How much automation do you forsee allowing players to set up with regards to their farms? Will this be something similar to the new Military screen, where we can set cycles of an arbitrary length in years for planting and harvesting, as well as amounts of fertilizers to be used, and will we have some means of linking a water source to a farm, so that dwarves can have an automated watering system (such as the "sprinkler" system I suggested in my last post) that does not require player input?
That sounds reasonable enough, though I'm not sure how water is going to end up working.
In further automation, could we ever see something like a burrow that auto-designates any tree within it to be cut down, so that repeatedly designating the same areas that you have built as tree farms are no longer another seasonal player micromanagement task?
It's a reasonable suggestion -- we'll have to see how things like harvesting fruit are handled, once we have things that can grow like that. It'll probably all fit under the same umbrella. Overall, it might just be zone/burrow environment management options or something, although there are parallels with farming that complicate it a bit. Removing the farm as a building might work best. (I cut yours to four questions, since preparing the post has already taken hours, feel free to re-ask in moderation)
I suppose that this one would be the one I would want to re-ask most:
(With regards to setting up automated schedules for crop rotations, even if only for individual plots)
Will we also be able to have an inport/export to text file feature, similar to Worldgen data or Embark Profiles, so that when we set up a working system we enjoy, we can reuse those systems in future fortresses (or even share them with other players)? (Not that I wouldn't like to see more of this in general, such as with uniforms
I'd also like to follow up on the way that water works:
Will rain (or at least climate) play a larger role in the new farming/wild shrub system? We will start needing water for our crops, but since rain is so infrequent currently in most climates (although I've certainly found one fort that seemed to be in permanent monsoon season),
will we see a change in the way rain is handled to be able to more frequently naturally water crops to allow for rainfall farming of crops specialized for that climate? Will there potentially be (psuedo-invisible) "light showers" that do not really show up on the fortress mode radar that can slightly water crops between serious rainstorms?
It could be possible to have natural rainfall generally take care of all your watering needs if you happen to live in the right kind of climate for such a thing, especially since most of the seeds dwarven farmers will get for aboveground farming have to grow as wild crops, unless you buy seeds off of elves and humans, and this could be a potential way of really differentiating fortresses, based upon having a large enough crop library that every different biome you embark upon will give you a different set of crops that you can naturally grow (at least, aboveground), provided that the wild shrubs grow based upon what weather patterns (and soil types) are appropriate for them, and we have a broad enough library of new, differentiated crops.
This, in turn, brings up questions about, now that crops can actually be differentiated significantly, how many crops you'd start allowing? Instead of having a dozen plants everywhere (and one for each of Good, Evil, and Savage), can we get tropical-jungle-on-silty-loam-specific fruits where it's possible for one fort to see an entirely different set of crops for its whole existence than another fort? More specifically, as this is starting to get buried in the pages of Improved Farming, how do you react to http://www.bay12forums.com/smf/index.php?topic=22015.msg1445642#msg1445642 and the subsequent few posts?Finally, furthering the subject of having more different types of crops, I'm wondering about expanding the uses of crops, (such as the fungus that grows a small gem while it leeches minerals from the rock and helps develop the soil), but
will we ever get to see things like elves being capable of growing plant monsters to unleash upon their foes from seeds in their farms?