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Author Topic: The Dwarven Race III - Race Two, start.  (Read 19923 times)

SHAD0Wdump

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Re: The Dwarven Race III - Dwarven physics shall bring you victory.
« Reply #135 on: August 06, 2010, 12:57:23 am »

Still two, which he already got away with once.
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Frelock

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Re: The Dwarven Race III - Dwarven physics shall bring you victory.
« Reply #136 on: August 06, 2010, 02:00:45 am »

Well, I kinda finished, so unless my action is Get these damn spiders out of me!!  I don't know what to say...
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SHAD0Wdump

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Re: The Dwarven Race III - Dwarven physics shall bring you victory.
« Reply #137 on: August 06, 2010, 02:06:42 am »

There is something to consider, after a person finishes, do they get extra actions?
 Peeps could potentially super-charge their racer if that's true.
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Errol

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Re: The Dwarven Race III - Dwarven physics shall bring you victory.
« Reply #138 on: August 06, 2010, 04:09:11 am »

Henchdwarf fires the catapult. This time, he should aim to miss. Proceed to finish the race as swiftly as possible (that means AGRESSIVE DRIVING.)
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SHAD0Wdump

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Re: The Dwarven Race III - Dwarven physics shall bring you victory.
« Reply #139 on: August 12, 2010, 07:56:41 am »

I left for a few days to let the internet fix it self, and I come back to this not updating? Preposterous!
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Wimdit

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Re: The Dwarven Race III - Dwarven physics shall bring you victory.
« Reply #140 on: August 12, 2010, 07:58:29 am »

Very. I was wondering why you weren't pestering me. :p

Turn in roughly eight hours. See, nine days might become the norm now.
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Wimdit

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Re: The Dwarven Race III - The final stages. Looking pretty close.
« Reply #141 on: August 12, 2010, 04:52:49 pm »

Turn 8
The Final Stages

wolfchild
(5) You turn your apparently-incredible brainpower towards finishing without casualties. Of course, you have to eject your earlier thought to make room, but that's alright. You will certainly be able to finish without your two kobold casualties, as you left them behind to rot some time ago. Wait. Oh, right, one is being digested by your eagles. The moment you realize this, every one of the eagles who took part in the partial destruction of your vehicle vomits immediately and in perfect unison with the others. That accounts for the creatures who are already casualties, but what about potential casualties? You stare at the remainder of your servants, making it very clear that you will not countenance them being wounded, killed or driven insane in a manner that renders them unable to function usefully. (2) +1 survival instinct for them, but survival instinct is useless here, given that they usually just do whatever you tell them to do, and in the absence of orders just go forward. They go forward, by the way.

SHAD0Wdump
(5) Thinking quickly, you locate the tongs, flip them up into your hands using your foot, and grab the bin before anyone can react. Not having the unyielding power of the earth, your rival and his cronies shrink back in alarm. (techno - 1) Your rival quickly recovers, however. He seems to be trying some harebrained and overly-complex scheme, but you nip it in the bud by unerringly holding your bin right where it is. He slams his face into it, and suffers severe burns. A small victory, but sweet. (Paranatural - 4) Hearing meows behind you, you conclude a deal with the approaching driver in less than a second. You quickly turn around, grab someone's - or possibly something's - hand, and are pulled onto the safety of the outer railing of Ye Olde Cannony Death. (3) You manage to keep hold of the tongs, but the bin slips from your grasp. You laugh as you begin to pass the barely-recognizable wreck that is the General Lee, and even Igor's unique brand of cuteness cannot dampen your spirits. Hey, that's your car up ahead too. (6) Roland figures that with you gone, he might just be able to escape the constant terror that comes with being near you. He recklessly feeds booze into the engine, (3) but in his excitement he ends up wasting most of it. (4) He does manage to keep going quite quickly. (techno - 3,3) Henchdwarf Delta's condition is understandably not very much improved by the increase in temperature, and he loses his beard to the fire. This is quite literally intolerable, but as he somehow manages to crawl out he loses consciousness.

Paranatural
(4) You command Igor to rescue Shadow in exchange for precious dwarfbucks. He's still a little uncomfortable taking orders from you, but he carries them out with a competence slightly at odds with what you've seen so far. You steer your cats off to the side, and he leans over and grabs Shadow's hand, his hunchback strength easily able to prevent him from being pulled off. You seem to be building a multilateral coalition of sorts on this car of yours. You order an attack on the Rampage. (4) Reginald once again turns the cannon around and also manages to load it without blowing anything up. (6) FIRE! A gout of flame erupts from the mouth of your weapon, as well as a cannonball. Reginald realizes too late that he didn't actually secure the cannon before firing; the recoil throws it back across the cabin, (2) where it impacts against the wall, suffering mild damage in the process. The barrel has been knocked loose a little, but nothing that will impact on its performance. (5)(5) The cannonball flies true, knocking a wheel loose and severely damaging the chassis. The stability of the Rampage has been compromised, but it's not as though handling is a key consideration in its design, given its means of locomotion. Unfortunately for you, the body of the racer sheltered the only target that might have knocked it out of the race. You could order Reginald to aim specifically for the elephants, but he's hardly a trained gunner.

Your kittens are now grown.

Stray cat(Tame) has given birth to kittens.
Stray cat(Tame) has given birth to kittens.


Frelock
(1) The team of medics and champions that was definitely there all along approach you. The spiders appear attuned to your mind somehow, though, and as soon as you identify them they redouble their efforts. You're not sure whether they're in your central nervous system or just able to see what you see through some form of the psychic powers you've been throwing around. (Spiders - 2) Once more, they halt their efforts to eat you despite the approaching danger. They're not very good at this. It's probably the acid and the peristalsis and the drowning. Peristalsis? Oh dear, that means they're probably going to come out the other end at some point.

IronyOwl
(3) You try to encourage your elephants, but they don't exactly need encouragement. Causing death and chaos is what they do. What they try to do, anyway, even though they haven't really accomplished that this race. (Frelock) Even though they can barely see his racer in the distance, Frelock seems to have stopped. Easy meat. They advance, as always heralding their coming with abominable trumpeting. (Paranatural - 6,5,5) A flying object interrupts you as it collides with your vehicle. You lurch slightly, having lost a wheel and taken some damage at the rear. Fortunately, neither of these impact greatly on your performance. Good thing the cannon was behind you this time.

techno65535
(1) With incredible speed, you devise a ridiculous and overcomplicated scheme in your head that you have no chance of actually ever performing. Who cares, that's not going to stop you. Step one: the bin. Your enemy has already gained control of it. You must reclaim it. Your battle cry quickly turns into a cry of pain as you hit your head on it in a rather undignified display. You rub the new scorched dent in it as a familiar set of cats head your way and start to pass you. As it turns out, the cats' master is in cahoots with your sworn foe, and he retreats onto the vehicle, leaving behind your bin but taking the tongs. Damn it. Time for section B of your scheme. (4-1) You try to punch a hole in your vehicle and inflict yet another wound on your beloved General Lee, but the thing is made of metal and you only manage to dent it. Solid effort though. (5) Nonetheless, you are able to grab the steering arms anyway by employing a less violent method. Not the best means of handling your car, but it'll work. Your henchdwarves pile on at your urging, (3) one of them bringing the bin and suffering burns in the process, (1) but they're not able to start pumping yet for some reason or other. (3)(3) Delta is mostly alive at this point, but he's too incapacitated to give your orders any thought.

Errol
(6-3) You order your henchdwarf to aim to miss this time when he fires the catapult, as you figure that it's so inaccurate you're more likely to hit something if you try to miss. However, you realize that not only does siege operation not work that way, you haven't chosen a target to miss. You try to go back to the way you were doing it before with the aiming to hit, but you're only sort of able to choose a target and end up not missing a shrub. That was useless. You fall to the forest floor as your eagles' strength gives out. (5-1) This means you have to steer around the corner, but you're all over that. (4) You push your eagles onward. Hey, you're actually catching up!

Comments
Late, late. I reckon that this may be a close race. Shadow and IronyOwl are by far the most likely to become the runners up though. Clarification on the rules later today.

Course info
Tropical Moist Broadleaf Forest
Heavily Forested
Terrifying

Code: [Select]
  - - - - - - - - 1 -
S _ _ _ _ _ _ _ _ _ +
  1 2 3 4 5 6 7 8 9 _ 2  1  –  2  –  1
                    + __ __ __ __ __ F
                   10 11 12 13 14 15
Key
S = Start
F = Finish
_ = One tile
+ = Corner
Bottom Numbers = Square number
Top Numbers = Racers present on that square

Statuses

Spoiler: SHAD0Wdump - Ramstein (click to show/hide)
Spoiler: IronyOwl - Rampage (click to show/hide)
« Last Edit: August 12, 2010, 04:54:24 pm by Wimdit »
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IronyOwl

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Re: The Dwarven Race III - The final stages. Looking pretty close.
« Reply #142 on: August 12, 2010, 05:02:42 pm »

Swerve my elephants to the side in a chariot-style bashing of the Ramstein, then attempt to encourage them across the finish line.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Paranatural

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Re: The Dwarven Race III - The final stages. Looking pretty close.
« Reply #143 on: August 12, 2010, 05:05:48 pm »

Wait, is it when the driver crosses the finish line or the vehicle?
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Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

SHAD0Wdump

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Re: The Dwarven Race III - The final stages. Looking pretty close.
« Reply #144 on: August 12, 2010, 05:12:42 pm »

Wait, is it when the driver crosses the finish line or the vehicle?
That's something I really wonder.

 Also, we've got a sky fortress that just passed us somehow.
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IronyOwl

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Re: The Dwarven Race III - The final stages. Looking pretty close.
« Reply #145 on: August 12, 2010, 05:18:52 pm »

Wait, is it when the driver crosses the finish line or the vehicle?
That's something I really wonder.

Funny how the inclusion of dwarves can be the difference between "not really relevant" and "of critical importance."

Further inquiry: What about parts of either?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

SHAD0Wdump

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Re: The Dwarven Race III - The final stages. Looking pretty close.
« Reply #146 on: August 12, 2010, 05:44:14 pm »

I'm gonna wait on my action until that question is answered and Para makes his move.
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wolfchild

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Re: The Dwarven Race III - The final stages. Looking pretty close.
« Reply #147 on: August 12, 2010, 07:05:31 pm »

Oh hell with it, FASTER
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Frelock

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Re: The Dwarven Race III - The final stages. Looking pretty close.
« Reply #148 on: August 12, 2010, 08:08:12 pm »

Absorb the spiders' bodies, integrating them into mine.
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Paranatural

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Re: The Dwarven Race III - The final stages. Looking pretty close.
« Reply #149 on: August 12, 2010, 08:46:28 pm »

Why did I only move 1? Cats move 2 base, don't they?
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.
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