22 pm »

Native silver roasts anyone?
Well, they carry around whole barrels full of prepared fly brains. I'm guessing they tried to eat ores before they got to this point.
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NW_Kohaku

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Re: Future of the Fortress: The Development Page
« Reply #3298 on: January 31, 2011, 09:19:25 pm »

What always cracked me up about fly brains is the completely unbelievable amount of skill and precision that would have had to have gone into extracting fly brains individually in order to fill an entire barrel with fly brains.

In fact, it almost sounds like something a dwarf convinced a noble was a "delicacy", so afterwards, some poor shmuck was sent on fly brain extraction duty to sate the need for nobles to have fly brains to eat at their lavish parties.

Then again, I've always hated everything ever called a "delicacy", and always thought they were just scams to get people to pay outrageous sums of money to eat stuffed mice or snails or something.
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Mel_Vixen

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Re: Future of the Fortress: The Development Page
« Reply #3299 on: January 31, 2011, 10:36:45 pm »

Do flys even have brains? iirc they and many other insetcts have a ladder nervesystem that does all the stuff.
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