Hi Toady,
Today, my query relates to BP_APPEARANCE_MODIFIERs whose values don't obviously relate to altering sizes.
For example, let's use [BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
Now, there are seven slots there, equating, basically, to Extremely Low:Very Low:Low:Average:High:Very High:Extremely High.
My first question is, roughly what are the chances of each item occurring? I've populated a lot of test subjects to check, and unsurprisingly Average seems to be pretty common, if I'm doing it right.
My second question is, what bearing on the results does the number associated with it have? Is it some likelihood of the result?
It's probable that the second question will answer this, but I'll ask anyway.
From testing, I've determined that I can do the following:
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:70:70:90:100:110:130:130]
which causes Very Low:Very Low:Low:Average:High:Very High:Very High
and
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:70:100:100:110:200]
which causes Extremely Low:Low:Low:Average:Average:Very High:Extremely High.
It also seems as though I can use NONE in some instances, but I haven't been able to figure out whether this is just a general thing, or whether it's just reading it as text. I've tried with alphabetical values as a test, and that didn't really work at all, but did not return an error in the errorlog.
While it's obvious that replicating the values of adjacent slots will cause the one closest to the Average to be the only one used, I'm not exactly sure on how it's doing that.