Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 144 145 [146] 147 148 ... 342

Author Topic: Future of the Fortress: The Development Page  (Read 1607680 times)

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #2175 on: November 19, 2010, 04:32:14 pm »

which you'd need some suitable merchant skill (be it Observer or Negotiation) to spot beforehand.

try judge of intent

Psieye

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #2176 on: November 19, 2010, 07:29:02 pm »

which you'd need some suitable merchant skill (be it Observer or Negotiation) to spot beforehand.

try judge of intent
Excellent choice, but that's for picking up clues based on looking at the trader. There might be a scenario where the trader doesn't know a conman set him up beforehand so that the goods/currency he's giving is fake. Then you'd need a separate skill to recognise that you'd be ripped off if you go through with the deal.
Logged
Military Training EXP Analysis
Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #2177 on: November 19, 2010, 07:32:39 pm »

appraiser then?

Vox Nihili

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #2178 on: November 19, 2010, 07:38:18 pm »

Hi, I've been running a tournament of sorts using the Arena Mode in Dwarf Fortress.  I'm wondering whether the testing arena will ever be expanded upon to include skill levels beyond grand master, quality modifiers for weapons/armor/shields, quivers, etc.?  The testing arena has already been a great boon for players learning the game mechanics, hunting down bugs, and just generally having fun.
Logged

Moddan

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #2179 on: November 19, 2010, 08:43:51 pm »

Yeah, being able to adjust the quality of the equipment in the arena would be very nice.
Logged

Psieye

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #2180 on: November 19, 2010, 10:26:08 pm »

appraiser then?
Oh yeah I forgot that skill exists because it levelled up too easily in fortress mode. Yes, that will do fine together with judge of intent to see whether you get ripped off or not.
Logged
Military Training EXP Analysis
Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Future of the Fortress: The Development Page
« Reply #2181 on: November 20, 2010, 12:14:58 pm »

A good counterpart to the JoI skill could be liar.
Toady, If the number of skills used for adventure mode go higher, will you add a scrollbar to the skill menu or will skills be sorted out between eachother in different menu's?
Logged

Organum

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #2182 on: November 20, 2010, 12:21:42 pm »

I'll be upfront and ask this (although I am putting it in a spoiler because it could spoil things, which is not very upfront and I apologize for the contradiction)...

Spoiler (click to show/hide)
« Last Edit: November 20, 2010, 02:05:40 pm by Organum »
Logged
If dwarves decided to live in trees like hippies, they'd still do it better than the elves.

Neonivek

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #2183 on: November 20, 2010, 01:25:23 pm »

I'll be upfront and ask this...

Is there a limit to how many ghosts can exist at a time?

But there arn't any ghosts as it is anyway.

At least I don't think there is, because if they are I REALLY need to read the logs.
Logged

Rockphed

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #2184 on: November 20, 2010, 01:26:58 pm »

But there arn't any
Spoiler (click to show/hide)
as it is anyway.

At least I don't think there is, because if they are I REALLY need to read the logs.

Spoiler (click to show/hide)
« Last Edit: November 20, 2010, 04:56:30 pm by Rockphed »
Logged
Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

Neonivek

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #2185 on: November 20, 2010, 01:28:03 pm »

But there arn't any ghosts as it is anyway.

At least I don't think there is, because if they are I REALLY need to read the logs.

Try leaving a dwarf to rot for a while in the latest version. ;)

Goodness, I feel almost like something really cool has just been spoiled and should have had a spoiler tag.
Logged

Cruxador

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #2186 on: November 20, 2010, 01:36:04 pm »

I'll be upfront and ask this...

Spoiler (click to show/hide)

Spoiler (click to show/hide)

At least I don't think there is, because if they are I REALLY need to read the logs.
Toady doesn't put things in the logs if he doesn't want to spoil them.
Spoiler (click to show/hide)

At least I don't think there is, because if they are I REALLY need to read the logs.

Try leaving a dwarf to rot for a while in the latest version. ;)

Goodness, I feel almost like something really cool has just been spoiled and should have had a spoiler tag.
To be fair, you were basically asking.
« Last Edit: November 20, 2010, 06:03:33 pm by Cruxador »
Logged

Organum

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #2187 on: November 20, 2010, 02:02:45 pm »

Oh, was that a sarcastic hint to spoiler my post? The reason I didn't at first was because I didn't know that
Spoiler (click to show/hide)
were spoilers. Since they evidently are, I'll go back and fix that.

...Actually, the rest of you should as well. Otherwise it'll be quite obvious what we're discussing.

Spoiler (click to show/hide)
« Last Edit: November 20, 2010, 02:06:06 pm by Organum »
Logged
If dwarves decided to live in trees like hippies, they'd still do it better than the elves.

Scarpa

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #2188 on: November 20, 2010, 02:13:35 pm »

It *was* strongly hinted at in the logs. Multiple times, IIRC. Besides, anyone reading this thread and/or the devlog is probably not the 'oh noes it's been spoiled!' type.
Logged

Organum

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: The Development Page
« Reply #2189 on: November 20, 2010, 02:14:52 pm »

Although that's true, it is impolite to ruin the experiences of others. I'd rather be safe than sorry, y'know?
Logged
If dwarves decided to live in trees like hippies, they'd still do it better than the elves.
Pages: 1 ... 144 145 [146] 147 148 ... 342