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Author Topic: Future of the Fortress: The Development Page  (Read 1611247 times)

Kogut

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Re: Future of the Fortress: The Development Page
« Reply #4725 on: April 29, 2011, 03:16:02 am »

I'm not saying that we shouldn't have the dead rising from graves, but it seems rather odd that people under such threat would bury their dead to begin with, unless other methods of burial/disposal carry risks of their own. It's not an unanswerable question, and I think potential answers could be interesting.
Because other methods of burial/disposal carry risks of angry ghost.
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zwei

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Re: Future of the Fortress: The Development Page
« Reply #4726 on: April 29, 2011, 03:21:52 am »

I'm not saying that we shouldn't have the dead rising from graves, but it seems rather odd that people under such threat would bury their dead to begin with, unless other methods of burial/disposal carry risks of their own. It's not an unanswerable question, and I think potential answers could be interesting.
Because other methods of burial/disposal carry risks of angry ghost.

Well, not incineration and slab engraving.

Also, iic, all you need to properly burry dwarf is one bodypart. One bone for example. Single bone becoming undead is not all that scarry. What's it going to do?

Zalminen

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Re: Future of the Fortress: The Development Page
« Reply #4727 on: April 29, 2011, 04:29:03 am »

I'm not saying that we shouldn't have the dead rising from graves, but it seems rather odd that people under such threat would bury their dead to begin with, unless other methods of burial/disposal carry risks of their own. It's not an unanswerable question, and I think potential answers could be interesting.
Because other methods of burial/disposal carry risks of angry ghost.

Well, not incineration and slab engraving.

Also, iic, all you need to properly burry dwarf is one bodypart. One bone for example. Single bone becoming undead is not all that scarry. What's it going to do?
...bone everyone?
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Serrational

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Re: Future of the Fortress: The Development Page
« Reply #4728 on: April 29, 2011, 04:54:26 am »

I'm not saying that we shouldn't have the dead rising from graves, but it seems rather odd that people under such threat would bury their dead to begin with, unless other methods of burial/disposal carry risks of their own. It's not an unanswerable question, and I think potential answers could be interesting.
Because other methods of burial/disposal carry risks of angry ghost.

Well, not incineration and slab engraving.

Also, iic, all you need to properly burry dwarf is one bodypart. One bone for example. Single bone becoming undead is not all that scarry. What's it going to do?
...bone everyone?
...this topic just turned waaaay strange.
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Dante

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Re: Future of the Fortress: The Development Page
« Reply #4729 on: April 29, 2011, 05:15:40 am »

Well, it could be troublesome if one bone came back from the dead, per tomb. Imagine if just the teeth come back. They could travel in packs, hopping, and swarming people until they suffocate.

And problematic for adventurers especially:
You hack the upper right canine in the upper right canine, chipping the bone! x9000

We'd truly be boned.

Cruxador

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Re: Future of the Fortress: The Development Page
« Reply #4730 on: April 29, 2011, 05:39:25 am »

Do the various under-city structures sometimes meet with the highest underground layer? If so, how common is it? And will Forgotten Beasts and other subterranean creatures eventually come up through such connections to live in sewers (and whatnot) or attack the town? It sounded like the first bit was a "yes" from the devlog, but I'd like confirmation.
On a similar, but ultimately separate note:
You didn't mention basements or cellars. Does that mean you weren't working on them, or were they just simple enough that they didn't contribute to the complications you mentioned?
It seems like it would be somewhat silly to include all the awesome fancy underground stuff and not include simple underground stuff too.
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Knight Otu

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Re: Future of the Fortress: The Development Page
« Reply #4731 on: April 29, 2011, 07:22:58 am »

Well, not incineration and slab engraving.

Also, iic, all you need to properly burry dwarf is one bodypart. One bone for example. Single bone becoming undead is not all that scarry. What's it going to do?
I'm actually pretty sure that Toady mentioned that potentially even properly buried dead might rise as undead, so even incinerating and slabbing the dead might not be enough at some point. Might as well just bury them. I'm sure religion will also come into play with burial practices and the rising dead at some point later, perhaps even conflicting practices in a single religion depending on the deity - one god wants the dead being incinerated, another buried with all body parts, a third mummified, and whomever you followed most ardently is the one whose practices need to be used for proper burial.

As for a single bone is going to do - take up sorcery, and become a demilich. Find a few other likeminded bones, and form a cabal of demiliches that looks like a single skeleton. (Then throw dice at the DM for such a cheesy idea) ;)
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Mel_Vixen

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Re: Future of the Fortress: The Development Page
« Reply #4732 on: April 29, 2011, 07:34:06 am »

Well there are many good causes for undead to rise. Some versions of the legend of the Ankou for example say that he could raise the dead to guard theyr own graves from disturbance if the need arises. Given that the ankou itself is a rather powerfull undead on itself this isnt need most times
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Lac

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Re: Future of the Fortress: The Development Page
« Reply #4733 on: April 29, 2011, 08:13:03 am »

I feel a horrible, horrible need to hail the joke that went right over everyone's head.
I didn't speak out, because I wasn't a mermaid.
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zwei

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Re: Future of the Fortress: The Development Page
« Reply #4734 on: April 29, 2011, 08:22:31 am »

I feel a horrible, horrible need to hail the joke that went right over everyone's head.
I didn't speak out, because I wasn't a mermaid.

First they came and made bone bolts
and I didn't speak out, because I wasn't a goblin.

Then they came and made totems
and I didn't speak out, because I wasn't a mermaid.

Then they came and made soap
and I didn't speak out, because I wasn't a forgotten beast.

Then they came and made dwarf leather backpacks
and there was no one left to speak out for me.

Lac

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Re: Future of the Fortress: The Development Page
« Reply #4735 on: April 29, 2011, 08:32:20 am »

Do the various under-city structures sometimes meet with the highest underground layer? It sounded like the first bit was a "yes" from the devlog, but I'd like confirmation.
It's just as possible Toady was having to code defensively to stop them interacting.


I had to look up catacombs to see how it differed from dungeons.  Wikipedia's first paragraph had the phrase "Many are under cities and have been popularised by stories of their use as war refuges, smugglers' hideouts, or meeting places for cults."  So they could contain almost anything!
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Footkerchief

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Re: Future of the Fortress: The Development Page
« Reply #4736 on: April 29, 2011, 08:52:40 am »

Do the various under-city structures sometimes meet with the highest underground layer? It sounded like the first bit was a "yes" from the devlog, but I'd like confirmation.
It's just as possible Toady was having to code defensively to stop them interacting.

This sounded like a confirmation: "04/20/2011: With the construction of sewers drawing to an end comes the beginnings of catacombs. These will twist and turn and mix with other underground structures creating fertile ground for quests and adventuring."
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thvaz

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Re: Future of the Fortress: The Development Page
« Reply #4737 on: April 29, 2011, 10:22:58 am »

I would like to see pics of these new features. I wouldn't criticize them unless they were really bad. :)
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Asmageddon

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Re: Future of the Fortress: The Development Page
« Reply #4738 on: April 29, 2011, 11:35:52 am »

Yeah, I'd also like to see some pics, I guess toady will post some within the next update.

Also, would Toady accept contributions if somebody made code that can easily be integrated into DF? Like bitmap-outputting map generators(for example a tower/village/temple generators) or conversation AI algorithms?
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Kogut

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Re: Future of the Fortress: The Development Page
« Reply #4739 on: April 29, 2011, 11:41:43 am »

No.
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