That would be a lot less fun than having to find out about the people ingame through books, engravings and word-of-mouth. Maybe there could be some kind of log where you could check everything you learned about a historical figure yet?
That sounds pretty nice. You don't have to keep looking through all the information you get from talking around to find what's worth writing down, you can just look through any of it at any given time. Especially if it you could make it so people won't bother telling you what you already know.
OK I have a couple questions:
The question about you being able to build a road in adventure mode has me wondering about the mention of the ability to pass time to grow crops in the dev blog:
will we ever be able to pass years or even decades, like continuing world gen? Most likely it would be something you can only do if you don't have a fortress or active adventurer. Maybe to skip ahead a century after the HFS you tapped destroyed to see what horrors you have unleashed upon the world.
Also,
what sort of development hurdles do you face in trying to implement aimed ranged attacks or attacking prone enemies from a range (and thus choosing which of several targets in the same tile to attack)A question about the development of supply and demand in the caravan arc:
will there variable currency values and systems?Currently, the money is all the same, just usable in different places. In the future, might the value of a civilization's currency depend on the state of it relative to the seller? For instance, money from a very far away place the seller rarely trades with would be worth less than normal, those from a collapsed civilization would only be worth the material it's made of, and money from a civilization that collapsed hundreds of years ago would cease functioning like currency and be valued as an artifact.
For that matter, would they ever have different value systems instead of the same copper/silver/gold currency system.
Finally, another trade question:
Will you be able to fake scarcity, and thus increase price, by secretly hoarding goods?