Round 28:Round Not Yet Complete.Jetsquirrel II:
Acquire Special Ability Result: 2
Beep Boop Does Not Compute.
Actually it does, but meeeeh. Insanity is so Passé.
Poltifar:
Enhance Special Ability: Result: 1
Your Attempt at Rage ends up as a Series of Pitiful Mewls. You Cry Bitterly and fail to disguise it as Tears Of Rage. You have No Dignity.
Also your skill loses a notch. Tee hee!
Physical Damage Roll: 3
Mental Damage Roll: 4
Physical Health 3/6. Mental Health -8/6. Talk about Kicking Them While They're Down.
Ability Effect.
Mental Health -7/6.
Special Ability Morphed!
Mental Manipulation I[+Auto-Self]: Target may choose to resist, resists with -1. Deals 1 points of healing/damage, user's choice. Additional automatic self-activation every turn, +1 MH.
PopeRichardCorey:
No Action [4] Result: AUTOSUCCESS
...
...
.
..
You're a real Silent Protagonist, you are.
Xegeth:
Demolish Object: Result: 6
You Look Up At The Table. Your breathing becomes calmer, more relaxed. You Remember the Teachings of an Old Sage, and the Secret Technique you have acquire from him: the Slightly-More-Than-One-Inch Punch. You Lay your Palm on the wood of the table, give it a few experimental knocks.
Okay, Cake Mei...
here I come.
Dramatic music plays. You Punch the Table once, and again, and again. The Frequency of Punches Increases. Cracks begin to appear on the table. Your Blood appears on the lower side of the table. Finally you Punch Through, and in a Fit Of Joy tear the entire table to bits and Eat It.
Mental Heal Roll: 2
Mental Health 4/6. A Winner Is You. And that's good.
Special Ability Gained!
Slightly-More-Than-One-Inch Punch: Getting out of coffins: now more easy than ever!
Ragnarok97071:
Enhance Special Ability Result: 6
Summoning the Eldritch Powers of the Planes Of Electricity you gather a Maelstrom of Arcane Powers around you.
Then you Shoot Sparks. Like, a lot of them.
YEEAAH. SPARKS.
SPARKS.
Mental Heal Roll: 3
Mental Health 4/6. SPARKS.
Special Ability Morphed!
Sparks IV: Friggin' sparks. From your fingers. Lots of them.
Acanthus117 II:
Heal Physical Health: Self: Result: 3
Powergaming? Mo' like powerlaming!
Ha ha ha oh gods that sucked. Hard.
Mental Damage Roll: 6
Mental Health 6/12. Oh no, that took, like, Half Your Mental Health! Now you're as weak as Everybody Else Normally Is. Except not!
Wolfchild:
Acquire Special Ability: Result: 1
Your Cunning Scheme starts out Perfectly. When no one is looking, you take Forty Mental Healths. You took 40 Healths. That's as many as four tens. And that's terrible.
Luckily a Ragtag Bunch of Super-Powered Troubled Characters manages to stop your Rampant Acts Of Evil before you Reach Critical Mass. They then leave you alone so you can plan something new for next week.
Physical Damage Roll: 4
Mental Damage Roll: 2
Physical Health 2/6. Mental Health 2/6. You'll Get Them Next Time! You're sure!
Pre-Waiting List:7. Schilcote: [3] No action
8. wisp wings: [1] No action
9. Thief^: [1] No action
10. Ochita [Zero] No action
11. Paranatural II: [1] No action
12. Karnewarrior: [2] Shift own priority*2
13. Sysice: [3] No action
14. Dragnar II: [Zero] No action
15. Wimdit: [3] No action
16. Acnotorious: [3] No action
New Pre-Waiting List:7. Schilcote: [3]
8. wisp wings: [2]
9. Thief^: [2]
10. Karnewarrior: [Zero]
11. Ochita [1]
12. Paranatural II: [2]
13. Sysice: [3]
14. Dragnar II: [1]
15. Wimdit: [3]
16. Acnotorious: [3]