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Author Topic: Future of the Fortress: The Development Page  (Read 1612577 times)

NW_Kohaku

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Re: Future of the Fortress: The Development Page
« Reply #3540 on: February 12, 2011, 08:54:07 pm »

Yes, what Askot is proposing would be utterly fantastic if we could see it.

I'd really like to see something like a diagonal layer of metamorphic stone, with veins of ore travelling in a similar diagonal band, and then have the layer above it be a horizontally-flat sedimentary stone.
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TolyK

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Re: Future of the Fortress: The Development Page
« Reply #3541 on: February 13, 2011, 02:55:57 am »

hmmm I'm already seeing some of this in my current fort. there's soil/sand/sedimentary/flux going in a sort of "wave" on the z-axis.
Like this kinda (side view):
Code: [Select]
######~~~###
###~~~###~~~
~~~#########
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zwei

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Re: Future of the Fortress: The Development Page
« Reply #3542 on: February 13, 2011, 04:43:00 am »

hmmm I'm already seeing some of this in my current fort. there's soil/sand/sedimentary/flux going in a sort of "wave" on the z-axis.
Like this kinda (side view):
Code: [Select]
######~~~###
###~~~###~~~
~~~#########

This usually happens when you have several different biomes meeting at map, layers are then kida erratic like this.

TolyK

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Re: Future of the Fortress: The Development Page
« Reply #3543 on: February 13, 2011, 04:45:52 am »

hmmm I'm already seeing some of this in my current fort. there's soil/sand/sedimentary/flux going in a sort of "wave" on the z-axis.
Like this kinda (side view):
Code: [Select]
######~~~###
###~~~###~~~
~~~#########

This usually happens when you have several different biomes meeting at map, layers are then kida erratic like this.
it's actually 1 biome. I think it's already partially in (light folding and such)
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Mel_Vixen

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Re: Future of the Fortress: The Development Page
« Reply #3544 on: February 13, 2011, 01:43:15 pm »

IIrc if the surface changes the z level your the layer below it including Aquifers do the same. This can be a bit awkward at times in a place with hills.   
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NW_Kohaku

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Re: Future of the Fortress: The Development Page
« Reply #3545 on: February 13, 2011, 02:14:59 pm »

That's a start, but I mean something more like this:
http://en.wikipedia.org/wiki/File:Grand_Canyon_geologic_column.jpg

See the diagonal layers at the bottom with the horizontal layers stacked on top?  Yeah, like that.

Spoiler: picture (click to show/hide)

This is ideal.  This isn't just "the layer bends with the surface height", it's "actual geologic processes are modeled and represented in-game."

If we had things like modeling how mafic or felsic magma was, and what minerals it would produce in specific regions, so that we would have to start having that Abundance of Resources type of thing, where we would have to look for very specific geological formations to have any chance of finding that Lapis Lazuli deposit which is so imperitive to find for your Aquamarine pigments that are so valuable in trade.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
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Knigel

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Re: Future of the Fortress: The Development Page
« Reply #3546 on: February 13, 2011, 03:51:17 pm »

I'm posting a little late, but I have personally seen animals siege a town in Adventure mode: it was in a early .31 version (before .08, because I remember I couldn't butcher anything) where a town was invaded by horses and rhesus macaques.
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EmperorNuthulu

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Re: Future of the Fortress: The Development Page
« Reply #3547 on: February 13, 2011, 04:08:49 pm »

I have also seen animals attack, but it was a Dwarven fortress. There was goats, gophers, antmen, bears and all sorts. I attacked a mountain goat on my way there, but I don't think that provoked the attack or anything.
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metime00

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Re: Future of the Fortress: The Development Page
« Reply #3548 on: February 13, 2011, 04:10:46 pm »

I'm posting a little late, but I have personally seen animals siege a town in Adventure mode: it was in a early .31 version (before .08, because I remember I couldn't butcher anything) where a town was invaded by horses and rhesus macaques.

I kited a wolf pack into a town once. I believe there was one or two human casualties. Does that count?
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Re: Future of the Fortress: The Development Page
« Reply #3549 on: February 13, 2011, 08:04:11 pm »

> The time frame for the release is <7 days
> Just started a new fortress hours before the announcement

EVERY SINGLE TIME ::)
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NW_Kohaku

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Re: Future of the Fortress: The Development Page
« Reply #3550 on: February 13, 2011, 08:17:23 pm »

> The time frame for the release is <7 days
> Just started a new fortress hours before the announcement

EVERY SINGLE TIME ::)

So?  It shouldn't be save-breaking, so just enjoy your fort, and upgrade when it's time to upgrade.

If you held off on playing because there would be a new version coming out, then you would never have played DF at all.  The game will probably never truly stop having updates until Toady either ragequits the whole thing or dies of old age.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

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Mel_Vixen

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Re: Future of the Fortress: The Development Page
« Reply #3551 on: February 13, 2011, 08:30:36 pm »

And after that it goes Open-source (given that toady did die on oldage) and someone else like Baughn and small group of enthusiasts takes the hat.

Btw. thanks toady for the scamps picks :P he has grown up very well. He kinda reminds me of the cat i head some years ago. *sheds a tear*
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Untelligent

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Re: Future of the Fortress: The Development Page
« Reply #3552 on: February 13, 2011, 08:44:44 pm »

whoah scamps got big
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Re: Future of the Fortress: The Development Page
« Reply #3553 on: February 13, 2011, 08:47:13 pm »

> The time frame for the release is <7 days
> Just started a new fortress hours before the announcement

EVERY SINGLE TIME  ::)

So?  It shouldn't be save-breaking, so just enjoy your fort, and upgrade when it's time to upgrade.

If you held off on playing because there would be a new version coming out, then you would never have played DF at all.  The game will probably never truly stop having updates until Toady either ragequits the whole thing or dies of old age.
Since Toady said there was a new version coming soon, I decided to hold off for a few weeks and build up some serious apetite for Microcline.
 
The day I crack and give into temptation is the day I find out a new version is on the horizon. I am the worst~ :U
 
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Former-Baby Scamps looks adorable, you need to post more pictures of our fuzzy-wuzzy megabeast.
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caknuck

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Re: Future of the Fortress: The Development Page
« Reply #3554 on: February 13, 2011, 09:49:47 pm »

... although I'm not sure actual geology works that way, though.  They shouldn't all be the same depth, but at the same time, layers are layers because they are created at different times through different geological methods.  A geode might form inside of a small pocket in the stone, but a total sphere doesn't seem like the sort of thing that should happen.

... I'm going to Wikipedia to look at how these things actually form, be back later...

Igneous intrusive formations (granite, gabbro, etc.) almost never occur in layers. If you want a good Wikipedia article with which to start, try batholith.
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