Many of those are duplicates, though, or extremely minor issues. And while I'm glad the game is finally approaching a playable form 3 months after the fact, it's hard to be tactful about the whole thing when Toady really dropped the ball after the release.
This release single handedly killed any community it once had among many gaming forums I frequent. Poor Toady has been attacked pretty much non-stop as people bitch about his programming and jump ship to other games like Minecraft and Goblin Camp. No one is actually playing the game anymore.
I made this post on SA around mid-May, though it's not accurate anymore, it certainly describes why so many people gave up on the project.
Regardless of your opinion on Toady, his business model, his public life, his private life, his cat or even his cat's business model...he's slowing down, and it's been to the detriment of the game and its players.
~2 weeks separated 40a from 40d, with 40b (coming out 3 days later) having more bugs fixed than 31.02 and 31.03 combined.
~3 weeks separated 39a from 39f, with 39a being the infamous "sleep forever" bugged released. In that time he (obviously) released 39b, c, d, e, and f, all of which not only contained bug fixes, but actually added even more content to the game. The site finder, being able to increase grid size, and a huge list of bugs. All fixed in 3 weeks.
It's been ~6 weeks since 31 was released. In that time we've had 2 releases whose crowning accomplishment has been the fixing of half a dozen crashes.
But yeah, I'll concede June has been a very good month, and .09 appears to be the first version that will actually be presentable, which is exciting.