So many good ideas. So many good ideas! How can one RPG turn possibly contain the multitude of ways this could go hideously wrong?!
I obviously need to find Kagus so that we may engage in an epic disco-Jackson smackdown the likes of which reality has never known outside of hideously mashed-up internet videos.
I obviously must kill ReDeadEr (who may or may not also be my jacket) so as to get to the front of the waiting list, enter the game, and find Kagus.
I obviously cannot kill ReDeadEr, come on, I may or may not have a jacket thanks to that character, what, am I just ungrateful?
I obviously need to lecture maxicaxi on the difference between zombies and necron before we have a tragic misunderstanding.
I obviously should have a makeup crew tend to my zombies, look at that one on the left, he's oozing, hey can somebody get bottled water with bendy straws the team needs to take five.
I obviously have nothing to say to dragnar. I am not doing Smooth Criminal.
I obviously need to stay a healthy distance away from the being, whose whispered name is "Vorthon," that has summoned powers of an unidentified sort from within the confines of the pre-waiting list, powers suspected by terrified scholars to near those of "the DM has become bored."
. . .
Long-term goal: get into The Game, Find Kagus, initiate Disco-Jackson Matter-Antimatter Reaction to obliterate the unknown forces of Vorthon before The Prophecy is realized. Kagus may not understand, for the one of disco is blind; but our feud may yet serve A Greater Purpose.
Immediate goal/action this turn: look, those Zombies are working hard, they need to Take Five, let's get some Bottled Water with Bendy Straws here people. And hey, Makeup! Take a look at that one on the left, he's Oozing.
--Rexfelum