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Author Topic: Future of the Fortress: The Development Page  (Read 1607682 times)

Mephansteras

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Re: Future of the Fortress: The Development Page
« Reply #1620 on: November 01, 2010, 01:17:05 pm »

This is shaping up to be an excellent update!
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Askot Bokbondeler

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Re: Future of the Fortress: The Development Page
« Reply #1621 on: November 01, 2010, 02:09:44 pm »

Aimed attacks are the best thing since...since...Well, something really good.
since castles!!

The Merchant Of Menace

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Re: Future of the Fortress: The Development Page
« Reply #1622 on: November 01, 2010, 02:22:31 pm »

This is the best thing since !!Cat tallow roasts!!
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Mel_Vixen

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Re: Future of the Fortress: The Development Page
« Reply #1623 on: November 01, 2010, 02:28:10 pm »

Well with Aimed attacks in place do you think you could go on into basic "Martial arts" next? It would be nice to do  some Akido-like counter attacks or Karate-blows.

Apart from that some questions:

How do the kicker, dodger and related skills influence the fighting opportunities?
Are Kicking, punching considered as valid attacks if you have for example one hand free so you could punch the other guy to knock him out?
Do these aimed attacks work for Ranged weapons too? Will spitting cobras aim for your eyes?
Is Armor taken into account thus will the Ai attack an un-armored part of someones body if the rest is to hard to get through?

edit: Also thanks again for the WoT made from Answers.
« Last Edit: November 01, 2010, 02:29:57 pm by Heph »
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Untelligent

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Re: Future of the Fortress: The Development Page
« Reply #1624 on: November 01, 2010, 02:38:28 pm »

Well with Aimed attacks in place do you think you could go on into basic "Martial arts" next?


The next thing to be worked on is the long-heralded Caravan Arc, a particularily significant bit of development because many, many other features need framework from the Caravan Arc before they can go in.

Mostly it has to do with economic stuff; two of the most important things I can think of are site resource tracking, and merchants moving around on the map (which will eventually replace the ones in fortress mode that are generated and ungenerated on the spot), from which we get the name "Caravan Arc."

Exactly how much Toady will accomplish this month, I can't say, but so many other arcs rely on resource tracking and things moving across the world in post-worldgen that even by the end of November, a great deal of other arcs (or at least the early phases of them; seems like we're always only in early phases) will become feasible for development.
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JoRo

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Re: Future of the Fortress: The Development Page
« Reply #1625 on: November 01, 2010, 02:44:17 pm »

Seeing as the example screenshots showed kicking as an attack of opportunity, does this mean that you could wield multiple weapons and make occasional attacks with your off hand?
Man, this release just keeps getting better.  I can't wait to see how more intelligent target selection plays out.
« Last Edit: November 01, 2010, 03:11:03 pm by JoRo »
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monk12

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Re: Future of the Fortress: The Development Page
« Reply #1626 on: November 01, 2010, 02:45:01 pm »

Will the new combat mechanics make it into Fortress mode as well?

Because the combat logs make for some good reading, and I expect that enemies could become more deadly as well.

Dakk

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Re: Future of the Fortress: The Development Page
« Reply #1627 on: November 01, 2010, 02:48:32 pm »

Since creatures are now able to identify an opportunity to deal a decisive blow into whatever they're fighting, how will they behave when there's no special oportunities to say, hack someone's head off? Will they just fight normaly as they did, or they will try certain things, like disarming you or trying to put you off balance to achieve that opportunity for lethal damage?
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thvaz

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Re: Future of the Fortress: The Development Page
« Reply #1628 on: November 01, 2010, 02:49:30 pm »

As more and more frameworks are added, it looks like development speed is increasing. I mean, look how much Toady got into the game in just one month.
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Sagabal

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Re: Future of the Fortress: The Development Page
« Reply #1629 on: November 01, 2010, 02:55:30 pm »

Will aimed attacks and wrestling attacks be organized with submenus?  Scrolling through 8 pages of possible wrestling moves (only 2 of which I ever use) becomes tiring.
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The Merchant Of Menace

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Re: Future of the Fortress: The Development Page
« Reply #1630 on: November 01, 2010, 02:56:23 pm »

It seems to be, if i'm reading the screenies properly.
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magmaholic

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Re: Future of the Fortress: The Development Page
« Reply #1631 on: November 01, 2010, 02:57:27 pm »

how soon are there gonna be rewards,alfter finishing a mission?
like an object with moneytary value,or a bag `o gold?
people would like to have a MOTIVE to finish quests.

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Vattic

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Re: Future of the Fortress: The Development Page
« Reply #1632 on: November 01, 2010, 02:57:38 pm »

I've wanted aimed attacks for the longest time and now they're going in; I never thought I'd be so glad about adventure mode being updated but it all sounds really good.
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Huw_Dawson

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Re: Future of the Fortress: The Development Page
« Reply #1633 on: November 01, 2010, 02:58:23 pm »

I am SO glad I picked the next release to do my Adventure Mode LP. :D
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The Merchant Of Menace

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Re: Future of the Fortress: The Development Page
« Reply #1634 on: November 01, 2010, 03:00:16 pm »

Quests now have a noticeable effect on how easily recruitable people are, that's kinda' a reward.
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