Will the addition of a crime tracking and investigation system be integrated into fortress mode? In other words, will random dwarves stop getting hammered (in a bad way) because of production mandate issues?
Why do I see a situation where when a nobles mandate for platinum figurines or whatever isn't fulfilled he/she begins a massive fort wide investigation, detectives barge into peoples rooms while they're asleep, parties are brought to abrupt halts, the everyday working of the fort are slowed to a crawl in the face of this ever pressing matter. Evidence is brought before the court; platinum bars still not turned into figurines, anvils unused, and forging tools still neatly sorted. In the end, the detective can find no-one at fault for the non-production of this item, but he must appease the noble, so he accuses some poor sap with the metalcrafting labor enabled. Hammer-Time.
Well, it would be nice if there was actually more than "hammer time" punishment.
Noble banning all parties or other activities he deemed deterrent to production (i.e. no breaks for offender).
Forced draft to army.
Stocks and Prangers.
Conficating criminals property.
Forbiding him consumption of alcohol or such.
Exile (dwarf is escorted to edge of map and then returns in X months or years, if he does not settle elsewhere or die in wilderness).
Forbiding him from having his currently most trained labor enabled for some time.
Basically, making justice interesting.