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Author Topic: Future of the Fortress: The Development Page  (Read 1610310 times)

TolyK

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Re: Future of the Fortress: The Development Page
« Reply #3135 on: January 24, 2011, 12:03:33 am »

oh sweet victory...
 :D
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dennislp3

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Re: Future of the Fortress: The Development Page
« Reply #3136 on: January 24, 2011, 12:33:54 am »

The addition of bees means that we'll have a chance to fight titans and forgotten beasts made of honey!

Get a grizzly, name it pooh, and sick it on said beast....
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Knigel

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Re: Future of the Fortress: The Development Page
« Reply #3137 on: January 24, 2011, 01:18:17 am »

Wait, were we already getting forgotten beasts made entirely of stuff like meat, bone, or chitin?
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dennislp3

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Re: Future of the Fortress: The Development Page
« Reply #3138 on: January 24, 2011, 01:21:18 am »

dont think so but I spose its possible? I am not sure
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G-Flex

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Re: Future of the Fortress: The Development Page
« Reply #3139 on: January 24, 2011, 01:37:35 am »

Wait, were we already getting forgotten beasts made entirely of stuff like meat, bone, or chitin?

I don't think so, I'm pretty sure the single-material ones are inorganic (i.e. not based on creature materials).
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RedWick

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Re: Future of the Fortress: The Development Page
« Reply #3140 on: January 24, 2011, 01:42:56 am »

Oops!  My mistake!
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Rockphed

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Re: Future of the Fortress: The Development Page
« Reply #3141 on: January 24, 2011, 02:23:56 am »

Wait, were we already getting forgotten beasts made entirely of stuff like meat, bone, or chitin?

I don't think so, I'm pretty sure the single-material ones are inorganic (i.e. not based on creature materials).

I thought there were creatures made of nothing but blood.  I don't know that I have ever seen a forgotten beast made of it, but I thought there were.  If not blood, then vomit.  Anybody else seen anything like that?
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G-Flex

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Re: Future of the Fortress: The Development Page
« Reply #3142 on: January 24, 2011, 03:50:39 am »

Yeah, I think there's vomit , but I don't think there are things like muscle or bone or nervous tissue. I'm not even sure about vomit, but I know there's "filth", which is not a creature material.
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Kogut

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Re: Future of the Fortress: The Development Page
« Reply #3143 on: January 24, 2011, 05:51:04 am »

Is it planned to implement in 2011 one of the top* suggestions from DF Eternal Suggestion Voting?
*one of top 4?
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FaultyLogic

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Re: Future of the Fortress: The Development Page
« Reply #3144 on: January 24, 2011, 08:42:19 am »

I saw a forgotten beast in the legends of one of my worlds that was composed of vomit. Can't recall its shape though.
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Qinetix

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Re: Future of the Fortress: The Development Page
« Reply #3145 on: January 24, 2011, 08:48:24 am »

Will we be able to designate planting zones for trees?
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Knigel

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Re: Future of the Fortress: The Development Page
« Reply #3146 on: January 24, 2011, 09:11:51 am »

Wait, were we already getting forgotten beasts made entirely of stuff like meat, bone, or chitin?

I don't think so, I'm pretty sure the single-material ones are inorganic (i.e. not based on creature materials).

I thought there were creatures made of nothing but blood.  I don't know that I have ever seen a forgotten beast made of it, but I thought there were.  If not blood, then vomit.  Anybody else seen anything like that?

I'm pretty sure the creature composed entirely of blood was something else entirely, but I have seen a humanoid weasel demon made of vomit.
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Mephansteras

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Re: Future of the Fortress: The Development Page
« Reply #3147 on: January 24, 2011, 01:09:57 pm »

Beekeeping, awesome!

Hmmm. It'll be interesting to see what new tags come into play with bees. Might make for some interesting modding options.
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Urist McDepravity

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Re: Future of the Fortress: The Development Page
« Reply #3148 on: January 24, 2011, 02:06:36 pm »

It will be used for candles, I'm sure, once lighting goes in. That's by far one of my most anticipated additions that nobody ever talks about, incidentally.
Probably everyone is just too scared to even think about consequences of introduction of dozens of dynamic light sources. Even if Toady keeps it to binary light/dark state, re-calculating FOVs for them will be devastating fps-wise.
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Quatch

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Re: Future of the Fortress: The Development Page
« Reply #3149 on: January 24, 2011, 02:28:24 pm »

Hmmm. It'll be interesting to see what new tags come into play with bees. Might make for some interesting modding options.

I'll just collect this little colony of leprechauns, and when they've filled the hive, press them for gold.

You have incentive to collect the hives so as to keep others from grabbing them first. The hives have to be stationed beside a drink stockpile though...
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