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Author Topic: Future of the Fortress: The Development Page  (Read 1612117 times)

Neonivek

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Re: Future of the Fortress: The Development Page
« Reply #2100 on: November 16, 2010, 12:50:39 pm »

Hmm let me see

Toady eventually will the NPCs start to notice that anyone who rides with you essentially meets and untimely end and thus refuse your recruitment on the basis that you are probably more deadly then all the Megabeasts, Demons, and Goblins combined and actually tell you that is the reason? At that point how would you recover your reputation if possible?
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Scarpa

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Re: Future of the Fortress: The Development Page
« Reply #2101 on: November 16, 2010, 01:47:45 pm »

Hmm let me see

Toady eventually will the NPCs start to notice that anyone who rides with you essentially meets and untimely end and thus refuse your recruitment on the basis that you are probably more deadly then all the Megabeasts, Demons, and Goblins combined and actually tell you that is the reason? At that point how would you recover your reputation if possible?

Well the meatshields *DO* ask you to lead them to death and glory.
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MagmaMcFry

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Re: Future of the Fortress: The Development Page
« Reply #2102 on: November 16, 2010, 04:01:54 pm »

Come on, they always say "consider torture" or "experience death". Why should they not want to follow you?
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Misterstone

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Re: Future of the Fortress: The Development Page
« Reply #2103 on: November 16, 2010, 05:13:44 pm »

I was wondering, and forgive me for reduplicating a question if that is the case here...

When the economic/caravan arc is in place, will you consider again the possibility of a non-catastrophic game ending for a fortress?  IE, would be be able to quit a fortress game without abandoning the fortress, so that our adventurers can enjoy some of the things we have released on the market, and perhaps go to the fortress and buy them?
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shadow_archmagi

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Re: Future of the Fortress: The Development Page
« Reply #2104 on: November 16, 2010, 05:25:17 pm »

I was wondering, and forgive me for reduplicating a question if that is the case here...

When the economic/caravan arc is in place, will you consider again the possibility of a non-catastrophic game ending for a fortress?  IE, would be be able to quit a fortress game without abandoning the fortress, so that our adventurers can enjoy some of the things we have released on the market, and perhaps go to the fortress and buy them?


That would indeed be nice. I'm pretty sure it's planned.

I can't wait to build a massive farming fortress to flood the markets with cheap food.

Or imagine being hit with a particularly hard forgotten beast, and calling for heroes, and one of your old champions arrives at your door. Dwarfowolf!
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Footkerchief

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Re: Future of the Fortress: The Development Page
« Reply #2105 on: November 16, 2010, 05:48:58 pm »

I was wondering, and forgive me for reduplicating a question if that is the case here...

When the economic/caravan arc is in place, will you consider again the possibility of a non-catastrophic game ending for a fortress?  IE, would be be able to quit a fortress game without abandoning the fortress, so that our adventurers can enjoy some of the things we have released on the market, and perhaps go to the fortress and buy them?


Toady has touched on this before (albeit a long time ago):

I know there's a lot of problems with visiting a "real" fortress with an adventurer [...]
I'd rather handle this properly when I get to it instead of spending time on a half measure that won't necessarily be related to the completed feature.  The adventure mode dwarf fortresses aren't completed and retired player fortresses should work with the same mechanics as these, so I have to do adv mode dwarf fortresses first.  Since I'm going to do those using the mechanics in place from dwarf mode, it might be easier to see the path forward to reversing these procedures when that's done.
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Sowelu

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Re: Future of the Fortress: The Development Page
« Reply #2106 on: November 16, 2010, 05:52:38 pm »

It's really hard for an AI to judge 'player intent'.  Right now, NPC towns don't need any real managing over time--if you set fire to something, it's going to burn, and nobody ever changes jobs, resources aren't expended, etc.  Surely the caravan arc will start making some headway in that direction for NPC towns, but yeah, NPC towns need to be as smart as fortresses before you can even remotely consider going the other way.
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Dakk

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Re: Future of the Fortress: The Development Page
« Reply #2107 on: November 16, 2010, 07:35:36 pm »

Well they don't need to produce exaggerated contraptions for irrigation or huge monuments, but yea, they should at least eat, drink, farm, eact to threats and sleep in a proper bed.
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madjoe5

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Re: Future of the Fortress: The Development Page
« Reply #2108 on: November 16, 2010, 10:41:20 pm »

Will it ever be possible for nobles to give your adventurer quests that involve raiding/sieging goblins/warring entities? Would that ever affect the world (ie they appear in Legends as sieges, winning results in the target location to be owned by your parent civilization, etc)? If so, how long do you think this would take to implement.

Although I know nothing about game coding, I assume it can't be too hard to throw in a new type of quest like this.

veok

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Re: Future of the Fortress: The Development Page
« Reply #2109 on: November 17, 2010, 08:27:15 am »

Now that the caravan arc is on the focus for November, does that mean you're going to revisit stacking (and restacking)?

What about dwarves currently refusing to wear clothes? (Hard to get a clothing market going on when no one ever needs new clothes)
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Footkerchief

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Re: Future of the Fortress: The Development Page
« Reply #2110 on: November 17, 2010, 10:07:46 am »

Quote from: devlog
Next will be the consumption of the resources, meaning lots of starving peasants. Eventually you'll be able to save the day with your caravan of needed prickle berries.

And by "save the day," I hope he means "extort massive sums of money and eventually get lynched by the townspeople."
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ThreeToe

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Re: Future of the Fortress: The Development Page
« Reply #2111 on: November 17, 2010, 11:19:39 am »

Of course.  You're right.  I don't know what I was thinking.
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Mel_Vixen

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Re: Future of the Fortress: The Development Page
« Reply #2112 on: November 17, 2010, 11:50:20 am »

Your thinkage was absolutely right but you overestimate the average df players altruism. We love the pawns that are dorfs, humans, elves etc. as long as they are our pawns.
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Re: Future of the Fortress: The Development Page
« Reply #2113 on: November 17, 2010, 12:21:20 pm »

You've never had a fort on the brink of starvation, with absolutely no food in store, only to be saved by a passing caravan?

It is time to repay the favour.
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>>KillerClowns: It's faster to write "!!science!!" than any of the synonyms: "mad science", "dwarven science", or "crimes against the laws of god and man".
>>Orius: I plan my forts with some degree of paranoia.  It's kept me somewhat safe.

dorf

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Re: Future of the Fortress: The Development Page
« Reply #2114 on: November 17, 2010, 12:48:06 pm »

Mmmmmm... prickle berries :3
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