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Author Topic: Future of the Fortress: The Development Page  (Read 1610639 times)

Rose

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Re: Future of the Fortress: The Development Page
« Reply #3000 on: January 17, 2011, 04:32:24 am »

easy solution for that.

just use a similar method as with thread.

so a clay pot uses less clay than what you get from mining out one block.
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Ves

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Re: Future of the Fortress: The Development Page
« Reply #3001 on: January 17, 2011, 08:19:11 am »

Are there any plans to increase the frequency of Clay and Sand layers? Or to change what certain layers count as to make Sandy Clay a source for both Glassmaking and Pottery, for example?
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therahedwig

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Re: Future of the Fortress: The Development Page
« Reply #3002 on: January 17, 2011, 08:47:30 am »

Hm... I thought clay showed up around pretty much all rivers? I could be wrong ofcourse...
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Kogut

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Re: Future of the Fortress: The Development Page
« Reply #3003 on: January 17, 2011, 10:54:54 am »

In my fort I have 5 layers of soil (aquifer modded out, though)
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Areyar

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Re: Future of the Fortress: The Development Page
« Reply #3004 on: January 17, 2011, 11:24:27 am »

Hm... I thought clay showed up around pretty much all rivers? I could be wrong ofcourse...
At the lower ends, yes, not so much in the high mountains. Where dwarfs roam burrow.
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Stoup

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Re: Future of the Fortress: The Development Page
« Reply #3005 on: January 17, 2011, 12:09:19 pm »

Where would you obtain clay from?

I'd assume it'd be from mining out clay soil layers, but it'd be nice to know of any alternative methods.

What about an interface like the sand one?
I really hope it works this way, I'd hate for clay to drop boulders as if it were stone...
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NSQuote

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Re: Future of the Fortress: The Development Page
« Reply #3006 on: January 17, 2011, 01:15:27 pm »

Where would you obtain clay from?

I'd assume it'd be from mining out clay soil layers, but it'd be nice to know of any alternative methods.

What about an interface like the sand one?
Yeah, that would probably work well, without completely destorying all of the soil layers.
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Mel_Vixen

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Re: Future of the Fortress: The Development Page
« Reply #3007 on: January 17, 2011, 01:24:04 pm »

Well all that potery reminds me that we need clay-man/faces as enemys for the bat-man.
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vlademir1

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Re: Future of the Fortress: The Development Page
« Reply #3008 on: January 17, 2011, 01:34:16 pm »

With the inclusion of pottery will more obscure things like bone ware be included by default?
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NSQuote

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Re: Future of the Fortress: The Development Page
« Reply #3009 on: January 17, 2011, 01:37:00 pm »

With the inclusion of pottery will more obscure things like bone ware be included by default?
It'd be neat to make goblin bones into mugs for our dwarves.

And I definitely see some applicaion for fell moods...
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Festin

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Re: Future of the Fortress: The Development Page
« Reply #3010 on: January 17, 2011, 02:41:39 pm »

It'd be neat to make goblin bones into mugs for our dwarves.

Drinking mead from the skulls of our goblin enemies. This is all.
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Sowelu

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Re: Future of the Fortress: The Development Page
« Reply #3011 on: January 17, 2011, 02:47:03 pm »

God, I can't believe I'm making this joke.  Someone else must have made it already.

But dwarves...You normally think of them as kind of...hairy, don't you?

It stands to reason that even the potters would be...hairy.

*crickets*
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NSQuote

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Re: Future of the Fortress: The Development Page
« Reply #3012 on: January 17, 2011, 03:03:32 pm »

It'd be neat to make goblin bones into mugs for our dwarves.

Drinking mead from the skulls of our goblin enemies. This is all.
We'd need to plug the eye holes first, though. Maybe with precious gems.

I love this game. <3
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Lord Shonus

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Re: Future of the Fortress: The Development Page
« Reply #3013 on: January 17, 2011, 03:09:37 pm »

It's thin, but there is bone at the back of eye sockets, IIRC.
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Footkerchief

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Re: Future of the Fortress: The Development Page
« Reply #3014 on: January 17, 2011, 03:14:04 pm »

It's thin, but there is bone at the back of eye sockets, IIRC.

Yes, but there are little holes for the optic nerve and stuff.
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