Thanks again!
HUNTER will place them as a world gen beast. You probably also need SPOUSE_CONVERTER on a caste for it to use it, and you'd want CONVERTED_SPOUSE on a caste as well. Somebody mentioned this not working or causing world gen crashes, but I haven't reproduced it yet.
Yeah, I've mentioned that, but at least my crashes I've traced to a caste-heavy civ race, with the other testing apparently being random chance. Removing any two of the castes did resolve the crashes, though (it wasn't a problem with a specific caste as far as I can see), so maybe it was the bug mentioned on the dev page?
RULES_FROM_LOCATION should do it for any position, though they probably build extra castles even if you don't have positions for them.
Actually, it seems that lords and ladies are elevated even without the random position tag.
It was kind of annoying to see the state of the Threetoe article on the wiki, so we thought we'd try to reflect the work he's been doing a bit more evenly on the log.
*checks the wiki* Ugh, that horrible fan fiction accusation again? I've seen it in a comment on an interview before, but that it made it to the wiki? It's just silly. "Yeah, I like the gameplay of the recent Zelda games, and the fan fiction they put into the games is nice as well."
Regarding tools, they are currently not native to Dwarf mode, probably only appearing there with custom reactions. Do you think that the pick and similar things (shovels, felling axes, two-man saws...) will move over to the tool format with a tag to make them applicable for dwarf mode to allow some tool use there without it becoming overwhelming?