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Author Topic: Future of the Fortress: The Development Page  (Read 1612623 times)

therahedwig

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Re: Future of the Fortress: The Development Page
« Reply #2985 on: January 16, 2011, 06:01:51 am »

Neato, now we have clay!

Once we get some pies, I'll be able to my tribute fort to both SOAD and crazed Chinese emperors.

Now we only need mercury as a fluid, so we can make a map of our world, with mercury rivers and oceans and our king-dwarf's tomb at the fort-location.
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Mel_Vixen

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Re: Future of the Fortress: The Development Page
« Reply #2986 on: January 16, 2011, 10:04:14 am »

Ok we need now terracotta-man which hide between terracotta-statues and attack you when you feel to safe.

Do we get now a potter(-y) profession?

Amphoras will be a nice barrel-substitute for all that grain that i will have to store for my animals. Human (and goblin?) clay-pits would be interesting.
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drvoke

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Re: Future of the Fortress: The Development Page
« Reply #2987 on: January 16, 2011, 04:12:43 pm »

Will ceramic jugs (or some other ceramic product) be used to store any food or booze?

I'd really like to finally have something other than wood or metal from which to construct food and booze containers.  I think at least wine was, classically, stored in some kind of ceramic jug.  I don't know how a glazed ceramic jug would fare for beer or rum.
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Askot Bokbondeler

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Re: Future of the Fortress: The Development Page
« Reply #2988 on: January 16, 2011, 04:50:59 pm »

you'd still need fuel to fire ceramic, though.

The Merchant Of Menace

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Re: Future of the Fortress: The Development Page
« Reply #2989 on: January 16, 2011, 04:57:32 pm »

Sweet, now we can dump amphorae full of oil on invaders and set them alight.
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Sunday

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Re: Future of the Fortress: The Development Page
« Reply #2990 on: January 16, 2011, 05:00:30 pm »

Magma would work for ceramics, too.

IIRC, the high end of magma heat is around 2400˚F (1300˚C), hot enough to fire the highest heat ceramics (porcelain), which fire at around 2350˚F.

As with all magma things (including blacksmiths etc.), it would be hard to maintain the correct temperatures. Still, dwarfs are experts in all things magma, so it should be doable.
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Buttery_Mess

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Re: Future of the Fortress: The Development Page
« Reply #2991 on: January 16, 2011, 06:28:55 pm »

I suspect that the only reason we're getting clay crafts in the game is that it will eventually lead to golems.
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thvaz

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Re: Future of the Fortress: The Development Page
« Reply #2992 on: January 16, 2011, 06:51:57 pm »

Or maybe it is one the very first crafts men used in history and has its uses to this day.
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Aklyon

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Re: Future of the Fortress: The Development Page
« Reply #2993 on: January 16, 2011, 07:11:42 pm »

Both are sensible, but that leads me to a question.

Toady, will we ever be able to build golems for defensive/offensive purposes?
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Askot Bokbondeler

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Re: Future of the Fortress: The Development Page
« Reply #2994 on: January 16, 2011, 07:44:03 pm »

yay, i can cross my vote for ceramics out of the eternal suggestion voting and vote for something else.

NSQuote

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Re: Future of the Fortress: The Development Page
« Reply #2995 on: January 16, 2011, 08:18:54 pm »

Where would you obtain clay from?

I'd assume it'd be from mining out clay soil layers, but it'd be nice to know of any alternative methods.
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Kogut

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Re: Future of the Fortress: The Development Page
« Reply #2996 on: January 17, 2011, 01:01:27 am »

Trade/from other sites in the army arc?
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Mipe

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Re: Future of the Fortress: The Development Page
« Reply #2997 on: January 17, 2011, 02:03:33 am »

Ceramic jugs?

What about porcelain, ahem, ceramic thrones?
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Flaede

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Re: Future of the Fortress: The Development Page
« Reply #2998 on: January 17, 2011, 02:14:40 am »

Where would you obtain clay from?

I'd assume it'd be from mining out clay soil layers, but it'd be nice to know of any alternative methods.

What about an interface like the sand one?
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Areyar

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Re: Future of the Fortress: The Development Page
« Reply #2999 on: January 17, 2011, 03:37:04 am »

It would be nice to see a mechanism where there is at least a small chance of a tile being mined out if clay mining will use the current sand collection interface. (Same for sand  actually, but less so.)

Claypits used by industrial pottery or brickmaking have had major impact on the landscape historically.


Outright mining would be a bit too quickly depleting the resource, with the current resource management (more incremental use of the qubic tonne of clay I assume can be dug from a tile).

I understand Toady is working on this issue of resource tracking though, so lets patiently wait for the developments to roll in. ;)

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