Quote from: Desdichado
when will item decay and item damage make it in? Will decay hit even mundane objects like chalices and doors? And will decay exist in worldgen, too, in some abstract form?
Decay already occurs for things like doors, although it is hard to see in practice most of the time. I'm not sure when we'll get item damage. When there's a big combat push, I imagine it'll be up there now. I don't have it yet, but I'm pretty sure we'll see some objects in stockpiles passing to debris/disappear just to make things make sense. We might not get to larger scale ruins until we get to that part officially, dev-wise.
In that vein, will cotton candy items suffer from decay and battle damage? Because given how limited supply is, I would hate to have to replace 10 ada shields after every battle, or something along those lines. Steel/iron shields I wouldn't mind replacing, but the blue metal is significantly more difficult to stock up on.
I'd expect adamantium would have legendary durability, and thus unlike mortal metals, never need to be replaced.
If you care at all about keeping such things a surprise, why do you use those "spoiler" words instead of actual spoiler tags? Changing the names doesn't help if you're just going to talk about the details anyway! The only people who would know to stop reading after those silly names are those that
already know what they mean.
Okay, seeeecret question under the spoiler:
Will we ever have ghosts that appear even if you bury your dead properly? Because I want ghosts but I like having elaborate tombs. Maybe ghosts with unfinished business, like if they were murdered. Of course, we need murder first. Which would be awesome.
...ghost, which presumably are based on what happened to them in life. But it would be neat to have even properly-memorialised ones hanging around for a while, trying to finish carrying the boulder they were hauling just before they died to a stockpile. :-P
As soon as we get more diabolical undead - ghouls, liches, whatever goes in - I'm going to have elaborate mausoleums for my important dwarves and no burial at all for my warriors, just dumping their bodies into the halls of my best tombs to guard them for all eternity.
(I think it's sufficiently removed.) I recall quite a bit of fiction or history, from Morrowind, China, and The King of Dragon Pass that include kinds of ancestor worship in place of god worship, thinking of them as guardians or sources of divination.
Are you planning on going in that direction when you take care of religions?