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Author Topic: Future of the Fortress: The Development Page  (Read 1610613 times)

iceball3

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Re: Future of the Fortress: The Development Page
« Reply #3015 on: January 17, 2011, 03:15:42 pm »

It's thin, but there is bone at the back of eye sockets, IIRC.

Yes, but there are little holes for the optic nerve and stuff.
Plus getting killed by a dwarf would usually mean their head is almost completely blown apart.
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drvoke

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Re: Future of the Fortress: The Development Page
« Reply #3016 on: January 17, 2011, 03:15:52 pm »

you'd still need fuel to fire ceramic, though.

That's fine, since in a biome with a sedimentary layer, bituminous coal always leaves me with more coke than I know what to do with, even with a fully engaged 6-forge metal industry.  If I could make beds or barrels out of coke, it'd be no problem. ;)
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NSQuote

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Re: Future of the Fortress: The Development Page
« Reply #3017 on: January 17, 2011, 03:22:54 pm »

It's thin, but there is bone at the back of eye sockets, IIRC.

Yes, but there are little holes for the optic nerve and stuff.
Plus getting killed by a dwarf would usually mean their head is almost completely blown apart.
Fill in the cracks/missing pieces with a precious metal?
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Areyar

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Re: Future of the Fortress: The Development Page
« Reply #3018 on: January 17, 2011, 05:32:12 pm »

Still need to edit the dwarven ethics to allow making trophies out of sentients and using the bones of them etc. by default this is considered obcene. While at it, it would be a minimal extra effort to mod in skull-mugs as well. :)
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zwei

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Re: Future of the Fortress: The Development Page
« Reply #3019 on: January 18, 2011, 05:08:35 am »

Aren't there plans for more distinctive civilizations in future? With small deviations from raws ... a bit different ethics/reactions/items/etc were mentioned.

Mel_Vixen

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Re: Future of the Fortress: The Development Page
« Reply #3020 on: January 18, 2011, 07:51:06 am »

With the inclusion of pottery will more obscure things like bone ware be included by default?

Bone-ware would be pretty (and i know now what will happen with my bones then i die). This would need to have the Bones ground to dust in a quern. Bone-meal is also usefull as long term fertilizer (delivers phosphor, NPK 4-12-0) and as animal feed partialy because it delivers calcium.

Toady does the new Ceramics stuff include enamel and decorations with enamel picture etc.? 

Enamling stuff is a pretty old tech, the Egyptians did it and it was used in many medieval jewellery and sacral object.
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Areyar

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Re: Future of the Fortress: The Development Page
« Reply #3021 on: January 18, 2011, 11:18:41 am »

Aren't there plans for more distinctive civilizations in future? With small deviations from raws ... a bit different ethics/reactions/items/etc were mentioned.

I'm experimenting with hill-dwarves myself... Unfortunately they still prefer to build in mountains though, despite my best efforts. Also they are a bunch of criminals that ambush me, kidnap people and take human names. something odd is going on in my raws. :/
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Urist Imiknorris

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Re: Future of the Fortress: The Development Page
« Reply #3022 on: January 18, 2011, 01:26:12 pm »

It's thin, but there is bone at the back of eye sockets, IIRC.

Yes, but there are little holes for the optic nerve and stuff.
Plus getting killed by a dwarf would usually mean their head is almost completely blown apart.
This right here is DF.
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abadidea

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Re: Future of the Fortress: The Development Page
« Reply #3023 on: January 18, 2011, 09:55:35 pm »

[ META ]

Urist Imiknorris, what is your avatar from? Tineye doesn't recognize it, so is it original art? I'm really intrigued. Something about her maniacal grin.
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Rose

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Re: Future of the Fortress: The Development Page
« Reply #3024 on: January 18, 2011, 10:00:02 pm »

it's from homestuck.
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abadidea

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Re: Future of the Fortress: The Development Page
« Reply #3025 on: January 18, 2011, 10:20:55 pm »

it's from homestuck.

Thanks... TIL that the investigator comic actually had an ending...
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612DwarfAvenue

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Re: Future of the Fortress: The Development Page
« Reply #3026 on: January 18, 2011, 11:44:31 pm »

Toady, will we ever be able to build golems for defensive/offensive purposes?

This. So very much this.


"Shale, Golem cancels kill pigeon: Not activated"
I've been playing Dragon Age: Origins a lot :P.
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Urist Imiknorris

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Re: Future of the Fortress: The Development Page
« Reply #3027 on: January 18, 2011, 11:45:27 pm »

Bird cancels Rest: Perch not resting.
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YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

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If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

PTTG??

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Re: Future of the Fortress: The Development Page
« Reply #3028 on: January 19, 2011, 12:21:27 am »

If you have a SUGGESTION, put it in the SUGGESTION FORUM.
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Areyar

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Re: Future of the Fortress: The Development Page
« Reply #3029 on: January 19, 2011, 03:37:08 am »

Toady, will we ever be able to build golems for defensive/offensive purposes?

HEH, yes. It is a powergoal obviously. And with clay, it comes incrementally closer to realization.
Though I'd rather make steel golem. . . activation is bound to have a major cost in magic... or lives...or a risk of throwing a tantrum, preventing us from building a golem-only defence. . . hehehe have a mental image of a fortress successfully defending against a siege with golem, only to be sieged by those same golem...who have building destruction. 
...in the elder scrolls dwarves (dwemer), dissapeared possibly destroyed by their  steam glem contraptions.
Would an artefact class golem be a colossus?

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