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Author Topic: Future of the Fortress: The Development Page  (Read 1607810 times)

Nivim

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Re: Future of the Fortress: The Development Page
« Reply #2715 on: December 18, 2010, 10:03:23 pm »

 There's a little discussion on cauldrons, sieges, and ladders; so will our dwarves get to make use of the former? Thoughts include pouring boiling oil over siegers climbing up on ladders (building it and loading it as a siege weapon), using the cauldron for really large cooking batches ("caught scent of a wonderful meal lately"), building something like a well that allows both collection of magma and heating things in magma ("filled with a poison that'll evaporate when heated"). Making it possible to fall into a built pot, cooking or not, might be cool too.
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Dante

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Re: Future of the Fortress: The Development Page
« Reply #2716 on: December 19, 2010, 04:50:11 am »

There's a little discussion on cauldrons, sieges, and ladders; so will our dwarves get to make use of the former? Thoughts include pouring boiling oil over siegers climbing up on ladders (building it and loading it as a siege weapon)
Liquids are items, rather than flowing fluids, right now. Unless oil is implemented as an actual fluid, like magma or water, which is completely unlikely, then it could only be dropped as a projectile.

As in,
"The spinning cooking oil [5] hits the goblin in the left ear, tearing the skin and bruising the fat!"

So... probably not.

TolyK

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Re: Future of the Fortress: The Development Page
« Reply #2717 on: December 19, 2010, 09:06:33 am »

well actually... we have "liquids" that actually form puddles/spatters/etc. just pour it, make the tile below have that boiling, and goblins (and other beings  :D) pick it up as they move through.
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Lord Shonus

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Re: Future of the Fortress: The Development Page
« Reply #2718 on: December 19, 2010, 10:45:39 am »

Contaminiants are nothing like liquid at the momne.
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TolyK

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Re: Future of the Fortress: The Development Page
« Reply #2719 on: December 19, 2010, 11:27:08 am »

that I know.

but boiling contaminants SUCK. I just killed a party of kobolds (adventurer) by throwing boiling blood at them  :D

it was FB blood from a fort. very useful  ;D
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Vattic

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Re: Future of the Fortress: The Development Page
« Reply #2720 on: December 19, 2010, 12:02:20 pm »

If I throw an egg will it's shell break and spill it's insides?
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Re: Future of the Fortress: The Development Page
« Reply #2721 on: December 19, 2010, 01:28:42 pm »

If I throw an egg will it's shell break and spill it's insides?
Toady said he considered adding eggs to require doing the different tissuelayers of eggs right, including yolk, eggwhite, shell etc. I assume that after all that trouble, he'll do the properties of those insides right as well and the insides will have liquid properties.
The bigger question is: will heated eggs have solidified insides or boiling?
Making them terrifying grenades! ;)
(Probably a non-issue though.)
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zwei

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Re: Future of the Fortress: The Development Page
« Reply #2722 on: December 19, 2010, 02:56:43 pm »

It occured to me ... if eggs definitions in raws are permitting enough, modders can abuse it.

To introduce manure/feces for example.

Cruxador

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Re: Future of the Fortress: The Development Page
« Reply #2723 on: December 19, 2010, 02:59:12 pm »

It occured to me ... if eggs definitions in raws are permitting enough, modders can abuse it.

To introduce manure/feces for example.
That's not abuse, that's just use. It's a very practical addition and there are lots of people who want that.
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TolyK

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Re: Future of the Fortress: The Development Page
« Reply #2724 on: December 19, 2010, 03:32:16 pm »

RAW-ABLE PLZ!!!
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Askot Bokbondeler

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Re: Future of the Fortress: The Development Page
« Reply #2725 on: December 19, 2010, 04:07:43 pm »

i'll shoot the first guy to make the "not this shit again" joke

also, as this is a topic that interests me, what is the latest word on it? the last time i heard of it footkerchief had found POWERGOAL 153 and we rejoiced

Mel_Vixen

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Re: Future of the Fortress: The Development Page
« Reply #2726 on: December 19, 2010, 04:32:44 pm »

Holy shit you do?
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Re: Future of the Fortress: The Development Page
« Reply #2727 on: December 19, 2010, 05:51:05 pm »

also, as this is a topic that interests me, what is the latest word on it? the last time i heard of it footkerchief had found POWERGOAL 153 and we rejoiced

Was it the one where your adventurer was eaten by a dragon but was not digested thanks to a magic ring, only to get out via "biological path" ?
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Untelligent

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Re: Future of the Fortress: The Development Page
« Reply #2728 on: December 19, 2010, 06:37:13 pm »

Nope.

Powergoal153, THE CRACKS OF DOOM, (Future): You flee into the sewer with the baron's ring, but sliding in the muck,  you drop it.  Try as you might, you cannot locate the precious object in  the town's filth.
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shadowform

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Re: Future of the Fortress: The Development Page
« Reply #2729 on: December 19, 2010, 09:54:25 pm »

There's a little discussion on cauldrons, sieges, and ladders; so will our dwarves get to make use of the former? Thoughts include pouring boiling oil over siegers climbing up on ladders (building it and loading it as a siege weapon)
Liquids are items, rather than flowing fluids, right now. Unless oil is implemented as an actual fluid, like magma or water, which is completely unlikely, then it could only be dropped as a projectile.

As in,
"The spinning cooking oil [5] hits the goblin in the left ear, tearing the skin and bruising the fat!"

So... probably not.
I was the one that posted the cauldron thread, and my original idea was more along the lines of spreading contaminants...  for instance, a creature caught in a spatter of hot oil might get a number of contaminants over their body, which in turn cause damage from the heat.  Or cutting more to the point, more dangerous substances might be used - like something flammable or imported venom from other civs - that causes paralysis, rotting flesh, or so on, providing the toxin works on contact.  I didn't actually mention anything about cooking (since kitchens already serve that purpose fine), and vapors seem a rather roundabout way of doing things unless the toxic substance in question only causes harm when inhaled/ingested.

So, a better example of the intended outcome might be "The boiling plump helmet oil splashes onto the goblin, covering his upper left arm in boiling plump helmet oil!"

Could conceivable be performed with an attack type similar to how catapults/ballista work, except vertical rather than horizontal, and with an effect of something like deadly spittle, spreading contaminants in an area but otherwise causing relatively little harm.
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