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Author Topic: The Dwarven Race III - Race Two, start.  (Read 20383 times)

iceball3

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Re: The Dwarven Race III - Kitten Danmaku
« Reply #180 on: September 05, 2010, 09:53:11 am »

This calls for desperate measures! We're gonna go straight towards the finish as aggressively as we can. Signal Matey to first open the barrel, take a sip from it, then launch it at someone in front of us. Then, he covers his ears, I do so myself as well, then I order the sentient eagle to scream as sharply as he can!

Oh, and check my graze points.

Holy crap that was hilarious.
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Frelock

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Re: The Dwarven Race III - Kitten Danmaku
« Reply #181 on: September 05, 2010, 01:04:33 pm »

Another racer comes over the finish-line...and runs me over.  However, I shall spare his puny life for now; I have more important things to do.

Teach the mass of spiders how to repel boarders.
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All generalizations are false....including this one.

techno65535

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Re: The Dwarven Race III - Kitten Danmaku
« Reply #182 on: September 05, 2010, 07:19:22 pm »

"We're almost there! Just a little more and you can rest! ... If you get me over the line before that crazy guy with the dead elephants I'll give each of you a barrel of booze!"

Drive aggressively over the line then rest.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

IronyOwl

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Re: The Dwarven Race III - Kitten Danmaku
« Reply #183 on: September 05, 2010, 11:13:39 pm »

Channel the elephant spirit to unleash the Trumpet of Victory aimed at the finish line, so that my elephants will know to crush all that stands in our path and get across the line.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

techno65535

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Re: The Dwarven Race III - Kitten Danmaku
« Reply #184 on: September 06, 2010, 01:55:56 am »

I kinda wish I still had Delta on my car right now...could have him throw stuff to distract those elephants of yours.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Paranatural

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Re: The Dwarven Race III - Kitten Danmaku
« Reply #185 on: September 08, 2010, 09:42:26 pm »

Seeing that I cannot win, I order Reginald to destroy all those before us. I drive like the dickens while crying manly tears of losing.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

wolfchild

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Re: The Dwarven Race III - Kitten Danmaku
« Reply #186 on: September 13, 2010, 12:23:37 am »

FAAASSSSTTTTERRRR
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Wimdit

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Re: The Dwarven Race III - Talk Like a Pirate
« Reply #187 on: September 19, 2010, 05:58:56 am »

Turn 11
Pillage, THEN Burn

Errol
(6) Ye shouts yerself hoarse as ye urge yer eagles onward. They be movin' speedily enough that ye might just have a chance at third place if those in front of ye prove their incompetence. (3+1) Ye order yer first mate to open up th' second and last barrel o' grog. He duly takes his sip, (1) an' launches it via the catapult contraption out in front. It proves to be a colossal waste o' fine grog, and yer first mate eyes ye reproachfully. As a matter o' fact, as the barrel shoots ov'r th' Gen'ral Lee, it doth drench yer foes wi' life givin' booze. Thar's not even enough time t' set 'em on fire, so ye can only watch as they be reinvigorated. (4) As ye drive onwards, yer sentient eagle decides to unleash his huntin' cry. It be fearsome, sure enough, and it frightens some small beasties out in the forest, but it don't be enough to sway elephants or dwarves from their course. There weren't even enough noise made fer it to be worth coverin' yer ears.

Everythin' that hit ye did so directly, ye pox-faced bilge rat of a landlubber! This ain't yer Touhou, where part of yer fortress be intangible. Ye score no graze points.

The General Lee be pullin' over the finish line, unfortunately. (Paranatural - ?) As if to mock ye, a sound far louder than yer eagles could ever produce comes from behind ye. Ye turn around before being completely overwhelmed by the sound and sight of Ye Olde Cannony Death. You are briefly blinded and deafened, but you and your comrades have sustained only minor injuries. Yer catapult and yer vessel are a different matter, however. Both are terribly burned, though all living things aboard survived. The eagles are not considered 'aboard,' but they too survive, though three fall to the ground in critical condition. Just as you begin to relax, ye feels a familiar shaking on the ground. Oh, scupper. Ye lie perfectly still as elephants rip yer vehicle apart. Yer first mate is snatched up to be consumed, as are two of yer eagles - not the sentient one, though. Ye bid farewell to yer comrades. Vow revenge?  Y/N

SHAD0Wdump
(6+1) Aye, me hearty! That be a worthy piratical thing to do. Ye straighten that cannon with such finesse and aplomb that that tar-stain Reginald be left in awe of yer skill. That cannon is so perfectly straightened that even a lubber like him should be able to fire it accurately now. As a matter o' fact, ye have managed to infuse that cannon with the very essence o' piracy. A fine job. (Paranatural - ?) Unfortunately fer ye, yer fine job indirectly leads to ye bein' filled wit' iron and hurled against the wall by a blast of hot air. Aye, the life of a pirate be a difficult one to be sure. Ye fade into unconsciousness.

Continued life is not fer Roland, however. Yer vehicle, having coasted over the finish line, houses a greatly relieved Roland. Standing up to wipe the sweat from his beard, he doesn't notice the cannonfire until he is simultaneously immolated and perforated. His charred corpse crumples to the ground. Henchdwarf Delta suffers a similar fate, but is, unfortunately, not killed. Fortunately Roland was already named first runner up, and so his prize money is passed on to his next of kin - namely, ye.

Frelock
(Auto-fail) Argh. Ye be unable to do that with any speed now that you've finished. Ye have been dealt the black spot! Not that that be particularly important. (Paranatural - ?) What is important is that a ludicrously overcharged cannon shot has hit yer vessel: thankfully, the range was too long for yer vessel to catch fire. However, large sections are reduced to charcoal, including important bits of yer perpetual motion machine. That may take a while to fix. Yer enhanced spider physique takes little damage from the cannon's incandescent fury, but ye feel through yer psychic powers an' whatnot that Igor and yer smaller brethren are all hurt badly. Argh.

techno65535
Before ye can speak, a keg o' grog sails overhead an' drenches yer vessel in alcohol. Yer crew be refreshed and more able to continue pumpin'! (4+1) Ye continue as ye were, and get by with no internal damage to yer crew. However, yer henchdwarves be unable to figure out why they deserves a rest when they haven't been pumping very long at all. Delta sits around uselessly, accursed bilge rat that he be. Ye speed along with great speed. Haharr, ye're going to beat these lubbers!

(Paranatural - ?) The sound of a cannon, but much, much louder. BOOM. Ye feel a scorching wave o' hot air pass over ye, horribly burning yer back. Several pieces o' shrapnel collide with yer spine, knocking ye to the ground. Ye hear several grunts behind ye, and an audible whumph. Oh, barnacle. A searing conflagration envelops yer vessel, and screeches fill the air. Looks like that grog was extremely bad luck fer ye. Yer henchdwarves are each burned alive, and an awful stench of burning flesh fills yer nostrils. Yer beard hair shifts to filter it out. The strangler keels over also, but the light in its eyes be not quite out yet, somehow. Tough beastie. Presumably the cage protected it a bit. As ye coast over the finish line, ye survey the damage. Three dead henchdwarves: Alpha, Bravo, and Charlie. That reminds ye, where's Delta? Ye see him over on the Ramstein, still smoking gently. Presumably he's still alive, given that he has the unyielding power of the earth. Yer engine be about as useful as its former operators at the moment, and the steering system be completely borked, as they say in the vernacular. Cages scorched but operational. Chassis still burning, by the way. It's quite excruciating. Also it's jammed full of shrapnel, so the wheels are grinding a bit. Yer finish while ye was still a-burning would have granted ye style points if everyone were not standing in shocked silence at all the death and fire.

IronyOwl
(1) Ye feels a vague sense of puzzlement in the air around ye. For elephants, victory only means that the supply of targets in the vicinity has been depleted. Ye bein' the cap'n, however, the spirit follows yer orders anyway. Th' trumpetin' causes feelin's of equal parts dread an' rage in yer means of locomotion. Lucky fer ye, elephants won't never turn on each other. Since th' trumpetin' were aimed at the finish line, the elephants shy away from it, hoping to delay inevitable victory over their foes. (wolfchild) As a matter o' fact, they come about as smartly as they can and begin thunderin' in the opposite direction, pickin' the target furthest from the finish.

(Paranatural - ?) They do not get very far before you are interrupted by a terrific flash and bang. When your vision clears, you see your elephants succumbing to their inner fury and breaking their harnesses to run in all directions. Their tusks are blackened by heat, suggesting that they been greatly injured. (Errol) Nobody knows better than you that elephants cannot be controlled by any means once their bloodlust has truly woken. You cackle briefly, partly in psychopathic amusement and partly in relief at not being chosen for their next meal. They choose the closest target. (4+1) The SKY FIRE is quickly overturned and what remains of the chassis ripped apart by powerful tusks. All the frustration of being unable to kill things this race is unleashed, and two eagles and the cap'n's first mate are snatched up to be consumed. Several crunching sounds follow. The elephants have finally tasted blood properly, and they let loose an abominable TRUMPET OF DEATH.

Paranatural
(6+2) Ye resolve to destroy everyone before ye in a blaze of glorious annihilation! The inherent piratical nature of this command, combined with Shadow's sudden mastery of piratical techniques, shall make for devastation unparallelled in the annals of racin'. (6) In keeping with the spirit of this operation, Reginald shows complete disregard for the safety of the vessel, and pours gunpowder into the cannon with abandon: as a matter of fact, he improvises additional space to hold gunpowder in the cannon. This be rather uncharacteristically irresponsible of him, (4) even though he finally remembers to secure the cannon. Ropes won't be able to hold it though, so his common sense be unimproved.

This be incredibly dangerous. Yer subordinate strikes a match, slowly lowers the flame, and after a long moment a gargantuan explosion issues from both ends of yer cannon. The cannonballs instantly shatter and melt, turning into an expanding cloud of molten shrapnel accompanied by a colossal gout of flame.  (?) Moments afterward, the barrel itself seems to dissolve in blinding light as it splinters due to the overwhelmin' force. Ye manage to shield yer eyes before ye go blind, though ye hear screams; some o' them be from yer own mouth, as the heat an' the shapnel cause ye terrible harm, and ye're hurled against the wall by a blast o' superheated air. After ye finally open yer eyes, a rather dismal scene greets ye: all three of ye within th' cabin lie burnt and perforated on the floor. On the bright side, none of ye are bleedin', as the heat instantly cauterised yer wounds. The cabin be a little scorched, but thar weren't much within to be destroyed other than the cannon. Ye struggle to yer feet and peer out the firin' port. Yer eyes meet utter ruination, and a black smoking rut in the ground marks the area unfortunate enough to be in yer line of fire.

Yer cats lie deceased, their harnesses obliterated and many of them reduced to smokin' skeletons or cinders. Ye notice ye were propelled quite a ways backwards by the incredible force. The vessels in front of ye have been rather scorched, not to mention what the shrapnel has done. The SKY FIRE, the closest vessel, is badly burned: much of the chassis, including the rear wheels, has been melted into slag. The cats within are unaccountably resistant to the heat, however. Luckily for Errol, he himself and his first mate are largely unharmed. Unluckily for Errol, the catapult is mostly reduced to charcoal and will be out of commission until repaired. The eagles fall to the ground, bleeding from various wounds.

The Rampage has a wall of elephant flesh facing you, and it be fairly far away. All three elephants are hit by the cloud of shrapnel, and all begin bleeding profusely from various wounds. Their tusks turn black with the heat, and the elephant with the cannonball has an eye rendered useless. A secondary effect of this is to stoke the FURY OF THE PACHYDERM! The elephants be loose! Fortunately, they're not after ye. Yet. Presently, they be rippin' apart the SKY FIRE. Ye can't see how yer attack affected those beyond the finish line, but the General Lee isn't looking too good. Also it's burning, despite bein' made of metal.

The ringing in yer ears slowly fades, and ye stagger down to the ground. Ye pick yerself up, and weep manly tears for all ye have destroyed before ye managed to steal any of it. Ye have forgotten a crucial lesson: pillage, THEN burn.


Yer kittens are now grown.

wolfchild
(3) It seems a bit counterintuitive to say 'Faster' in slow motion, but whatever. Ye do so, and it has no measurable effect. Unsurprisingly. (Paranatural - ?) Shiver me timbers! Billions of blue blistering barnacles! A massive explosion seems to have occurred within the vessel in front of ye, and the burst of light from the firin' ports and from the inferno out in front illuminates the jungle briefly. When the smoke clears a little, ye see a smoulderin' wasteland ahead of ye with the silhouettes of elephants runnig wild within. Ye be incredibly glad that ye're in last place.

Comments
A one hundred percent casualty rate for henchdwarves, and if I'm not mistaken, a seventy percent fatality rate. Not bad for one race. In other news, I nearly ran out of synonyms there. A series of unlucky rolls there for IronyOwl's targetin'. Good thing Para has a breedin' pair o' cats, too. I wanted to finish this before International Talk Like A Pirate Day was over in the Pacific, but it was not to be. Mainly due to Paranatural, the blaggard. Those who have finished may be able to take actions, because ameliorating the devastation is certainly relevant to yer present situation. This turn is probably rife with errors and inconsistencies, because it's quite complex. Apologies if you have been unfairly treated. My two-week turn was sort of justified this time, because I wanted to talk like a pirate.

Revised parts list with added raw materials to follow, as well as rules for actions between races. Post-race actions will be processed then. Errol won't be taking further damage from those elephants, if you were wondering. Good race, gentlemen.

P.S. Hope you like textwalls.

Course info
Tropical Moist Broadleaf Forest
Heavily Forested
Terrifying

Code: [Select]
  - - - - - - - - - -
S _ _ _ _ _ _ _ _ _ +
  1 2 3 4 5 6 7 8 9 _ -  -  2  2  -  3
                    + __ __ __ __ __ F
                   10 11 12 13 14 15
Key
S = Start
F = Finish
_ = One tile
+ = Corner
Bottom Numbers = Square number
Top Numbers = Racers present on that square

Statuses

Spoiler: SHAD0Wdump - Ramstein (click to show/hide)
Spoiler: IronyOwl - Rampage (click to show/hide)
« Last Edit: September 19, 2010, 09:58:30 am by Wimdit »
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techno65535

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Re: The Dwarven Race III - Kitten Danmaku
« Reply #188 on: September 19, 2010, 06:20:08 am »

Wow, you just barely got that post in in time, 1 minute and 4 seconds later and you wouldn't have.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Paranatural

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Re: The Dwarven Race III - Talk Like a Pirate
« Reply #189 on: September 19, 2010, 07:04:30 pm »

Drag my own damn wagon over the finish line in a superdwarvenly show of strength and bloody-mindedness.

P.S. That was pretty freaking epic.
« Last Edit: September 19, 2010, 07:06:49 pm by Paranatural »
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Errol

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Re: The Dwarven Race III - Talk Like a Pirate
« Reply #190 on: September 20, 2010, 10:48:06 am »

Y. For the love of god, Y. I'm going to show these idiots...

Get the thing over the finish line. I push, the eagle pulls. Then I get the eagle some food. He seriously deserves it.
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SHAD0Wdump

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Re: The Dwarven Race III - Talk Like a Pirate
« Reply #191 on: September 20, 2010, 10:49:07 am »

MEDIC
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Frelock

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Re: The Dwarven Race III - Talk Like a Pirate
« Reply #192 on: September 20, 2010, 02:19:05 pm »

So, is this next term post-race actions?  Or is it just race-finishing actions?
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Wimdit

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Re: The Dwarven Race III - Talk Like a Pirate
« Reply #193 on: September 20, 2010, 05:57:37 pm »

Yeah, race-finishing actions. You get one each to attend to the destruction.
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Frelock

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Re: The Dwarven Race III - Talk Like a Pirate
« Reply #194 on: September 20, 2010, 08:53:12 pm »

Summon more smaller brethren from forest to replace those lost.  Vow vengeance on the spider-killer.
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