Actually, when speaking of automation, I remember something I should have asked last time, as well... (Sorry to stack so many questions...)
When we start adding in crop rotation as an integral part of farming, crop rotations typically took place over 2 or 3 (or occasionally even 4) year cycles. This implies that we will need to have the ability to schedule farm activity over serval years in a repeating cycle, and increased complexity, and presumable necessity, of fertilization would imply that players would want to see some sort of ability to schedule fertilization, as well.
How much automation do you forsee allowing players to set up with regards to their farms? Will this be something similar to the new Military screen, where we can set cycles of an arbitrary length in years for planting and harvesting, as well as amounts of fertilizers to be used, and will we have some means of linking a water source to a farm, so that dwarves can have an automated watering system (such as the "sprinkler" system I suggested in my last post) that does not require player input?
Will we also be able to have an inport/export to text file feature, similar to Worldgen data or Embark Profiles, so that when we set up a working system we enjoy, we can reuse those systems in future fortresses (or even share them with other players)?
On the vein of import/export capabilities, I also wonder if we will get abilities to import/export other reusable data that is often annoying to input, such as uniforms in the military screen, or the upcoming job priorities and standing work orders. (So that we could simply upload a script of standing orders for every fort we embark upon, such as adding jobs to create more alcohol whenever stored alcohol becomes less than FORTRESS_POPULATION * 2.)
In further automation, could we ever see something like a burrow that auto-designates any tree within it to be cut down, so that repeatedly designating the same areas that you have built as tree farms are no longer another seasonal player micromanagement task?
(Yes, sorry, sorry, it was long, I know...)