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Author Topic: Future of the Fortress: The Development Page  (Read 1611216 times)

The Merchant Of Menace

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Re: Future of the Fortress: The Development Page
« Reply #1560 on: October 28, 2010, 04:02:56 pm »

Not really, I've always seen DF stairs as being like spiral staircases. Rather than 12 sets, or whatever distance corresponds to a z level
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G-Flex

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Re: Future of the Fortress: The Development Page
« Reply #1561 on: October 28, 2010, 04:03:59 pm »

Ramps are pretty messed up too, when you think about it. They're omnidirectional (a ramp can go up to the left and right at the same time, and change on demand — neat!), they don't particularly exist at the top level, and so forth.

I just think of DF stairs as being spiral staircases, or something similar.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

The Merchant Of Menace

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Re: Future of the Fortress: The Development Page
« Reply #1562 on: October 28, 2010, 04:09:04 pm »

There's a touch of Hogwarts in the DF ramps then?
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Footkerchief

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Re: Future of the Fortress: The Development Page
« Reply #1563 on: October 28, 2010, 04:11:27 pm »

Not really, I've always seen DF stairs as being like spiral staircases. Rather than 12 sets, or whatever distance corresponds to a z level

Sure but spiral staircases are much more interesting when they actually go in a spiral.  For instance, if you stack DF stairs 10 high, you can still shoot a projectile from top to bottom because there aren't any floors to stop it.

Ramps are pretty messed up too, when you think about it. They're omnidirectional (a ramp can go up to the left and right at the same time, and change on demand — neat!), they don't particularly exist at the top level, and so forth.

Stairs have the equivalent weirdness of letting you move between them in any direction.  Imagine what a 3x3x10 stack of spiral stairs would look like.
« Last Edit: October 28, 2010, 04:14:27 pm by Footkerchief »
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The Merchant Of Menace

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Re: Future of the Fortress: The Development Page
« Reply #1564 on: October 28, 2010, 04:15:32 pm »

I'd imagine it'd be one massive staircase, rathee than ninety individual ones.
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Askot Bokbondeler

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Re: Future of the Fortress: The Development Page
« Reply #1565 on: October 28, 2010, 04:17:04 pm »

i think of df stairs as ladders... large enough for cows and camels to climb

G-Flex

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Re: Future of the Fortress: The Development Page
« Reply #1566 on: October 28, 2010, 05:03:07 pm »

Sure but spiral staircases are much more interesting when they actually go in a spiral.  For instance, if you stack DF stairs 10 high, you can still shoot a projectile from top to bottom because there aren't any floors to stop it.

To be fair, plenty of spiral staircases still have a line of sight from top to bottom, although not completely unobstructed.

Quote
Stairs have the equivalent weirdness of letting you move between them in any direction.  Imagine what a 3x3x10 stack of spiral stairs would look like.

I like to think of a large block of stairs as just one very large staircase. Of course, it's still a little weird that you can move between any of their tiles.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

monk12

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Re: Future of the Fortress: The Development Page
« Reply #1567 on: October 28, 2010, 09:54:27 pm »

I would also suggest that many ramps are actually single direction staircases, such as you would find in front of your local library, or perhaps in a government building. Of course, I suggest this because I do not want to deprive my dwarves of stairs entirely, given my dislike for the aforementioned Antigravity Tubes.

Cruxador

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Re: Future of the Fortress: The Development Page
« Reply #1568 on: October 29, 2010, 01:45:33 am »

Why do the towers use ramps instead of stairs?
(And speaking of it, all the other adventurer mode buildings.)


Probably because DF ramps are much more stairlike than DF stairs, which are more akin to antigravity tubes or something.
I'm now imagining my dwarves shooting around my fortress in pneumatic tubes. The image is not unpleasant; it seems efficient.

Not really, I've always seen DF stairs as being like spiral staircases. Rather than 12 sets, or whatever distance corresponds to a z level

Sure but spiral staircases are much more interesting when they actually go in a spiral.  For instance, if you stack DF stairs 10 high, you can still shoot a projectile from top to bottom because there aren't any floors to stop it.
You can do that in a normal spiral staircase, by leaning over one of the sides. It's possible for people to take cover, sure, but a shot is still pretty feasible.
Quote
Ramps are pretty messed up too, when you think about it. They're omnidirectional (a ramp can go up to the left and right at the same time, and change on demand — neat!), they don't particularly exist at the top level, and so forth.

Stairs have the equivalent weirdness of letting you move between them in any direction.  Imagine what a 3x3x10 stack of spiral stairs would look like.
Designing that would be an interesting feat of engineering for a human. For a dwarf, it is presumably something that is dealt with in the earlier classes at architecture school.

I would also suggest that many ramps are actually single direction staircases, such as you would find in front of your local library, or perhaps in a government building. Of course, I suggest this because I do not want to deprive my dwarves of stairs entirely, given my dislike for the aforementioned Antigravity Tubes.
So you'd rather that parts of your fortress be ADA non-compliant for no reason?
« Last Edit: October 29, 2010, 01:48:43 am by Cruxador »
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Mechanoid

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Re: Future of the Fortress: The Development Page
« Reply #1569 on: October 29, 2010, 02:34:48 am »

All ramps are also 45 degrees. Pushing a seige engine (let alone a tower) up that would be... terribly difficult.
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Askot Bokbondeler

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Re: Future of the Fortress: The Development Page
« Reply #1570 on: October 29, 2010, 03:36:59 am »

that's why siege engines are static

Cruxador

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Re: Future of the Fortress: The Development Page
« Reply #1571 on: October 29, 2010, 04:23:06 am »

All ramps are also 45 degrees. Pushing a seige engine (let alone a tower) up that would be... terribly difficult.
I think this is where the line is between complaining that an abstraction is inadequate and complaining that it is an abstraction.
that's why siege engines are static
1. I highly doubt that that is the reason.
2. They are not intended to remain immobile.
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Askot Bokbondeler

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Re: Future of the Fortress: The Development Page
« Reply #1572 on: October 29, 2010, 04:45:12 am »

eh, twas just a little joke

magmaholic

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Re: Future of the Fortress: The Development Page
« Reply #1573 on: October 29, 2010, 07:02:52 am »

can we have dungeons under castles?secret escape routes:D?Or crypts?Royal furneal chambers,of some sort?So the Urist McDeadKingDwarf can slaughter the ones that interrupt his eternal sleep?
« Last Edit: October 29, 2010, 07:13:23 am by magmaholic »
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tfaal

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Re: Future of the Fortress: The Development Page
« Reply #1574 on: October 29, 2010, 12:16:15 pm »

can we have dungeons under castles?secret escape routes:D?Or crypts?Royal furneal chambers,of some sort?So the Urist McDeadKingDwarf can slaughter the ones that interrupt his eternal sleep?
All of the above are planned, but there is no definite timetable in place.
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I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
This could be a handy way of teaching preschool children mathematics.
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