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Author Topic: The Dwarven Race III - Race Two, start.  (Read 20360 times)

Wimdit

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The Dwarven Race III - Race Two, start.
« on: June 30, 2010, 07:54:42 pm »

"Welcome to the most incredible Dwarven sport since...
Uhm...
What other incredible Dwarven sports are there again?"

"What about Dwarven capture the flag?"

"Oh please, that's just a bunch of weaklings running around with boulders while being shot at by ballistae."

"Well I thought it was pretty good."

"Whatever."

"You're all about to witness a spectacle of Dwarven engineering and wits, of brave and suicidal racers head to head, beard to beard! Across several different environments, some of which-"

"All of which."

"All of which involve dangerous features that will test the mettle of all who dare venture forth!"

"So sit back, grab a barrel of dwarven ale, and prepare for the show of a lifetime!"

"Remember the motto: losing is fast!"


This is a racing game RTD. You race against each other in racecars. Dwarven racecars, which are necessarily held together by beard hair and quirks of physics. Foul play during the race is both legal and encouraged.

Suggestions for new parts and tweaks for existing ones are welcome. So are suggestions for rule changes.

Credit goes to SHAD0Wdump for the original idea. For those who've played this before, a lot of things are different, so read the rules and the parts list.

Prospective players should be advised that those on the waiting list can be called up, but it takes a very  long time. At present, new players receive 2900 dwarfbucks to make a racecar from the below parts list, subject to the below rules.

Spoiler: Rules (click to show/hide)

Spoiler: Parts and such (click to show/hide)

Spoiler: Players (click to show/hide)

First course info
Tropical Moist Broadleaf Forest
Heavily Forested
Terrifying

Code: [Select]
S _ _ _ _ _ _ _ _ _ +
  1 2 3 4 5 6 7 8 9 _ 10
                    + __ __ __ __ __ F
                      11 12 13 14 15
Key
S = Start
F = Finish
_ = One tile
+ = Corner

Second course info
Elven forest retreat. Bounty of fifty dwarfbucks per elf killed.

Spoiler (click to show/hide)

The goal is to get to the different-coloured forest tiles at the end, representing a peaceful sacred grove by the side of a small lake. Bonus points for burning it to the ground. Champions will be waiting in ambush there to protect those who have finished from elven retribution.

•Standard routes are there for easy navigation. Simply say 'I'll head down the left fork' to describe your movement. This isn't to say you can't strike out into the wild green yonder, you'll just have to describe your movement in more detail. For example, you can say 'I'll head toward the nearest elven dwelling and fire my doom laser at it,' rather than continuing down the path.
•Light forest is standard terrain, and carries no penalties to movement.
•Heavy forest carries a chance per tile travelled that you'll hit a tree. This may or may not be a problem, depending on your vehicle.
•Watery terrain and such may carry speed penalties.
•The brown lines between some hexes are cliffs: the lines going outward point toward the lower elevations. The most important implication of this is that there is a waterfall leading into the lake.

Map made using Hexographer.
« Last Edit: March 14, 2011, 05:39:41 am by Wimdit »
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techno65535

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Re: The Dwarven Race III - Accepting players!
« Reply #1 on: June 30, 2010, 08:15:40 pm »

I'll join.

The General Lee. (Yes, it's painted orange)

Iron chassis: 900
Pump engine: 100
4 normal henchdwarves: 1000
Hammer: 100
1 Mechanism: 100
2 Cages: 100
!!Lignite bin!!: 200

Total, 2500
« Last Edit: June 30, 2010, 08:17:52 pm by techno65535 »
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

wolfchild

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Re: The Dwarven Race III - Accepting players!
« Reply #2 on: June 30, 2010, 08:18:56 pm »

Im in, not sure if this will be a good setup but meh

Racer name: Urist McUrist

Urist's Kobold Penetentiaryspeed and height disinsentives to escape
2 Giant Eagles (1500)
Iron Chasis (900)
2 Kobolds in diguise (100)

total (2500)
« Last Edit: July 01, 2010, 07:45:38 am by wolfchild »
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You really can both sig it.
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techno65535

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Re: The Dwarven Race III - Accepting players!
« Reply #3 on: June 30, 2010, 08:21:33 pm »

Lol, someone  already bought two Eagles. BTW, where's your racer's name?
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

wolfchild

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Re: The Dwarven Race III - Accepting players!
« Reply #4 on: June 30, 2010, 08:25:45 pm »

Racer name has now been edited into the post
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Paranatural

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Re: The Dwarven Race III - Accepting players!
« Reply #5 on: June 30, 2010, 09:28:16 pm »

This sounds pretty fun.

'Ye Olde Cannony Death'
Iron Chasis (900)
Enclosed Cabin with Fortifications (500)
Cats (200)
Cannon (650)
Henchdwarf (250)



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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

SHAD0Wdump

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Re: The Dwarven Race III - Accepting players!
« Reply #6 on: July 01, 2010, 02:19:46 am »

Wagon name: Ramstein
Racer:SHAD0Wdump (I'm bad with names, as the wagon name proves :P )

-Steel chassis - 1200
-Spikes(chassis) - 500
-Screw pump engine - 100
-Booze rocket - 100
-Standard henchdwarf - 250
-Booze x7 - 350
« Last Edit: July 01, 2010, 02:41:41 am by SHAD0Wdump »
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wolfchild

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Re: The Dwarven Race III - Accepting players!
« Reply #7 on: July 01, 2010, 02:23:36 am »

OH, is it possible to add a booze rocket in addition to another engine, cause otherwise it seems you might just not finish a race
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

SHAD0Wdump

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Re: The Dwarven Race III - Accepting players!
« Reply #8 on: July 01, 2010, 02:37:27 am »

OH, is it possible to add a booze rocket in addition to another engine, cause otherwise it seems you might just not finish a race
I'd assume.

Quote
-Elephants-
800☼
Not inclined to listen to you. Attack a random racer, usually the nearest. Four speed and bonus to rolls for going round corners, but if they're your only means of moving forward, you'd better hope they try to savage the leading dwarf.
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Wimdit

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Re: The Dwarven Race III - Accepting players!
« Reply #9 on: July 01, 2010, 02:42:47 am »

You can pile on as many parts as you want, it's just that extra 'engines' can only serve as backup. Or as other things, but mostly backup.

Although, looking at the booze rocket, I might want to rebalance it.

Edited. Booze usage halved.
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SHAD0Wdump

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Re: The Dwarven Race III - Accepting players!
« Reply #10 on: July 01, 2010, 02:46:30 am »

Edited. Booze usage halved.
Woot!
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wolfchild

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Re: The Dwarven Race III - Accepting players!
« Reply #11 on: July 01, 2010, 02:58:35 am »

awesome, booze rokit going on when i can afford, can you fireoff a booze rockit while in the air becauseof eagles?, cause it sorta makes sense, the others most certainly do not
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You really can both sig it.
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Wimdit

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Re: The Dwarven Race III - Accepting players!
« Reply #12 on: July 01, 2010, 03:03:30 am »

Nah, not normal usage. Maybe you could do other things with it though, with some modifications. Use your imagination.
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wolfchild

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Re: The Dwarven Race III - Accepting players!
« Reply #13 on: July 01, 2010, 03:04:06 am »

STRAP 1 to each of my EAGLES
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SHAD0Wdump

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Re: The Dwarven Race III - Accepting players!
« Reply #14 on: July 01, 2010, 03:06:44 am »

STRAP 1 to each of my EAGLES
Booze powered rocket eagles... Fucking AWESOME!
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