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Author Topic: The Dwarven Race III - Race Two, start.  (Read 19919 times)

SHAD0Wdump

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Re: The Dwarven Race III - Weird time shenanigans.
« Reply #120 on: August 02, 2010, 03:20:26 am »

C'mon man... yer online...
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techno65535

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Re: The Dwarven Race III - Weird time shenanigans.
« Reply #121 on: August 02, 2010, 05:53:01 am »

Tip, he's sometimes in #agora on irc.newnet.net. ;)
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Wimdit

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Re: The Dwarven Race III - Weird time shenanigans.
« Reply #122 on: August 02, 2010, 05:57:16 am »

Patience, gentlemen. Gentleman. I'm just slow to update. Don't expect this to always be up at the top of the page.
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Wimdit

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Re: The Dwarven Race III - Dwarven Physics Shall Bring You Victory
« Reply #123 on: August 04, 2010, 07:49:24 am »

Turn 7
Dwarven Physics Shall Bring You Victory

wolfchild
(4) You change tactics with regard to your eagles. This time, you exhort them to go faster rather than beseeching them or using some other, more pedestrian method. (1+1) Unfortunately, the recalcitrant eagles summarily ignore your chivvying, magnificent though it is. Whoosh, you go at a normal speed, despite your persuasion and your commands that they go forward aggressively. The eagles seem to realize the hopelessness of the situation, and seem resigned. Oh, right. Your promise of meat was not without conditions, and they won't actually be expecting any. That's good, you guess. More dwarfbucks for you.

Frelock
(1) This is getting ridiculous. It's as though the damned spiders don't even want to be forced out of your body. (4+1) They finally begin to chew up your digestive tract, spurred on by your constant attempts to drive them out of this warm, soft, edible new home. It's incredibly painful, and you suspect they're laying eggs in there. Fortunately, you're near the finish and you can go get some dwarven laxatives or something now. The spectators are too afraid to leave their bunkers, but you hear muffled cheers as you pull a lever to disconnect your engine's gear assemblies and coast past the finish line.

You have finished in first place.

IronyOwl
(1) You hug your frankenphant's spirit. Predictably, your arms go through him and you fall over. (4) You manage to avoid falling off your vehicle, (3) but are scratched slightly by a spike. That was stupid. (SHAD0Wdump)(5)(3)(4) Despite that undignified display, you are able to make your elephants travel faster through your powers of animal husbandry and whatever other mysterious things you do to them. Like putting things in their food, or rather feeding things to the elves they eat. (4+1)(2+1) Such speed makes your vehicle rock slightly as you turn the corners, but you're fine. Your mad dash actually allows you to catch up to the quarry your elephants have chosen, (2) but again, they just barely fall short of inflicting damage. This seems to happen a lot. The driver jumped out, but the elephants appear not to notice, so he's fine.

techno65535
(4) Your rage actually does cause your eyes to blaze. Presumably it's due to the heat generated by your emotional state causing the booze in them to combust. You are able to shrug off the effects with sheer dwarven resilience. You now have ever-burning eyes, and their booze upkeep is minimal! (2+2) Time for maintenance. You bash the wrecked engine. That didn't work. You bash it with the broken mechanism. That did work. You congratulate Henchdwarf Bravo, who had the good sense to hand it to you. The repaired engine is an even more slipshod job than is usual for a dwarf, but it more or less works. (3) All five of you heave the car back on to the road, turning it mostly about. You all climb on. (2) You give the order to start pumping. Your steering wheel and its attendant parts were also damaged in the crash. You can't steer! You give the order to stop pumping, and you gently bump another tree a few paces along. (2) The vehicle is so warped from multiple devastating impacts that you're finding it hard to reattach the thingies. Well, you progressed a few paces, anyway. You can either try to reattach the steering wheel or get your henchdwarves to turn the wheels manually from down below.

As you're pondering, a shadowy figure jumps down from above and hurls Henchdwarf Delta somewhere. (Hammer) Amazingly, he keeps hold of his hammer while this happens. He lands on a familiar vehicle: the Ramstein. (4) You hear screams. His screams. That's a good sign, he's still alive. The shadowy figure stays down here, and you fix him with your gaze. (2) Whatever you were trying to do, it didn't work.

SHAD0Wdump
(6) Before you try to execute your daring plan, you'll have to steer around the corner. You feed extra booze into the starboard side of the rocket instead of using the perfectly serviceable steering wheel. Good work. (6) You move extra fast due to your irresponsible use of booze. Those elephants apparently trying to kill you will never be able to catch up. (6) You leap down to the ground as you pass and hurl (Delta) Henchdwarf Delta into your rocket. (techno - 4) He suffers terrible burns, but the unyielding power of the earth prevents him from being instantly cremated. His hammer is unharmed by the heat. (1) Spurred on by the continual success of your reckless actions, you continue as you were and impressively fail to secure a way to actually jump back on to your vehicle. You are now surrounded by four very angry dwarves, the Ramstein receding into the distance. The elephants thunder past. (techno - 2) You get the feeling that the fellow with the smouldering eyes is trying to do something to your soul, but he has no supernatural powers. You're fine.

Paranatural
(2+1) After a few bumps, some near misses, and a couple of distressed meows, you make it back onto the road. It took a decent amount of time, but you're on the road again, barely. (5) You promise Igor a boot. Oddly enough, he actually wanted one, and he sets to his task with a will. (Errol)(2) He scrabbles with a cat for a moment - actually aiming them is hard when they're struggling like that - and lobs one of your cats toward some giant eagles coming up behind you. He misses, of course, and the cat goes flying into the undergrowth. Oh well. Igor taps Reginald on the shoulder and asks when he can expect you to give him a boot. His grotesque appearance unsettles Reginald somewhat. Fortunately, his divided attention is not significant as nobody is attacking you.

Your kittens are now grown.

Stray Cat(Tame) has given birth to kittens.

Errol
AUGH TAKE OFF TAKE OFF TAKE OFF TAKE OFF! Alarmed, the eagles take to the skies immediately. A couple of them look around, and you apologize for startling them. The sentient one appears to be trying to make a facial expression, but since he doesn't have a mouth you have no idea what it is. You'll assume it's tolerant amusement. (2) Oh, right. You were going to invoke the name of the God of Blood. Probably no need for that now, everything's going swimmingly. Your eagles roll slightly and yaw around the corner. Yaw. Silly word. You pause to reflect on this a moment before signalling to your henchdwarf. (2) You don't actually know sign language, so you just end up miming the act of loading and firing a catapult. Unsurprisingly, this takes about as long as actually firing the catapult would, and so once you've gotten your message across your first mate only has time to load the catapult. Before he does so, he mentions that he was not permanently deafened and so this cumbersome method of communication is unnecessary. It seems he was only being polite as he waited for you to finish. These minions of yours. What ever are you going to do with them?

Comments
Happened again. Eight days between updates won't become the norm, I promise. Why does IronyOwl keep getting lucky on his targetting rolls? Elephant engines aren't supposed to be this good...

Course info
Tropical Moist Broadleaf Forest
Heavily Forested
Terrifying

Code: [Select]
  - - - - - - - 1 - 2
S _ _ _ _ _ _ _ _ _ +
  1 2 3 4 5 6 7 8 9 _ 1  2  –  –  –  1
                    + __ __ __ __ __ F
                   10 11 12 13 14 15
Key
S = Start
F = Finish
_ = One tile
+ = Corner
Bottom Numbers = Square number
Top Numbers = Racers present on that square

Statuses

Spoiler: SHAD0Wdump - Ramstein (click to show/hide)
Spoiler: IronyOwl - Rampage (click to show/hide)
« Last Edit: August 05, 2010, 02:05:35 am by Wimdit »
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wolfchild

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Re: The Dwarven Race III - Dwarven physics shall bring you victory.
« Reply #124 on: August 04, 2010, 07:53:59 am »

Focus on just finishing without casualties
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

SHAD0Wdump

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Re: The Dwarven Race III - Dwarven physics shall bring you victory.
« Reply #125 on: August 04, 2010, 08:30:26 am »

I quickly grab techno's lignite using his tongs, and use it to drive them off while running to my racer.
 Roland will attempt to take the wheel and guide the vehicle on its merry way.


Paranatural, I'll offer you 250 of the cash I'd be getting if you pick me up. Things are getting desperate.
« Last Edit: August 04, 2010, 08:39:31 am by SHAD0Wdump »
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Paranatural

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Re: The Dwarven Race III - Dwarven physics shall bring you victory.
« Reply #126 on: August 04, 2010, 08:50:27 am »

I'll take that.


Command Igor to pick up SHADOWdump (Given Igor's track record, good luck, SHADOW), and urge my cats on to great speed while having Reginald fire the cannon at anyone who threatens us. IronyOwl. Good call, Shadow.
« Last Edit: August 04, 2010, 02:25:31 pm by Paranatural »
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

SHAD0Wdump

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Re: The Dwarven Race III - Dwarven physics shall bring you victory.
« Reply #127 on: August 04, 2010, 08:56:40 am »

while having Reginald fire the cannon at anyone who threatens us.
[/b]
If he could hit IronyOwl, that would be nice.
 I might have a chance of getting third in that case. And you'd be certain to get 2nd.
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Frelock

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Re: The Dwarven Race III - Dwarven physics shall bring you victory.
« Reply #128 on: August 04, 2010, 01:12:40 pm »

Woo Hoo!  So, I can call the medical team / champions over to get rid of these spiders, right?  Or am I still in danger of being eaten from the inside out?
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All generalizations are false....including this one.

IronyOwl

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Re: The Dwarven Race III - Dwarven physics shall bring you victory.
« Reply #129 on: August 04, 2010, 03:34:31 pm »

Urge the elephants to trample/shoulder aside anything in their way and dash to victory!

The elephants aren't that good- they keep falling over and they're susceptible to attacks. I don't see spider monkeys or cannon fire ripping anyone else's engines apart. The eagles have been fairly insolent and one other vehicle crashed into trees, but otherwise they've been far less reliable than any other method of transportation.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Paranatural

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Re: The Dwarven Race III - Dwarven physics shall bring you victory.
« Reply #130 on: August 04, 2010, 04:07:28 pm »

Yeah but even with all that you're still in second.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

techno65535

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Re: The Dwarven Race III - Dwarven physics shall bring you victory.
« Reply #131 on: August 05, 2010, 03:03:57 am »

Grab the lignite bin from SHADOWdump, open it, jam it over his head. Then boot him off the back of the racer, or under some other racer. (This was all bare-handed and with blazing eyes) The drive then jumps under the racer himself, punches out a hole in the front of the racer and grabs the control arms for the steering system.

"Did I tell you you could stop pumping? And Delta! If you don't get out of that rocket right now and bust that damn contraption up no booze for you!"
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: The Dwarven Race III - Dwarven physics shall bring you victory.
« Reply #132 on: August 05, 2010, 05:12:03 am »

Grab the lignite bin from SHADOWdump, open it, jam it over his head. Then boot him off the back of the racer, or under some other racer. (This was all bare-handed and with blazing eyes) The drive then jumps under the racer himself, punches out a hole in the front of the racer and grabs the control arms for the steering system.
What the hell is this? You get the opportunity to do two actions with your character once and you begin thinknig you can do every feasible thing possible in one turn?
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techno65535

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Re: The Dwarven Race III - Dwarven physics shall bring you victory.
« Reply #133 on: August 05, 2010, 12:28:09 pm »

No, but doesn't mean he can't try.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

kilakan

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Re: The Dwarven Race III - Dwarven physics shall bring you victory.
« Reply #134 on: August 05, 2010, 08:10:20 pm »

that's really only two very detailed actions.
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