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Author Topic: Future of the Fortress: The Development Page  (Read 1611225 times)

nbonaparte

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Re: Future of the Fortress: The Development Page
« Reply #2835 on: January 03, 2011, 11:21:22 am »

I wasn't comparing it to spore, I was contrasting it with spore. The term 'massively singleplayer' can mean different things. In DF, that just means a computer made world of depth akin to an MMO. The other meaning is using online content from different people in a single player game.
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harborpirate

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Re: Future of the Fortress: The Development Page
« Reply #2836 on: January 03, 2011, 12:39:32 pm »

My thanks for answering the questions as well, the transparency into you dev process is greatly appreciated.
This confirms my suspicions about megathreads, that they should focus on organization and suggesting ideas of how already suggested items could fit together.
Thanks again sir!
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Festin

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Re: Future of the Fortress: The Development Page
« Reply #2837 on: January 04, 2011, 07:11:22 am »

There are at least 3 (very short) threads about this  in Suggestions, but I'll ask it here, because who knows, maybe it will suddenly happen.

Is there a chance that we will be able to give custom names to squads in the next release?


I don't think it would be difficult to implement, and the ability to name a squad "Entrance Guard" or "1st Axedwarves" instead of something like "The Rusty Shovels" would make squad management significantly easier.
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G-Flex

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Re: Future of the Fortress: The Development Page
« Reply #2838 on: January 04, 2011, 12:30:00 pm »

And you ask this after Toady just explicitly skipped answering questions that were suggestions.
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jimi12

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Re: Future of the Fortress: The Development Page
« Reply #2839 on: January 05, 2011, 01:14:16 pm »

Toady, with human civs planned to be playable in the future, I was wondering how they would differ from playing dwarves. It seems like they would be about the same since you have mentioned that humans will be capable of making steel if they have the right materials.
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thvaz

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Re: Future of the Fortress: The Development Page
« Reply #2840 on: January 05, 2011, 03:10:53 pm »

Playable human civs are well beyond the planned DF 1.0. Even Toady can only guess how they will be implemented.
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Lord Shonus

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Re: Future of the Fortress: The Development Page
« Reply #2841 on: January 05, 2011, 03:11:52 pm »

Human civs are playable right now with a minor mod.
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thvaz

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Re: Future of the Fortress: The Development Page
« Reply #2842 on: January 05, 2011, 03:29:16 pm »

I think the question was about whenever Toady makes human civs playables, with characteristics unique to them.
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Untelligent

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Re: Future of the Fortress: The Development Page
« Reply #2843 on: January 05, 2011, 03:49:24 pm »

Yeah, you can make humans playable but they're basically the same as dwarves without a few things, unless you mod those in, in which case they're almost entirely the same as dwarves. Making them playable in vanilla would probably require some new, unique features for them to make them interesting.
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jimi12

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Re: Future of the Fortress: The Development Page
« Reply #2844 on: January 05, 2011, 04:18:36 pm »

Yeah I realize it's not an immediate concern. I was just wondering if he had any ideas on how playing them would be different from dwarves.
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thvaz

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Re: Future of the Fortress: The Development Page
« Reply #2845 on: January 05, 2011, 06:07:34 pm »

These kinds of questions fits better on DF Talk.
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MrWiggles

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Re: Future of the Fortress: The Development Page
« Reply #2846 on: January 06, 2011, 02:37:21 am »

Yea, send the the question to DF talk, with more open wording.

Like, what do you see as differences between Elves and Humans when their fort mode is part of the vanilla game. I think that can stir up some nifty conversation.
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Urist Imiknorris

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Re: Future of the Fortress: The Development Page
« Reply #2847 on: January 07, 2011, 04:44:39 pm »

Will kobolds lay eggs, as was joked in (I believe) the last DF Talk?
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Re: Future of the Fortress: The Development Page
« Reply #2848 on: January 07, 2011, 04:49:15 pm »

You know, Kobolds laying eggs kinda works. Actually...

Kobolds are known for stealing. Here's a potential reason why;

Consider a Kobold nest While the eggs may be safe from predators, if hidden well in a good cave, they are not safe from a different Kobold clan, especially if they are left there while the parents forage and scavange. Now, what clan would be larger- one that respects property rights, or one that collects any old eggs they happen to see lying around?
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Urist Imiknorris

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Re: Future of the Fortress: The Development Page
« Reply #2849 on: January 07, 2011, 06:50:07 pm »

I would love to see a kobold hatch a roc by mistake.
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