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Author Topic: Future of the Fortress: The Development Page  (Read 1610573 times)

freeformschooler

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Re: Future of the Fortress: The Development Page
« Reply #1260 on: October 05, 2010, 12:00:40 pm »

Now that 31.x has been out awhile, what should we call this new version level?

I ask, because 2010 is coming to an end, and the wiki still refers to DF2010 as the current version as a placeholder until such time as Toady decides on a name for the current version.

(Personally, I prefer and use DF31, and prepending DF to the older 28a and 40d, but I can understand the confusion that would come from random numbers. Not that one more bit of uncommon confusion would kill the average DF player.)

It may be a minor thing but I share your query. Maybe just 31.x like most people call it?
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monk12

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Re: Future of the Fortress: The Development Page
« Reply #1261 on: October 05, 2010, 07:11:47 pm »

Now that 31.x has been out awhile, what should we call this new version level?

I ask, because 2010 is coming to an end, and the wiki still refers to DF2010 as the current version as a placeholder until such time as Toady decides on a name for the current version.

(Personally, I prefer and use DF31, and prepending DF to the older 28a and 40d, but I can understand the confusion that would come from random numbers. Not that one more bit of uncommon confusion would kill the average DF player.)

It may be a minor thing but I share your query. Maybe just 31.x like most people call it?

The Age of Healthcare

Urist Imiknorris

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Re: Future of the Fortress: The Development Page
« Reply #1262 on: October 05, 2010, 07:12:22 pm »

The Age of Doctor and Forgotten Beast.

EDIT: Beast, not Beats.
« Last Edit: October 05, 2010, 07:58:39 pm by Urist Imiknorris »
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tfaal

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Re: Future of the Fortress: The Development Page
« Reply #1263 on: October 05, 2010, 07:58:13 pm »

Why not call it DF2010? That was the date of the first 31 release, after all.
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I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
This could be a handy way of teaching preschool children mathematics.

Flaede

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Re: Future of the Fortress: The Development Page
« Reply #1264 on: October 05, 2010, 09:01:24 pm »

Why not call it DF2010? That was the date of the first 31 release, after all.

or 201X?
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Eduren

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Re: Future of the Fortress: The Development Page
« Reply #1265 on: October 05, 2010, 09:50:16 pm »

Dwarf Fortress: The Next Generation
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Urist McMick

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Re: Future of the Fortress: The Development Page
« Reply #1266 on: October 06, 2010, 04:06:47 am »

Roight, a question from me. I know you've said it will be possible to both build Adventure Mode sites, and raid sites in Dwarf Mode. So... Will it be possible, in the future, to raid Adventurer created sites in Dwarf Mode? Cause that would be friggin amazing.
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Nivim

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Re: Future of the Fortress: The Development Page
« Reply #1267 on: October 06, 2010, 10:46:12 am »

 Considering that adventurer sites will be treated like other sites, the raids will be targetting any site on the list, and that this is Dwarf Fortress; why wouldn't you be able to?
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tfaal

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Re: Future of the Fortress: The Development Page
« Reply #1268 on: October 06, 2010, 01:56:13 pm »

That is a very interesting possibility. Since you can retire adventures, and we might have direct control over site raids, we'd get to see what happens when you take a superhuman, trained up adventurer against the dwarven army. The results, I expect, would be terrifying.
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I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
This could be a handy way of teaching preschool children mathematics.

Medicine Man

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Re: Future of the Fortress: The Development Page
« Reply #1269 on: October 06, 2010, 08:45:18 pm »

Will there be a reputation system put in?
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Sizik

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Re: Future of the Fortress: The Development Page
« Reply #1270 on: October 06, 2010, 11:32:49 pm »

I just noticed that curses_800x600.png is back to regular size, with 10x12 tiles instead of 10x24. Yay.
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Toady One

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Re: Future of the Fortress: The Development Page
« Reply #1271 on: October 07, 2010, 03:08:09 am »

I just noticed that curses_800x600.png is back to regular size, with 10x12 tiles instead of 10x24. Yay.

Of course, this appears to be causing trouble in the release thread.  Not sure what's up yet, or if I can fix it myself.
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Sphalerite

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Re: Future of the Fortress: The Development Page
« Reply #1272 on: October 07, 2010, 08:06:30 am »

I have noticed that in .15 and .16 underground sieges have stopped.  In my current fortress I have modded in several underground races with the ability to send ambush parties and sieges.  In .13 and .14 aboveground sieges were broken, but the underground attackers would appear regularly.  In the latest release they seem to not appear anymore.  I suspect the changes to make goblin sieges again broke the underground sieges.  I also suspect that this is not an issue for most people since there are no underground sieging races in vanilla DF.

I've also noticed when I gen worlds now that I see a lot of thousand year long wars, that start early in world history and then never end.  This is probably a result of the way entity populations are handled now.
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MagmaMcFry

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Re: Future of the Fortress: The Development Page
« Reply #1273 on: October 07, 2010, 08:36:42 am »

Can you remove the below ground condition on items designated to dump?
People should be able to responsibly dump and undump items, even above ground, which is currently not working.


Edit: Problem solved.
« Last Edit: October 07, 2010, 09:26:45 am by MagmaMcFry »
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Sphalerite

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Re: Future of the Fortress: The Development Page
« Reply #1274 on: October 07, 2010, 08:44:23 am »

Can you remove the below ground condition on items designated to dump?
People should be able to responsibly dump and undump items, even above ground, which is currently not working.
Go to your (o)rders screen and enable outdoor refuse collection.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.
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