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Author Topic: Future of the Fortress: The Development Page  (Read 1611442 times)

monk12

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Re: Future of the Fortress: The Development Page
« Reply #1305 on: October 08, 2010, 10:03:02 pm »

Toady; please don't have Trolls as one of the names of the new night creatures, these creatures don't fit the modern definition of trolls, and instead seem more like changelings.  Or will it be possibke to modify the name myself?

Allow me to entertain and educate you! Edutainment!

http://tvtropes.org/pmwiki/pmwiki.php/Main/AllTrollsAreDifferent

Urist Imiknorris

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Re: Future of the Fortress: The Development Page
« Reply #1306 on: October 08, 2010, 10:07:44 pm »

Eh, I have nothing better to do tonight.
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Skid

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Re: Future of the Fortress: The Development Page
« Reply #1307 on: October 08, 2010, 10:40:12 pm »

Allow me to entertain and educate you! Edutainment!

http://tvtropes.org/pmwiki/pmwiki.php/Main/AllTrollsAreDifferent
I'd call you a monster for posting that, but I've already read that one, so, meh.

In other news, this news of random trolls sounds like loads of fun.
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veok

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Re: Future of the Fortress: The Development Page
« Reply #1308 on: October 08, 2010, 10:43:02 pm »


Quote
Btw can FB and demonwebs be harvested for silk? If yes how much are they worth?
Yes, value 1.

Which is the same value as cave spider / phantom spider silk, I think (since they have no value multiplier)
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Untelligent

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Re: Future of the Fortress: The Development Page
« Reply #1309 on: October 09, 2010, 12:00:02 am »

After reading the new Threetoe story, I just remembered that random monsters with random material weaknesses will be interesting.


"Back, foul spawn of the abyss! I have microcline!"
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Fieari

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Re: Future of the Fortress: The Development Page
« Reply #1310 on: October 09, 2010, 12:21:09 am »

Toady, this is important to know: You said that the transformed creature no longer cares about their former lives, and ignore previous familiar relationships. Does the still human spouse care? They better...

I'm thinking it would also be fantastic if people had different ways of mourning the loss of a loved one to transformation, and how that would effect the quests you'd be given. Some would want their transformed spouse killed (That's not my husband, that's the thing that killed my husband. Kill it for me!") while some might be unable to let go and long to be reunited, probably to the point of getting killed, while others might insist on setting you on a quest to find some cure (that probably won't actually work)...
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Bryan Derksen

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Re: Future of the Fortress: The Development Page
« Reply #1311 on: October 09, 2010, 01:54:45 am »

Also who else thought on "The beauty and the beast" as you were reading the dev-blog?

IMO the Nightcreature transformation is even more interesting and tragic if the victim does remember his old life, at least to some degree. Perhaps an adventurer might find one who remembers enough to give an adventurer information or even a quest. Perhaps a Nightcreature might take it upon itself to defend its old home, even if the inhabitants would flee in terror from it or shoot it on sight. Or it might decide to destroy its old home to expunge the painful memories.

Toady, is it planned for it to be possible for Nightcreatures to sometimes retain a connection to their original lives beyond just history trivia? Perhaps enough to allow conversation, perhaps just enough to bias its actions regarding people or civilizations it used to know?
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Deon

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Re: Future of the Fortress: The Development Page
« Reply #1312 on: October 09, 2010, 02:29:06 am »

Hah, the new "night creature transformation", if there's an ability to make more than one "mate" through modding, will bring us a long-wanted ability to make real zombie mods! :D
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Cruxador

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Re: Future of the Fortress: The Development Page
« Reply #1313 on: October 09, 2010, 03:30:36 am »

Toady; please don't have Trolls as one of the names of the new night creatures, these creatures don't fit the modern definition of trolls, and instead seem more like changelings.  Or will it be possibke to modify the name myself?
The modern definition of a troll is a person who posts things on the internet to cause trouble. Either that, or just some sort of roughly humanoid critter that's mostly solitary and doesn't look like normal folks. Often they eat people or kidnap children or both. Often they're evil or mischievous. Often they have some form of magic.
Those are the only real constants.

The night creatures thus far added are entirely unlike changelings. I would be very pleased to see the fair folk and their kin in Dwarf Fortress, but the Night Creature system, as it has thus far been developed, is not suited to that purpose. Of course, it's only just been started, it's quite possible that it'll be suitable before too long.
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Deon

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Re: Future of the Fortress: The Development Page
« Reply #1314 on: October 09, 2010, 04:36:57 am »

The modern definition of a troll
Thanks for the laugh :).
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cephalo

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Re: Future of the Fortress: The Development Page
« Reply #1315 on: October 09, 2010, 11:31:29 am »

I suppose that in order to have night creatures, you have to first have night. Is it yet possible to determine when 'night' is in DF?
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FuzzyDoom

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Re: Future of the Fortress: The Development Page
« Reply #1316 on: October 09, 2010, 12:05:38 pm »

Hah, the new "night creature transformation", if there's an ability to make more than one "mate" through modding, will bring us a long-wanted ability to make real zombie mods! :D

...
...
...

I love you. Will we see "Deon's Zombie Madness Mod" in the future?

*Goes off to think about zombies in DF*
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Untelligent

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Re: Future of the Fortress: The Development Page
« Reply #1317 on: October 09, 2010, 12:24:45 pm »

I suppose that in order to have night creatures, you have to first have night. Is it yet possible to determine when 'night' is in DF?

Yep, you can tell the weather and rough time of day in Adventurer mode.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Shadowfury333

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Re: Future of the Fortress: The Development Page
« Reply #1318 on: October 09, 2010, 01:20:54 pm »

I would be very pleased to see the fair folk and their kin in Dwarf Fortress

How are the elves not this? Admittedly, they don't do any babysnatching nor try to mind control dwarves with their charm, but they are still thin, prissy, wood-using cannibals (who try to mind control players with their charm).
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MagmaMcFry

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Re: Future of the Fortress: The Development Page
« Reply #1319 on: October 09, 2010, 01:39:39 pm »

I would be very pleased to see the fair folk and their kin in Dwarf Fortress
With "fair folk", you surely mean elves dwarves goblins kittens clowns zombie elephants... crap, is there anything at all in this game that is not unfairer than a crapload of billion-dwarfbuck artifact cotton candy warhammers in a military-based fortress during a goblin war?
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